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	gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
This commit is contained in:
		| @@ -1681,7 +1681,7 @@ private: | ||||
|         for (size_t i = 0; i < coord_count; ++i) { | ||||
|             const bool last = (i == (coord_count - 1)) && (coord_count > 1); | ||||
|             coord += regs.GetRegisterAsFloat(last ? last_coord_register : coord_register + i); | ||||
|             if (!last) { | ||||
|             if (i < coord_count - 1) { | ||||
|                 coord += ','; | ||||
|             } | ||||
|         } | ||||
| @@ -1702,6 +1702,99 @@ private: | ||||
|                                              is_array, (coord_count > 2 ? 1 : 0))); | ||||
|     } | ||||
|  | ||||
|     std::pair<std::string, std::string> GetTLD4Code(const Instruction& instr, | ||||
|                                                     const Tegra::Shader::TextureType texture_type, | ||||
|                                                     const bool depth_compare, const bool is_array) { | ||||
|  | ||||
|         const size_t coord_count = TextureCoordinates(texture_type); | ||||
|         const size_t total_coord_count = coord_count + (is_array ? 1 : 0); | ||||
|         const size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); | ||||
|  | ||||
|         constexpr std::array<const char*, 5> coord_container{ | ||||
|             {"", "", "vec2 coord = vec2(", "vec3 coord = vec3(", "vec4 coord = vec4("}}; | ||||
|  | ||||
|         // If enabled arrays index is always stored in the gpr8 field | ||||
|         const u64 array_register = instr.gpr8.Value(); | ||||
|         // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used | ||||
|         const u64 coord_register = array_register + (is_array ? 1 : 0); | ||||
|  | ||||
|         std::string coord = coord_container[total_coord_count]; | ||||
|         for (size_t i = 0; i < coord_count;) { | ||||
|             coord += regs.GetRegisterAsFloat(coord_register + i); | ||||
|             ++i; | ||||
|             if (i != coord_count) { | ||||
|                 coord += ','; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         if (is_array) { | ||||
|             coord += ',' + regs.GetRegisterAsInteger(array_register); | ||||
|         } | ||||
|         coord += ");"; | ||||
|  | ||||
|         const std::string sampler = | ||||
|             GetSampler(instr.sampler, texture_type, is_array, depth_compare); | ||||
|  | ||||
|         std::string texture = "textureGather(" + sampler + ", coord, "; | ||||
|         if (depth_compare) { | ||||
|             // Depth is always stored in the register signaled by gpr20 | ||||
|             texture += regs.GetRegisterAsFloat(instr.gpr20.Value()) + ')'; | ||||
|         } else { | ||||
|             texture += std::to_string(instr.tld4.component) + ')'; | ||||
|         } | ||||
|         return std::make_pair(coord, texture); | ||||
|     } | ||||
|  | ||||
|     std::pair<std::string, std::string> GetTLDSCode(const Instruction& instr, | ||||
|                                                     const Tegra::Shader::TextureType texture_type, | ||||
|                                                     const bool is_array) { | ||||
|  | ||||
|         const size_t coord_count = TextureCoordinates(texture_type); | ||||
|         const size_t total_coord_count = coord_count + (is_array ? 1 : 0); | ||||
|         const bool lod_enabled = | ||||
|             instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL; | ||||
|  | ||||
|         constexpr std::array<const char*, 4> coord_container{ | ||||
|             {"", "int coord = (", "ivec2 coord = ivec2(", "ivec3 coord = ivec3("}}; | ||||
|  | ||||
|         std::string coord = coord_container[total_coord_count]; | ||||
|  | ||||
|         // If enabled arrays index is always stored in the gpr8 field | ||||
|         const u64 array_register = instr.gpr8.Value(); | ||||
|  | ||||
|         // if is array gpr20 is used | ||||
|         const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); | ||||
|  | ||||
|         const u64 last_coord_register = | ||||
|             ((coord_count > 2) || (coord_count == 2 && !lod_enabled)) && !is_array | ||||
|                 ? static_cast<u64>(instr.gpr20.Value()) | ||||
|                 : coord_register + 1; | ||||
|  | ||||
|         for (size_t i = 0; i < coord_count; ++i) { | ||||
|             const bool last = (i == (coord_count - 1)) && (coord_count > 1); | ||||
|             coord += regs.GetRegisterAsInteger(last ? last_coord_register : coord_register + i); | ||||
|             if (i < coord_count - 1) { | ||||
|                 coord += ','; | ||||
|             } | ||||
|         } | ||||
|         if (is_array) { | ||||
|             coord += ',' + regs.GetRegisterAsInteger(array_register); | ||||
|         } | ||||
|         coord += ");"; | ||||
|  | ||||
|         const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, false); | ||||
|  | ||||
|         std::string texture = "texelFetch(" + sampler + ", coords"; | ||||
|  | ||||
|         if (lod_enabled) { | ||||
|             // When lod is used always is in grp20 | ||||
|             texture += ", " + regs.GetRegisterAsInteger(instr.gpr20) + ')'; | ||||
|         } else { | ||||
|             texture += ", 0)"; | ||||
|         } | ||||
|         return std::make_pair(coord, texture); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Compiles a single instruction from Tegra to GLSL. | ||||
|      * @param offset the offset of the Tegra shader instruction. | ||||
| @@ -2825,9 +2918,6 @@ private: | ||||
|                 const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; | ||||
|                 const bool is_array{instr.tlds.IsArrayTexture()}; | ||||
|  | ||||
|                 ASSERT(texture_type == Tegra::Shader::TextureType::Texture2D); | ||||
|                 ASSERT(is_array == false); | ||||
|  | ||||
|                 UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), | ||||
|                                      "NODEP is not implemented"); | ||||
|                 UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), | ||||
| @@ -2835,54 +2925,16 @@ private: | ||||
|                 UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ), | ||||
|                                      "MZ is not implemented"); | ||||
|  | ||||
|                 u32 extra_op_offset = 0; | ||||
|                 const auto [coord, texture] = GetTLDSCode(instr, texture_type, is_array); | ||||
|  | ||||
|                 ShaderScopedScope scope = shader.Scope(); | ||||
|                 const auto scope = shader.Scope(); | ||||
|  | ||||
|                 switch (texture_type) { | ||||
|                 case Tegra::Shader::TextureType::Texture1D: { | ||||
|                     const std::string x = regs.GetRegisterAsInteger(instr.gpr8); | ||||
|                     shader.AddLine("float coords = " + x + ';'); | ||||
|                     break; | ||||
|                 } | ||||
|                 case Tegra::Shader::TextureType::Texture2D: { | ||||
|                     UNIMPLEMENTED_IF_MSG(is_array, "Unhandled 2d array texture"); | ||||
|  | ||||
|                     const std::string x = regs.GetRegisterAsInteger(instr.gpr8); | ||||
|                     const std::string y = regs.GetRegisterAsInteger(instr.gpr20); | ||||
|                     // shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");"); | ||||
|                     shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");"); | ||||
|                     extra_op_offset = 1; | ||||
|                     break; | ||||
|                 } | ||||
|                 default: | ||||
|                     UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type)); | ||||
|                 } | ||||
|                 const std::string sampler = | ||||
|                     GetSampler(instr.sampler, texture_type, is_array, false); | ||||
|  | ||||
|                 const std::string texture = [&]() { | ||||
|                     switch (instr.tlds.GetTextureProcessMode()) { | ||||
|                     case Tegra::Shader::TextureProcessMode::LZ: | ||||
|                         return "texelFetch(" + sampler + ", coords, 0)"; | ||||
|                     case Tegra::Shader::TextureProcessMode::LL: | ||||
|                         shader.AddLine( | ||||
|                             "float lod = " + | ||||
|                             regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';'); | ||||
|                         return "texelFetch(" + sampler + ", coords, lod)"; | ||||
|                     default: | ||||
|                         UNIMPLEMENTED_MSG("Unhandled texture process mode {}", | ||||
|                                           static_cast<u32>(instr.tlds.GetTextureProcessMode())); | ||||
|                         return "texelFetch(" + sampler + ", coords, 0)"; | ||||
|                     } | ||||
|                 }(); | ||||
|  | ||||
|                 WriteTexsInstructionFloat(instr, texture); | ||||
|                 shader.AddLine(coord); | ||||
|                 shader.AddLine("vec4 texture_tmp = " + texture + ';'); | ||||
|                 WriteTexsInstructionFloat(instr, "texture_tmp"); | ||||
|                 break; | ||||
|             } | ||||
|             case OpCode::Id::TLD4: { | ||||
|                 ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D); | ||||
|                 ASSERT(instr.tld4.array == 0); | ||||
|  | ||||
|                 UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), | ||||
|                                      "NODEP is not implemented"); | ||||
| @@ -2892,56 +2944,29 @@ private: | ||||
|                                      "NDV is not implemented"); | ||||
|                 UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP), | ||||
|                                      "PTP is not implemented"); | ||||
|  | ||||
|                 auto texture_type = instr.tld4.texture_type.Value(); | ||||
|                 const bool depth_compare = | ||||
|                     instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); | ||||
|                 auto texture_type = instr.tld4.texture_type.Value(); | ||||
|                 u32 num_coordinates = TextureCoordinates(texture_type); | ||||
|                 if (depth_compare) | ||||
|                     num_coordinates += 1; | ||||
|                 const bool is_array = instr.tld4.array != 0; | ||||
|  | ||||
|                 const auto [coord, texture] = | ||||
|                     GetTLD4Code(instr, texture_type, depth_compare, is_array); | ||||
|  | ||||
|                 const auto scope = shader.Scope(); | ||||
|  | ||||
|                 switch (num_coordinates) { | ||||
|                 case 2: { | ||||
|                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                     const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                     shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); | ||||
|                     break; | ||||
|                 } | ||||
|                 case 3: { | ||||
|                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                     const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                     const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); | ||||
|                     shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"); | ||||
|                     break; | ||||
|                 } | ||||
|                 default: | ||||
|                     UNIMPLEMENTED_MSG("Unhandled coordinates number {}", | ||||
|                                       static_cast<u32>(num_coordinates)); | ||||
|                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                     const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                     shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); | ||||
|                     texture_type = Tegra::Shader::TextureType::Texture2D; | ||||
|                 } | ||||
|                 shader.AddLine(coord); | ||||
|                 std::size_t dest_elem{}; | ||||
|  | ||||
|                 const std::string sampler = | ||||
|                     GetSampler(instr.sampler, texture_type, false, depth_compare); | ||||
|  | ||||
|                 const std::string texture = "textureGather(" + sampler + ", coords, " + | ||||
|                                             std::to_string(instr.tld4.component) + ')'; | ||||
|  | ||||
|                 if (depth_compare) { | ||||
|                     regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); | ||||
|                 } else { | ||||
|                     std::size_t dest_elem{}; | ||||
|                     for (std::size_t elem = 0; elem < 4; ++elem) { | ||||
|                         if (!instr.tex.IsComponentEnabled(elem)) { | ||||
|                             // Skip disabled components | ||||
|                             continue; | ||||
|                         } | ||||
|                         regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem); | ||||
|                         ++dest_elem; | ||||
|                 shader.AddLine("vec4 texture_tmp = " + texture + ';'); | ||||
|                 for (std::size_t elem = 0; elem < 4; ++elem) { | ||||
|                     if (!instr.tex.IsComponentEnabled(elem)) { | ||||
|                         // Skip disabled components | ||||
|                         continue; | ||||
|                     } | ||||
|                     regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false, | ||||
|                                             dest_elem); | ||||
|                     ++dest_elem; | ||||
|                 } | ||||
|                 break; | ||||
|             } | ||||
| @@ -2955,28 +2980,31 @@ private: | ||||
|  | ||||
|                 const auto scope = shader.Scope(); | ||||
|  | ||||
|                 std::string coords; | ||||
|  | ||||
|                 const bool depth_compare = | ||||
|                     instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); | ||||
|                 const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                 const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20); | ||||
|                 // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. | ||||
|  | ||||
|                 const std::string sampler = GetSampler( | ||||
|                     instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare); | ||||
|                 if (depth_compare) { | ||||
|                     // Note: TLD4S coordinate encoding works just like TEXS's | ||||
|                     const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                     shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");"); | ||||
|  | ||||
|                 const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                 coords = "vec2 coords = vec2(" + op_a + ", "; | ||||
|                 std::string texture = "textureGather(" + sampler + ", coords, "; | ||||
|  | ||||
|                 if (!depth_compare) { | ||||
|                     const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20); | ||||
|                     coords += op_b + ");"; | ||||
|                     texture += std::to_string(instr.tld4s.component) + ')'; | ||||
|                 } else { | ||||
|                     shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");"); | ||||
|                     const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                     const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20); | ||||
|                     coords += op_b + ");"; | ||||
|                     texture += op_c + ')'; | ||||
|                 } | ||||
|  | ||||
|                 std::string texture = "textureGather(" + sampler + ", coords, " + | ||||
|                                       std::to_string(instr.tld4s.component) + ')'; | ||||
|                 if (depth_compare) { | ||||
|                     texture = "vec4(" + texture + ')'; | ||||
|                 } | ||||
|  | ||||
|                 WriteTexsInstructionFloat(instr, texture); | ||||
|                 shader.AddLine(coords); | ||||
|                 shader.AddLine("vec4 texture_tmp = " + texture + ';'); | ||||
|                 WriteTexsInstructionFloat(instr, "texture_tmp"); | ||||
|                 break; | ||||
|             } | ||||
|             case OpCode::Id::TXQ: { | ||||
|   | ||||
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