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	Morph: Update worker allocation comment
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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		| @@ -29,7 +29,7 @@ void AsyncShaders::AllocateWorkers() { | |||||||
|     // Don't use more than MAX_THREADS |     // Don't use more than MAX_THREADS | ||||||
|     const auto num_workers = std::min(max_worker_count, MAX_THREADS); |     const auto num_workers = std::min(max_worker_count, MAX_THREADS); | ||||||
|  |  | ||||||
|     // If we're already have workers queued or don't want to queue workers, ignore |     // If we already have workers queued, ignore | ||||||
|     if (num_workers == worker_threads.size()) { |     if (num_workers == worker_threads.size()) { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|   | |||||||
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