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	result: Add default error code for the ResultCode(-1) case
Will be used to reduce the overall duplication of the same magic value all over the codebase in following changes.
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		| @@ -146,6 +146,14 @@ constexpr bool operator!=(const ResultCode& a, const ResultCode& b) { | ||||
| /// The default success `ResultCode`. | ||||
| constexpr ResultCode RESULT_SUCCESS(0); | ||||
|  | ||||
| /** | ||||
|  * Placeholder result code used for unknown error codes. | ||||
|  * | ||||
|  * @note This should only be used when a particular error code | ||||
|  *       is not known yet. | ||||
|  */ | ||||
| constexpr ResultCode RESULT_UNKNOWN(UINT32_MAX); | ||||
|  | ||||
| /** | ||||
|  * This is an optional value type. It holds a `ResultCode` and, if that code is a success code, | ||||
|  * also holds a result of type `T`. If the code is an error code then trying to access the inner | ||||
| @@ -183,7 +191,7 @@ class ResultVal { | ||||
| public: | ||||
|     /// Constructs an empty `ResultVal` with the given error code. The code must not be a success | ||||
|     /// code. | ||||
|     ResultVal(ResultCode error_code = ResultCode(UINT32_MAX)) : result_code(error_code) { | ||||
|     ResultVal(ResultCode error_code = RESULT_UNKNOWN) : result_code(error_code) { | ||||
|         ASSERT(error_code.IsError()); | ||||
|     } | ||||
|  | ||||
|   | ||||
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