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	Implemented IPA Properly
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		| @@ -76,6 +76,7 @@ union Attribute { | ||||
|         Position = 7, | ||||
|         Attribute_0 = 8, | ||||
|         Attribute_31 = 39, | ||||
|         PointCoord = 46, | ||||
|         // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex | ||||
|         // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval | ||||
|         // shader. | ||||
| @@ -246,6 +247,17 @@ enum class TextureType : u64 { | ||||
| enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 }; | ||||
| enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 }; | ||||
|  | ||||
| struct IpaMode { | ||||
|     IpaInterpMode interpolation_mode; | ||||
|     IpaSampleMode sampling_mode; | ||||
|     inline bool operator==(const IpaMode& a) { | ||||
|         return (a.interpolation_mode == interpolation_mode) && (a.sampling_mode == sampling_mode); | ||||
|     } | ||||
|     inline bool operator!=(const IpaMode& a) { | ||||
|         return !((*this) == a); | ||||
|     } | ||||
| }; | ||||
|  | ||||
| union Instruction { | ||||
|     Instruction& operator=(const Instruction& instr) { | ||||
|         value = instr.value; | ||||
|   | ||||
| @@ -247,6 +247,7 @@ public: | ||||
|                         const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix) | ||||
|         : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix} { | ||||
|         BuildRegisterList(); | ||||
|         BuildInputList(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -343,9 +344,10 @@ public: | ||||
|      * @param elem The element to use for the operation. | ||||
|      * @param attribute The input attribute to use as the source value. | ||||
|      */ | ||||
|     void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) { | ||||
|     void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute, | ||||
|                                     const Tegra::Shader::IpaMode& input_mode) { | ||||
|         std::string dest = GetRegisterAsFloat(reg); | ||||
|         std::string src = GetInputAttribute(attribute) + GetSwizzle(elem); | ||||
|         std::string src = GetInputAttribute(attribute, input_mode) + GetSwizzle(elem); | ||||
|         shader.AddLine(dest + " = " + src + ';'); | ||||
|     } | ||||
|  | ||||
| @@ -412,12 +414,13 @@ public: | ||||
|         } | ||||
|         declarations.AddNewLine(); | ||||
|  | ||||
|         for (const auto& index : declr_input_attribute) { | ||||
|         for (const auto element : declr_input_attribute) { | ||||
|             // TODO(bunnei): Use proper number of elements for these | ||||
|             declarations.AddLine("layout(location = " + | ||||
|                                  std::to_string(static_cast<u32>(index) - | ||||
|                                                 static_cast<u32>(Attribute::Index::Attribute_0)) + | ||||
|                                  ") in vec4 " + GetInputAttribute(index) + ';'); | ||||
|             u32 idx = | ||||
|                 static_cast<u32>(element.first) - static_cast<u32>(Attribute::Index::Attribute_0); | ||||
|             declarations.AddLine("layout(location = " + std::to_string(idx) + ")" + | ||||
|                                  GetInputFlags(element.first) + "in vec4 " + | ||||
|                                  GetInputAttribute(element.first, element.second) + ';'); | ||||
|         } | ||||
|         declarations.AddNewLine(); | ||||
|  | ||||
| @@ -532,11 +535,24 @@ private: | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     void BuildInputList() { | ||||
|         const u32 size = static_cast<u32>(Attribute::Index::Attribute_31) - | ||||
|                          static_cast<u32>(Attribute::Index::Attribute_0) + 1; | ||||
|         declr_input_attribute.reserve(size); | ||||
|     } | ||||
|  | ||||
|     /// Generates code representing an input attribute register. | ||||
|     std::string GetInputAttribute(Attribute::Index attribute) { | ||||
|     std::string GetInputAttribute(Attribute::Index attribute, | ||||
|                                   const Tegra::Shader::IpaMode& input_mode) { | ||||
|         switch (attribute) { | ||||
|         case Attribute::Index::Position: | ||||
|             return "position"; | ||||
|             if (stage != Maxwell3D::Regs::ShaderStage::Fragment) { | ||||
|                 return "position"; | ||||
|             } else { | ||||
|                 return "vec4(gl_FragCoord.x, gl_FragCoord.y, gl_FragCoord.z, 1.0)"; | ||||
|             } | ||||
|         case Attribute::Index::PointCoord: | ||||
|             return "vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 0)"; | ||||
|         case Attribute::Index::TessCoordInstanceIDVertexID: | ||||
|             // TODO(Subv): Find out what the values are for the first two elements when inside a | ||||
|             // vertex shader, and what's the value of the fourth element when inside a Tess Eval | ||||
| @@ -552,7 +568,14 @@ private: | ||||
|                             static_cast<u32>(Attribute::Index::Attribute_0)}; | ||||
|             if (attribute >= Attribute::Index::Attribute_0 && | ||||
|                 attribute <= Attribute::Index::Attribute_31) { | ||||
|                 declr_input_attribute.insert(attribute); | ||||
|                 if (declr_input_attribute.count(attribute) == 0) { | ||||
|                     declr_input_attribute[attribute] = input_mode; | ||||
|                 } else { | ||||
|                     if (declr_input_attribute[attribute] != input_mode) { | ||||
|                         LOG_CRITICAL(HW_GPU, "Same Input multiple input modes"); | ||||
|                         UNREACHABLE(); | ||||
|                     } | ||||
|                 } | ||||
|                 return "input_attribute_" + std::to_string(index); | ||||
|             } | ||||
|  | ||||
| @@ -563,6 +586,49 @@ private: | ||||
|         return "vec4(0, 0, 0, 0)"; | ||||
|     } | ||||
|  | ||||
|     std::string GetInputFlags(const Attribute::Index attribute) { | ||||
|         const Tegra::Shader::IpaSampleMode sample_mode = | ||||
|             declr_input_attribute[attribute].sampling_mode; | ||||
|         const Tegra::Shader::IpaInterpMode interp_mode = | ||||
|             declr_input_attribute[attribute].interpolation_mode; | ||||
|         std::string out; | ||||
|         switch (interp_mode) { | ||||
|         case Tegra::Shader::IpaInterpMode::Flat: { | ||||
|             out += "flat "; | ||||
|             break; | ||||
|         } | ||||
|         case Tegra::Shader::IpaInterpMode::Linear: { | ||||
|             out += "noperspective "; | ||||
|             break; | ||||
|         } | ||||
|         case Tegra::Shader::IpaInterpMode::Perspective: { | ||||
|             // Default, Smooth | ||||
|             break; | ||||
|         } | ||||
|         default: { | ||||
|             LOG_CRITICAL(HW_GPU, "Unhandled Ipa InterpMode: {}", static_cast<u32>(interp_mode)); | ||||
|             UNREACHABLE(); | ||||
|         } | ||||
|         } | ||||
|         switch (sample_mode) { | ||||
|         case Tegra::Shader::IpaSampleMode::Centroid: { | ||||
|             // Note not implemented, it can be implemented with the "centroid " keyword in glsl; | ||||
|             LOG_CRITICAL(HW_GPU, "Ipa Sampler Mode: centroid, not implemented"); | ||||
|             UNREACHABLE(); | ||||
|             break; | ||||
|         } | ||||
|         case Tegra::Shader::IpaSampleMode::Default: { | ||||
|             // Default, n/a | ||||
|             break; | ||||
|         } | ||||
|         default: { | ||||
|             LOG_CRITICAL(HW_GPU, "Unhandled Ipa SampleMode: {}", static_cast<u32>(sample_mode)); | ||||
|             UNREACHABLE(); | ||||
|         } | ||||
|         } | ||||
|         return out; | ||||
|     } | ||||
|  | ||||
|     /// Generates code representing an output attribute register. | ||||
|     std::string GetOutputAttribute(Attribute::Index attribute) { | ||||
|         switch (attribute) { | ||||
| @@ -593,7 +659,7 @@ private: | ||||
|     ShaderWriter& shader; | ||||
|     ShaderWriter& declarations; | ||||
|     std::vector<GLSLRegister> regs; | ||||
|     std::set<Attribute::Index> declr_input_attribute; | ||||
|     std::unordered_map<Attribute::Index, Tegra::Shader::IpaMode> declr_input_attribute; | ||||
|     std::set<Attribute::Index> declr_output_attribute; | ||||
|     std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers; | ||||
|     std::vector<SamplerEntry> used_samplers; | ||||
| @@ -1634,8 +1700,12 @@ private: | ||||
|             switch (opcode->GetId()) { | ||||
|             case OpCode::Id::LD_A: { | ||||
|                 ASSERT_MSG(instr.attribute.fmt20.size == 0, "untested"); | ||||
|                 // Note: Shouldn't this be interp mode flat? As in no interpolation made. | ||||
|  | ||||
|                 Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective, | ||||
|                                                   Tegra::Shader::IpaSampleMode::Default}; | ||||
|                 regs.SetRegisterToInputAttibute(instr.gpr0, instr.attribute.fmt20.element, | ||||
|                                                 instr.attribute.fmt20.index); | ||||
|                                                 instr.attribute.fmt20.index, input_mode); | ||||
|                 break; | ||||
|             } | ||||
|             case OpCode::Id::LD_C: { | ||||
| @@ -2127,42 +2197,11 @@ private: | ||||
|             case OpCode::Id::IPA: { | ||||
|                 const auto& attribute = instr.attribute.fmt28; | ||||
|                 const auto& reg = instr.gpr0; | ||||
|                 ASSERT_MSG(instr.ipa.sample_mode == Tegra::Shader::IpaSampleMode::Default, | ||||
|                            "Unhandled IPA sample mode: {}", | ||||
|                            static_cast<u32>(instr.ipa.sample_mode.Value())); | ||||
|                 ASSERT_MSG(instr.ipa.saturate == 0, "IPA saturate not implemented"); | ||||
|                 switch (instr.ipa.interp_mode) { | ||||
|                 case Tegra::Shader::IpaInterpMode::Linear: | ||||
|                     if (stage == Maxwell3D::Regs::ShaderStage::Fragment && | ||||
|                         attribute.index == Attribute::Index::Position) { | ||||
|                         switch (attribute.element) { | ||||
|                         case 0: | ||||
|                             shader.AddLine(regs.GetRegisterAsFloat(reg) + " = gl_FragCoord.x;"); | ||||
|                             break; | ||||
|                         case 1: | ||||
|                             shader.AddLine(regs.GetRegisterAsFloat(reg) + " = gl_FragCoord.y;"); | ||||
|                             break; | ||||
|                         case 2: | ||||
|                             shader.AddLine(regs.GetRegisterAsFloat(reg) + " = gl_FragCoord.z;"); | ||||
|                             break; | ||||
|                         case 3: | ||||
|                             shader.AddLine(regs.GetRegisterAsFloat(reg) + " = 1.0;"); | ||||
|                             break; | ||||
|                         } | ||||
|                     } else { | ||||
|                         regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index); | ||||
|                     } | ||||
|                     break; | ||||
|                 case Tegra::Shader::IpaInterpMode::Perspective: | ||||
|                     regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index); | ||||
|                     break; | ||||
|                 default: | ||||
|                     LOG_CRITICAL(HW_GPU, "Unhandled IPA mode: {}", | ||||
|                                  static_cast<u32>(instr.ipa.interp_mode.Value())); | ||||
|                     UNREACHABLE(); | ||||
|                     regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index); | ||||
|                 } | ||||
|  | ||||
|                 Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(), | ||||
|                                                   instr.ipa.sample_mode.Value()}; | ||||
|                 regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index, | ||||
|                                                 input_mode); | ||||
|                 break; | ||||
|             } | ||||
|             case OpCode::Id::SSY: { | ||||
|   | ||||
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