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shader: Implement DMNMX, DSET, DSETP
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@@ -244,6 +244,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
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float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
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.support_fp32_signed_zero_nan_preserve =
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float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
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.support_fp64_signed_zero_nan_preserve =
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float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
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.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
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};
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}
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