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	Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
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		| @@ -260,6 +260,10 @@ union Instruction { | ||||
|         } | ||||
|     } alu; | ||||
|  | ||||
|     union { | ||||
|         BitField<48, 1, u64> is_signed; | ||||
|     } shift; | ||||
|  | ||||
|     union { | ||||
|         BitField<39, 5, u64> shift_amount; | ||||
|         BitField<48, 1, u64> negate_b; | ||||
|   | ||||
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