diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 64a866f34b..05d309827f 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -28,8 +28,8 @@
 #include "yuzu/uisettings.h"
 #include "yuzu/util/controller_navigation.h"
 
-GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
-    : QObject(parent), gamelist{gamelist} {}
+GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
+    : QObject(parent), gamelist{gamelist_} {}
 
 // EventFilter in order to process systemkeys while editing the searchfield
 bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
@@ -309,9 +309,9 @@ void GameList::OnFilterCloseClicked() {
     main_window->filterBarSetChecked(false);
 }
 
-GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
+GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
                    Core::System& system_, GMainWindow* parent)
-    : QWidget{parent}, vfs(std::move(vfs)), provider(provider), system{system_} {
+    : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} {
     watcher = new QFileSystemWatcher(this);
     connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
 
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 464da98ada..bc36d015a9 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -67,8 +67,8 @@ public:
         COLUMN_COUNT, // Number of columns
     };
 
-    explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
-                      FileSys::ManualContentProvider* provider, Core::System& system_,
+    explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
+                      FileSys::ManualContentProvider* provider_, Core::System& system_,
                       GMainWindow* parent = nullptr);
     ~GameList() override;
 
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 582f6db5e9..cd7d63536b 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -225,8 +225,8 @@ public:
     static constexpr int GameDirRole = Qt::UserRole + 2;
 
     explicit GameListDir(UISettings::GameDir& directory,
-                         GameListItemType dir_type = GameListItemType::CustomDir)
-        : dir_type{dir_type} {
+                         GameListItemType dir_type_ = GameListItemType::CustomDir)
+        : dir_type{dir_type_} {
         setData(type(), TypeRole);
 
         UISettings::GameDir* game_dir = &directory;
@@ -356,7 +356,7 @@ public:
 private:
     class KeyReleaseEater : public QObject {
     public:
-        explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);
+        explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr);
 
     private:
         GameList* gamelist = nullptr;
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index ca1899b5c2..63326968be 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -223,12 +223,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
 }
 } // Anonymous namespace
 
-GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
-                               FileSys::ManualContentProvider* provider,
-                               QVector<UISettings::GameDir>& game_dirs,
-                               const CompatibilityList& compatibility_list, Core::System& system_)
-    : vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
-      compatibility_list(compatibility_list), system{system_} {}
+GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
+                               FileSys::ManualContentProvider* provider_,
+                               QVector<UISettings::GameDir>& game_dirs_,
+                               const CompatibilityList& compatibility_list_, Core::System& system_)
+    : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
+      compatibility_list{compatibility_list_}, system{system_} {}
 
 GameListWorker::~GameListWorker() = default;
 
diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h
index 622d241fb3..24a4e92c3e 100644
--- a/src/yuzu/game_list_worker.h
+++ b/src/yuzu/game_list_worker.h
@@ -33,10 +33,10 @@ class GameListWorker : public QObject, public QRunnable {
     Q_OBJECT
 
 public:
-    explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
-                            FileSys::ManualContentProvider* provider,
-                            QVector<UISettings::GameDir>& game_dirs,
-                            const CompatibilityList& compatibility_list, Core::System& system_);
+    explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
+                            FileSys::ManualContentProvider* provider_,
+                            QVector<UISettings::GameDir>& game_dirs_,
+                            const CompatibilityList& compatibility_list_, Core::System& system_);
     ~GameListWorker() override;
 
     /// Starts the processing of directory tree information.