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	texture_cache: Reload textures when number of resources mismatch
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		@@ -660,6 +660,15 @@ private:
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        std::size_t passed_tests = 0;
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        bool modified = false;
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        u32 num_resources = 0;
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        for (auto& surface : overlaps) {
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            const SurfaceParams& src_params = surface->GetSurfaceParams();
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            num_resources += src_params.depth * src_params.num_levels;
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        }
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        if (num_resources != params.depth * params.num_levels) {
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            LoadSurface(new_surface);
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        }
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        for (auto& surface : overlaps) {
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            const SurfaceParams& src_params = surface->GetSurfaceParams();
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            const auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
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