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shader: Implement FragDepth

This commit is contained in:
FernandoS27
2021-03-25 20:27:09 +01:00
committed by ameerj
parent fda0835300
commit f5672777c8
2 changed files with 7 additions and 1 deletions

View File

@@ -25,7 +25,7 @@ void ExitFragment(TranslatorVisitor& v) {
throw NotImplementedException("Sample mask");
}
if (sph.ps.omap.depth != 0) {
throw NotImplementedException("Fragment depth");
v.ir.SetFragDepth(v.F(src_reg + 1));
}
}
} // Anonymous namespace