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	renderer_opengl: Reduce swap chain size to 3.
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		| @@ -25,9 +25,8 @@ | ||||
| namespace OpenGL { | ||||
|  | ||||
| // If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have | ||||
| // to wait on available presentation frames. There doesn't seem to be much of a downside to a larger | ||||
| // number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine | ||||
| constexpr std::size_t SWAP_CHAIN_SIZE = 9; | ||||
| // to wait on available presentation frames. | ||||
| constexpr std::size_t SWAP_CHAIN_SIZE = 3; | ||||
|  | ||||
| struct Frame { | ||||
|     u32 width{};                      /// Width of the frame (to detect resize) | ||||
|   | ||||
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