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VideoCore: Eliminate an unnecessary copy in the drawcall loop
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@@ -25,7 +25,7 @@ namespace Pica {
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namespace Shader {
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OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) {
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OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
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// Setup output data
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OutputVertex ret;
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// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
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@@ -85,7 +85,7 @@ struct OutputRegisters {
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alignas(16) Math::Vec4<float24> value[16];
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OutputVertex ToVertex(const Regs::ShaderConfig& config);
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OutputVertex ToVertex(const Regs::ShaderConfig& config) const;
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};
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static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
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