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metal: minimalize texture hardcoding
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@ -87,8 +87,8 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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}
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}
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}
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}
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auto a = gpu_memory->Read<u32>(addr);
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auto a = gpu_memory->Read<u32>(addr);
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// HACK: hardcode the image
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// HACK: this particular texture breaks SMO
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if (a != 310378932)
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if (a == 310378931)
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a = 310378932;
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a = 310378932;
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return TexturePair(a, false);
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return TexturePair(a, false);
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