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	renderer_opengl: Reduce swap chain size to 3.
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		| @@ -25,9 +25,8 @@ | |||||||
| namespace OpenGL { | namespace OpenGL { | ||||||
|  |  | ||||||
| // If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have | // If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have | ||||||
| // to wait on available presentation frames. There doesn't seem to be much of a downside to a larger | // to wait on available presentation frames. | ||||||
| // number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine | constexpr std::size_t SWAP_CHAIN_SIZE = 3; | ||||||
| constexpr std::size_t SWAP_CHAIN_SIZE = 9; |  | ||||||
|  |  | ||||||
| struct Frame { | struct Frame { | ||||||
|     u32 width{};                      /// Width of the frame (to detect resize) |     u32 width{};                      /// Width of the frame (to detect resize) | ||||||
|   | |||||||
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