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	Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
This commit is contained in:
		@@ -50,13 +50,14 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
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}
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void KeplerCompute::ProcessLaunch() {
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    const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
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    memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
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                                   LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32));
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    const GPUVAddr code_loc = regs.code_loc.Address() + launch_description.program_start;
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    LOG_WARNING(HW_GPU, "Compute Kernel Execute at Address 0x{:016x}, STUBBED", code_loc);
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    const GPUVAddr code_addr = regs.code_loc.Address() + launch_description.program_start;
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    LOG_TRACE(HW_GPU, "Compute invocation launched at address 0x{:016x}", code_addr);
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    rasterizer.DispatchCompute(code_addr);
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}
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} // namespace Tegra::Engines
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@@ -50,6 +50,14 @@ const Engines::Maxwell3D& GPU::Maxwell3D() const {
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    return *maxwell_3d;
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}
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Engines::KeplerCompute& GPU::KeplerCompute() {
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    return *kepler_compute;
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}
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const Engines::KeplerCompute& GPU::KeplerCompute() const {
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    return *kepler_compute;
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}
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MemoryManager& GPU::MemoryManager() {
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    return *memory_manager;
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}
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@@ -155,6 +155,12 @@ public:
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    /// Returns a const reference to the Maxwell3D GPU engine.
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    const Engines::Maxwell3D& Maxwell3D() const;
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    /// Returns a reference to the KeplerCompute GPU engine.
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    Engines::KeplerCompute& KeplerCompute();
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    /// Returns a reference to the KeplerCompute GPU engine.
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    const Engines::KeplerCompute& KeplerCompute() const;
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    /// Returns a reference to the GPU memory manager.
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    Tegra::MemoryManager& MemoryManager();
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@@ -34,6 +34,9 @@ public:
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    /// Clear the current framebuffer
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    virtual void Clear() = 0;
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    /// Dispatches a compute shader invocation
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    virtual void DispatchCompute(GPUVAddr code_addr) = 0;
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    /// Notify rasterizer that all caches should be flushed to Switch memory
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    virtual void FlushAll() = 0;
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@@ -4,6 +4,7 @@
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#include <algorithm>
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#include <array>
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#include <bitset>
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#include <memory>
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#include <string>
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#include <string_view>
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@@ -19,6 +20,7 @@
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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@@ -326,9 +328,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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        Shader shader{shader_cache.GetStageProgram(program)};
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        const auto stage_enum{static_cast<Maxwell::ShaderStage>(stage)};
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        const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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        SetupDrawConstBuffers(stage_enum, shader);
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        SetupGlobalRegions(stage_enum, shader);
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        SetupDrawGlobalMemory(stage_enum, shader);
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        const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
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        const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
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@@ -783,6 +785,45 @@ void RasterizerOpenGL::DrawArrays() {
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    gpu.dirty.memory_general = false;
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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    if (!GLAD_GL_ARB_compute_variable_group_size) {
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        LOG_ERROR(Render_OpenGL, "Compute is currently not supported on this device due to the "
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                                 "lack of GL_ARB_compute_variable_group_size");
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        return;
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    }
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    auto kernel = shader_cache.GetComputeKernel(code_addr);
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    const auto [program, next_bindings] = kernel->GetProgramHandle({});
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    state.draw.shader_program = program;
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    state.draw.program_pipeline = 0;
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    const std::size_t buffer_size =
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        Tegra::Engines::KeplerCompute::NumConstBuffers *
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        (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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    buffer_cache.Map(buffer_size);
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    bind_ubo_pushbuffer.Setup(0);
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    bind_ssbo_pushbuffer.Setup(0);
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    SetupComputeConstBuffers(kernel);
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    SetupComputeGlobalMemory(kernel);
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    // TODO(Rodrigo): Bind images and samplers
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    buffer_cache.Unmap();
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    bind_ubo_pushbuffer.Bind();
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    bind_ssbo_pushbuffer.Bind();
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    state.ApplyShaderProgram();
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    state.ApplyProgramPipeline();
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    const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
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    glDispatchComputeGroupSizeARB(launch_desc.grid_dim_x, launch_desc.grid_dim_y,
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                                  launch_desc.grid_dim_z, launch_desc.block_dim_x,
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                                  launch_desc.block_dim_y, launch_desc.block_dim_z);
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}
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void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
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@@ -856,12 +897,25 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                                             const Shader& shader) {
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    MICROPROFILE_SCOPE(OpenGL_UBO);
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    const auto stage_index = static_cast<std::size_t>(stage);
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    const auto& shader_stage = system.GPU().Maxwell3D().state.shader_stages[stage_index];
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    // Upload only the enabled buffers from the 16 constbuffers of each shader stage
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    const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
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    const auto& shader_stage = stages[static_cast<std::size_t>(stage)];
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    for (const auto& entry : shader->GetShaderEntries().const_buffers) {
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        SetupConstBuffer(shader_stage.const_buffers[entry.GetIndex()], entry);
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        const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
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        SetupConstBuffer(buffer, entry);
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    }
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}
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void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
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    MICROPROFILE_SCOPE(OpenGL_UBO);
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    const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
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    for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
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        const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
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        const std::bitset<8> mask = launch_desc.memory_config.const_buffer_enable_mask.Value();
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        Tegra::Engines::ConstBufferInfo buffer;
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        buffer.address = config.Address();
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        buffer.size = config.size;
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        buffer.enabled = mask[entry.GetIndex()];
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        SetupConstBuffer(buffer, entry);
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    }
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}
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@@ -882,24 +936,39 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
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    bind_ubo_pushbuffer.Push(cbuf, offset, size);
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}
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void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                                          const Shader& shader) {
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void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                                             const Shader& shader) {
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    auto& gpu{system.GPU()};
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    auto& memory_manager{gpu.MemoryManager()};
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    const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
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    const auto alignment{device.GetShaderStorageBufferAlignment()};
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    for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
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        const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
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        const auto actual_addr{memory_manager.Read<u64>(addr)};
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        const auto gpu_addr{memory_manager.Read<u64>(addr)};
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        const auto size{memory_manager.Read<u32>(addr + 8)};
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        const auto [ssbo, buffer_offset] =
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            buffer_cache.UploadMemory(actual_addr, size, alignment, true, entry.IsWritten());
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        bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
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        SetupGlobalMemory(entry, gpu_addr, size);
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    }
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}
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void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
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    auto& gpu{system.GPU()};
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    auto& memory_manager{gpu.MemoryManager()};
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    const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
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    for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
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        const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
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        const auto gpu_addr{memory_manager.Read<u64>(addr)};
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        const auto size{memory_manager.Read<u32>(addr + 8)};
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        SetupGlobalMemory(entry, gpu_addr, size);
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    }
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}
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void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry,
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                                         GPUVAddr gpu_addr, std::size_t size) {
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    const auto alignment{device.GetShaderStorageBufferAlignment()};
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    const auto [ssbo, buffer_offset] =
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        buffer_cache.UploadMemory(gpu_addr, size, alignment, true, entry.IsWritten());
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    bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
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}
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TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
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                                                   BaseBindings base_bindings) {
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    MICROPROFILE_SCOPE(OpenGL_Texture);
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@@ -58,6 +58,7 @@ public:
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    void DrawArrays() override;
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    void Clear() override;
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    void DispatchCompute(GPUVAddr code_addr) override;
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    void FlushAll() override;
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    void FlushRegion(CacheAddr addr, u64 size) override;
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    void InvalidateRegion(CacheAddr addr, u64 size) override;
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@@ -115,13 +116,23 @@ private:
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    void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                               const Shader& shader);
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    /// Configures the current constbuffers to use for the kernel invocation.
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    void SetupComputeConstBuffers(const Shader& kernel);
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    /// Configures a constant buffer.
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    void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
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                          const GLShader::ConstBufferEntry& entry);
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    /// Configures the current global memory entries to use for the draw command.
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    void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                            const Shader& shader);
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    void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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                               const Shader& shader);
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    /// Configures the current global memory entries to use for the kernel invocation.
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    void SetupComputeGlobalMemory(const Shader& kernel);
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    /// Configures a constant buffer.
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    void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
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                           std::size_t size);
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    /// Configures the current textures to use for the draw command. Returns shaders texture buffer
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    /// usage.
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@@ -23,13 +23,13 @@ namespace OpenGL {
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using VideoCommon::Shader::ProgramCode;
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// One UBO is always reserved for emulation values
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constexpr u32 RESERVED_UBOS = 1;
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// One UBO is always reserved for emulation values on staged shaders
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constexpr u32 STAGE_RESERVED_UBOS = 1;
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struct UnspecializedShader {
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    std::string code;
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    GLShader::ShaderEntries entries;
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    Maxwell::ShaderProgram program_type;
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    ProgramType program_type;
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};
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namespace {
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@@ -55,15 +55,17 @@ ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr g
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}
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/// Gets the shader type from a Maxwell program type
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constexpr GLenum GetShaderType(Maxwell::ShaderProgram program_type) {
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constexpr GLenum GetShaderType(ProgramType program_type) {
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    switch (program_type) {
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    case Maxwell::ShaderProgram::VertexA:
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    case Maxwell::ShaderProgram::VertexB:
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    case ProgramType::VertexA:
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    case ProgramType::VertexB:
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        return GL_VERTEX_SHADER;
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    case Maxwell::ShaderProgram::Geometry:
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    case ProgramType::Geometry:
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        return GL_GEOMETRY_SHADER;
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    case Maxwell::ShaderProgram::Fragment:
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    case ProgramType::Fragment:
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        return GL_FRAGMENT_SHADER;
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    case ProgramType::Compute:
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        return GL_COMPUTE_SHADER;
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    default:
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        return GL_NONE;
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    }
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@@ -100,6 +102,25 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
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    }
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}
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ProgramType GetProgramType(Maxwell::ShaderProgram program) {
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    switch (program) {
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    case Maxwell::ShaderProgram::VertexA:
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        return ProgramType::VertexA;
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    case Maxwell::ShaderProgram::VertexB:
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        return ProgramType::VertexB;
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    case Maxwell::ShaderProgram::TesselationControl:
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        return ProgramType::TessellationControl;
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    case Maxwell::ShaderProgram::TesselationEval:
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        return ProgramType::TessellationEval;
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    case Maxwell::ShaderProgram::Geometry:
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        return ProgramType::Geometry;
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    case Maxwell::ShaderProgram::Fragment:
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        return ProgramType::Fragment;
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    }
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    UNREACHABLE();
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    return {};
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}
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/// Calculates the size of a program stream
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std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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    constexpr std::size_t start_offset = 10;
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@@ -128,13 +149,13 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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}
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/// Hashes one (or two) program streams
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u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code,
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u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
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		||||
                        const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) {
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    if (size_a == 0) {
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		||||
        size_a = CalculateProgramSize(code);
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		||||
    }
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    u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a);
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		||||
    if (program_type != Maxwell::ShaderProgram::VertexA) {
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    if (program_type != ProgramType::VertexA) {
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        return unique_identifier;
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		||||
    }
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    // VertexA programs include two programs
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@@ -152,12 +173,12 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
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		||||
}
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		||||
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		||||
/// Creates an unspecialized program from code streams
 | 
			
		||||
GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type,
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		||||
GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_type,
 | 
			
		||||
                                      ProgramCode program_code, ProgramCode program_code_b) {
 | 
			
		||||
    GLShader::ShaderSetup setup(program_code);
 | 
			
		||||
    setup.program.size_a = CalculateProgramSize(program_code);
 | 
			
		||||
    setup.program.size_b = 0;
 | 
			
		||||
    if (program_type == Maxwell::ShaderProgram::VertexA) {
 | 
			
		||||
    if (program_type == ProgramType::VertexA) {
 | 
			
		||||
        // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
 | 
			
		||||
        // Conventional HW does not support this, so we combine VertexA and VertexB into one
 | 
			
		||||
        // stage here.
 | 
			
		||||
@@ -168,22 +189,23 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
 | 
			
		||||
        program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b);
 | 
			
		||||
 | 
			
		||||
    switch (program_type) {
 | 
			
		||||
    case Maxwell::ShaderProgram::VertexA:
 | 
			
		||||
    case Maxwell::ShaderProgram::VertexB:
 | 
			
		||||
    case ProgramType::VertexA:
 | 
			
		||||
    case ProgramType::VertexB:
 | 
			
		||||
        return GLShader::GenerateVertexShader(device, setup);
 | 
			
		||||
    case Maxwell::ShaderProgram::Geometry:
 | 
			
		||||
    case ProgramType::Geometry:
 | 
			
		||||
        return GLShader::GenerateGeometryShader(device, setup);
 | 
			
		||||
    case Maxwell::ShaderProgram::Fragment:
 | 
			
		||||
    case ProgramType::Fragment:
 | 
			
		||||
        return GLShader::GenerateFragmentShader(device, setup);
 | 
			
		||||
    case ProgramType::Compute:
 | 
			
		||||
        return GLShader::GenerateComputeShader(device, setup);
 | 
			
		||||
    default:
 | 
			
		||||
        LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
 | 
			
		||||
        UNREACHABLE();
 | 
			
		||||
        UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
 | 
			
		||||
                               Maxwell::ShaderProgram program_type, const ProgramVariant& variant,
 | 
			
		||||
                               ProgramType program_type, const ProgramVariant& variant,
 | 
			
		||||
                               bool hint_retrievable = false) {
 | 
			
		||||
    auto base_bindings{variant.base_bindings};
 | 
			
		||||
    const auto primitive_mode{variant.primitive_mode};
 | 
			
		||||
@@ -194,7 +216,14 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
 | 
			
		||||
    if (entries.shader_viewport_layer_array) {
 | 
			
		||||
        source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
 | 
			
		||||
    }
 | 
			
		||||
    source += fmt::format("\n#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
 | 
			
		||||
    if (program_type == ProgramType::Compute) {
 | 
			
		||||
        source += "#extension GL_ARB_compute_variable_group_size : require\n";
 | 
			
		||||
    }
 | 
			
		||||
    source += '\n';
 | 
			
		||||
 | 
			
		||||
    if (program_type != ProgramType::Compute) {
 | 
			
		||||
        source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (const auto& cbuf : entries.const_buffers) {
 | 
			
		||||
        source +=
 | 
			
		||||
@@ -221,13 +250,16 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
 | 
			
		||||
        source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (program_type == Maxwell::ShaderProgram::Geometry) {
 | 
			
		||||
    if (program_type == ProgramType::Geometry) {
 | 
			
		||||
        const auto [glsl_topology, debug_name, max_vertices] =
 | 
			
		||||
            GetPrimitiveDescription(primitive_mode);
 | 
			
		||||
 | 
			
		||||
        source += "layout (" + std::string(glsl_topology) + ") in;\n";
 | 
			
		||||
        source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
 | 
			
		||||
    }
 | 
			
		||||
    if (program_type == ProgramType::Compute) {
 | 
			
		||||
        source += "layout (local_size_variable) in;\n";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    source += code;
 | 
			
		||||
 | 
			
		||||
@@ -255,7 +287,7 @@ std::set<GLenum> GetSupportedFormats() {
 | 
			
		||||
 | 
			
		||||
} // Anonymous namespace
 | 
			
		||||
 | 
			
		||||
CachedShader::CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
 | 
			
		||||
CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
 | 
			
		||||
                           GLShader::ProgramResult result)
 | 
			
		||||
    : RasterizerCacheObject{params.host_ptr}, host_ptr{params.host_ptr}, cpu_addr{params.cpu_addr},
 | 
			
		||||
      unique_identifier{params.unique_identifier}, program_type{program_type},
 | 
			
		||||
@@ -268,29 +300,50 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
 | 
			
		||||
                                           ProgramCode&& program_code_b) {
 | 
			
		||||
    const auto code_size{CalculateProgramSize(program_code)};
 | 
			
		||||
    const auto code_size_b{CalculateProgramSize(program_code_b)};
 | 
			
		||||
    auto result{CreateProgram(params.device, program_type, program_code, program_code_b)};
 | 
			
		||||
    auto result{
 | 
			
		||||
        CreateProgram(params.device, GetProgramType(program_type), program_code, program_code_b)};
 | 
			
		||||
    if (result.first.empty()) {
 | 
			
		||||
        // TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
 | 
			
		||||
        params.unique_identifier, program_type, static_cast<u32>(code_size / sizeof(u64)),
 | 
			
		||||
        static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code),
 | 
			
		||||
        std::move(program_code_b)));
 | 
			
		||||
        params.unique_identifier, GetProgramType(program_type),
 | 
			
		||||
        static_cast<u32>(code_size / sizeof(u64)), static_cast<u32>(code_size_b / sizeof(u64)),
 | 
			
		||||
        std::move(program_code), std::move(program_code_b)));
 | 
			
		||||
 | 
			
		||||
    return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
 | 
			
		||||
    return std::shared_ptr<CachedShader>(
 | 
			
		||||
        new CachedShader(params, GetProgramType(program_type), std::move(result)));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
 | 
			
		||||
                                          Maxwell::ShaderProgram program_type,
 | 
			
		||||
                                          GLShader::ProgramResult result) {
 | 
			
		||||
    return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
 | 
			
		||||
    return std::shared_ptr<CachedShader>(
 | 
			
		||||
        new CachedShader(params, GetProgramType(program_type), std::move(result)));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) {
 | 
			
		||||
    auto result{CreateProgram(params.device, ProgramType::Compute, code, {})};
 | 
			
		||||
 | 
			
		||||
    const auto code_size{CalculateProgramSize(code)};
 | 
			
		||||
    params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute,
 | 
			
		||||
                                                 static_cast<u32>(code_size / sizeof(u64)), 0,
 | 
			
		||||
                                                 std::move(code), {}));
 | 
			
		||||
 | 
			
		||||
    return std::shared_ptr<CachedShader>(
 | 
			
		||||
        new CachedShader(params, ProgramType::Compute, std::move(result)));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
 | 
			
		||||
                                           GLShader::ProgramResult result) {
 | 
			
		||||
    return std::shared_ptr<CachedShader>(
 | 
			
		||||
        new CachedShader(params, ProgramType::Compute, std::move(result)));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
 | 
			
		||||
    GLuint handle{};
 | 
			
		||||
    if (program_type == Maxwell::ShaderProgram::Geometry) {
 | 
			
		||||
    if (program_type == ProgramType::Geometry) {
 | 
			
		||||
        handle = GetGeometryShader(variant);
 | 
			
		||||
    } else {
 | 
			
		||||
        const auto [entry, is_cache_miss] = programs.try_emplace(variant);
 | 
			
		||||
@@ -308,8 +361,11 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
 | 
			
		||||
        handle = program->handle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    auto base_bindings{variant.base_bindings};
 | 
			
		||||
    base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
 | 
			
		||||
    auto base_bindings = variant.base_bindings;
 | 
			
		||||
    base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
 | 
			
		||||
    if (program_type != ProgramType::Compute) {
 | 
			
		||||
        base_bindings.cbuf += STAGE_RESERVED_UBOS;
 | 
			
		||||
    }
 | 
			
		||||
    base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
 | 
			
		||||
    base_bindings.sampler += static_cast<u32>(entries.samplers.size());
 | 
			
		||||
 | 
			
		||||
@@ -589,13 +645,15 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
 | 
			
		||||
    // No shader found - create a new one
 | 
			
		||||
    ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
 | 
			
		||||
    ProgramCode program_code_b;
 | 
			
		||||
    if (program == Maxwell::ShaderProgram::VertexA) {
 | 
			
		||||
    const bool is_program_a{program == Maxwell::ShaderProgram::VertexA};
 | 
			
		||||
    if (is_program_a) {
 | 
			
		||||
        const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
 | 
			
		||||
        program_code_b = GetShaderCode(memory_manager, program_addr_b,
 | 
			
		||||
                                       memory_manager.GetPointer(program_addr_b));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const auto unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
 | 
			
		||||
    const auto unique_identifier =
 | 
			
		||||
        GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b);
 | 
			
		||||
    const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
 | 
			
		||||
    const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
 | 
			
		||||
                                  host_ptr,   unique_identifier};
 | 
			
		||||
@@ -612,4 +670,30 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
 | 
			
		||||
    return last_shaders[static_cast<std::size_t>(program)] = shader;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
 | 
			
		||||
    auto& memory_manager{system.GPU().MemoryManager()};
 | 
			
		||||
    const auto host_ptr{memory_manager.GetPointer(code_addr)};
 | 
			
		||||
    auto kernel = TryGet(host_ptr);
 | 
			
		||||
    if (kernel) {
 | 
			
		||||
        return kernel;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // No kernel found - create a new one
 | 
			
		||||
    auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
 | 
			
		||||
    const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
 | 
			
		||||
    const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
 | 
			
		||||
    const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
 | 
			
		||||
                                  host_ptr,   unique_identifier};
 | 
			
		||||
 | 
			
		||||
    const auto found = precompiled_shaders.find(unique_identifier);
 | 
			
		||||
    if (found == precompiled_shaders.end()) {
 | 
			
		||||
        kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
 | 
			
		||||
    } else {
 | 
			
		||||
        kernel = CachedShader::CreateKernelFromCache(params, found->second);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Register(kernel);
 | 
			
		||||
    return kernel;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
 
 | 
			
		||||
@@ -61,6 +61,11 @@ public:
 | 
			
		||||
                                       Maxwell::ShaderProgram program_type,
 | 
			
		||||
                                       GLShader::ProgramResult result);
 | 
			
		||||
 | 
			
		||||
    static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code);
 | 
			
		||||
 | 
			
		||||
    static Shader CreateKernelFromCache(const ShaderParameters& params,
 | 
			
		||||
                                        GLShader::ProgramResult result);
 | 
			
		||||
 | 
			
		||||
    VAddr GetCpuAddr() const override {
 | 
			
		||||
        return cpu_addr;
 | 
			
		||||
    }
 | 
			
		||||
@@ -78,7 +83,7 @@ public:
 | 
			
		||||
    std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
 | 
			
		||||
    explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
 | 
			
		||||
                          GLShader::ProgramResult result);
 | 
			
		||||
 | 
			
		||||
    // Geometry programs. These are needed because GLSL needs an input topology but it's not
 | 
			
		||||
@@ -104,7 +109,7 @@ private:
 | 
			
		||||
    u8* host_ptr{};
 | 
			
		||||
    VAddr cpu_addr{};
 | 
			
		||||
    u64 unique_identifier{};
 | 
			
		||||
    Maxwell::ShaderProgram program_type{};
 | 
			
		||||
    ProgramType program_type{};
 | 
			
		||||
    ShaderDiskCacheOpenGL& disk_cache;
 | 
			
		||||
    const PrecompiledPrograms& precompiled_programs;
 | 
			
		||||
 | 
			
		||||
@@ -132,6 +137,9 @@ public:
 | 
			
		||||
    /// Gets the current specified shader stage program
 | 
			
		||||
    Shader GetStageProgram(Maxwell::ShaderProgram program);
 | 
			
		||||
 | 
			
		||||
    /// Gets a compute kernel in the passed address
 | 
			
		||||
    Shader GetComputeKernel(GPUVAddr code_addr);
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
    // We do not have to flush this cache as things in it are never modified by us.
 | 
			
		||||
    void FlushObjectInner(const Shader& object) override {}
 | 
			
		||||
 
 | 
			
		||||
@@ -37,7 +37,6 @@ using namespace std::string_literals;
 | 
			
		||||
using namespace VideoCommon::Shader;
 | 
			
		||||
 | 
			
		||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 | 
			
		||||
using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
 | 
			
		||||
using Operation = const OperationNode&;
 | 
			
		||||
 | 
			
		||||
enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
 | 
			
		||||
@@ -162,9 +161,13 @@ std::string FlowStackTopName(MetaStackClass stack) {
 | 
			
		||||
    return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
constexpr bool IsVertexShader(ProgramType stage) {
 | 
			
		||||
    return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class GLSLDecompiler final {
 | 
			
		||||
public:
 | 
			
		||||
    explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
 | 
			
		||||
    explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
 | 
			
		||||
                            std::string suffix)
 | 
			
		||||
        : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
 | 
			
		||||
 | 
			
		||||
@@ -248,21 +251,21 @@ public:
 | 
			
		||||
        }
 | 
			
		||||
        entries.clip_distances = ir.GetClipDistances();
 | 
			
		||||
        entries.shader_viewport_layer_array =
 | 
			
		||||
            stage == ShaderStage::Vertex && (ir.UsesLayer() || ir.UsesViewportIndex());
 | 
			
		||||
            IsVertexShader(stage) && (ir.UsesLayer() || ir.UsesViewportIndex());
 | 
			
		||||
        entries.shader_length = ir.GetLength();
 | 
			
		||||
        return entries;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void DeclareVertex() {
 | 
			
		||||
        if (stage != ShaderStage::Vertex)
 | 
			
		||||
        if (!IsVertexShader(stage))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        DeclareVertexRedeclarations();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareGeometry() {
 | 
			
		||||
        if (stage != ShaderStage::Geometry) {
 | 
			
		||||
        if (stage != ProgramType::Geometry) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -293,14 +296,14 @@ private:
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        if (stage != ShaderStage::Vertex || device.HasVertexViewportLayer()) {
 | 
			
		||||
        if (!IsVertexShader(stage) || device.HasVertexViewportLayer()) {
 | 
			
		||||
            if (ir.UsesLayer()) {
 | 
			
		||||
                code.AddLine("int gl_Layer;");
 | 
			
		||||
            }
 | 
			
		||||
            if (ir.UsesViewportIndex()) {
 | 
			
		||||
                code.AddLine("int gl_ViewportIndex;");
 | 
			
		||||
            }
 | 
			
		||||
        } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderStage::Vertex &&
 | 
			
		||||
        } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && IsVertexShader(stage) &&
 | 
			
		||||
                   !device.HasVertexViewportLayer()) {
 | 
			
		||||
            LOG_ERROR(
 | 
			
		||||
                Render_OpenGL,
 | 
			
		||||
@@ -337,11 +340,16 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareLocalMemory() {
 | 
			
		||||
        if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
 | 
			
		||||
            const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
 | 
			
		||||
            code.AddLine("float {}[{}];", GetLocalMemory(), element_count);
 | 
			
		||||
            code.AddNewLine();
 | 
			
		||||
        // TODO(Rodrigo): Unstub kernel local memory size and pass it from a register at
 | 
			
		||||
        // specialization time.
 | 
			
		||||
        const u64 local_memory_size =
 | 
			
		||||
            stage == ProgramType::Compute ? 0x400 : header.GetLocalMemorySize();
 | 
			
		||||
        if (local_memory_size == 0) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
 | 
			
		||||
        code.AddLine("float {}[{}];", GetLocalMemory(), element_count);
 | 
			
		||||
        code.AddNewLine();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareInternalFlags() {
 | 
			
		||||
@@ -395,12 +403,12 @@ private:
 | 
			
		||||
        const u32 location{GetGenericAttributeIndex(index)};
 | 
			
		||||
 | 
			
		||||
        std::string name{GetInputAttribute(index)};
 | 
			
		||||
        if (stage == ShaderStage::Geometry) {
 | 
			
		||||
        if (stage == ProgramType::Geometry) {
 | 
			
		||||
            name = "gs_" + name + "[]";
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        std::string suffix;
 | 
			
		||||
        if (stage == ShaderStage::Fragment) {
 | 
			
		||||
        if (stage == ProgramType::Fragment) {
 | 
			
		||||
            const auto input_mode{header.ps.GetAttributeUse(location)};
 | 
			
		||||
            if (skip_unused && input_mode == AttributeUse::Unused) {
 | 
			
		||||
                return;
 | 
			
		||||
@@ -412,7 +420,7 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void DeclareOutputAttributes() {
 | 
			
		||||
        if (ir.HasPhysicalAttributes() && stage != ShaderStage::Fragment) {
 | 
			
		||||
        if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
 | 
			
		||||
            for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
 | 
			
		||||
                DeclareOutputAttribute(ToGenericAttribute(i));
 | 
			
		||||
            }
 | 
			
		||||
@@ -534,7 +542,7 @@ private:
 | 
			
		||||
                constexpr u32 element_stride{4};
 | 
			
		||||
                const u32 address{generic_base + index * generic_stride + element * element_stride};
 | 
			
		||||
 | 
			
		||||
                const bool declared{stage != ShaderStage::Fragment ||
 | 
			
		||||
                const bool declared{stage != ProgramType::Fragment ||
 | 
			
		||||
                                    header.ps.GetAttributeUse(index) != AttributeUse::Unused};
 | 
			
		||||
                const std::string value{declared ? ReadAttribute(attribute, element) : "0"};
 | 
			
		||||
                code.AddLine("case 0x{:x}: return {};", address, value);
 | 
			
		||||
@@ -638,7 +646,7 @@ private:
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (const auto abuf = std::get_if<AbufNode>(&*node)) {
 | 
			
		||||
            UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderStage::Geometry,
 | 
			
		||||
            UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
 | 
			
		||||
                                 "Physical attributes in geometry shaders are not implemented");
 | 
			
		||||
            if (abuf->IsPhysicalBuffer()) {
 | 
			
		||||
                return fmt::format("readPhysicalAttribute(ftou({}))",
 | 
			
		||||
@@ -693,6 +701,9 @@ private:
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (const auto lmem = std::get_if<LmemNode>(&*node)) {
 | 
			
		||||
            if (stage == ProgramType::Compute) {
 | 
			
		||||
                LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
 | 
			
		||||
            }
 | 
			
		||||
            return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -722,7 +733,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    std::string ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
 | 
			
		||||
        const auto GeometryPass = [&](std::string_view name) {
 | 
			
		||||
            if (stage == ShaderStage::Geometry && buffer) {
 | 
			
		||||
            if (stage == ProgramType::Geometry && buffer) {
 | 
			
		||||
                // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
 | 
			
		||||
                // set an 0x80000000 index for those and the shader fails to build. Find out why
 | 
			
		||||
                // this happens and what's its intent.
 | 
			
		||||
@@ -734,10 +745,10 @@ private:
 | 
			
		||||
        switch (attribute) {
 | 
			
		||||
        case Attribute::Index::Position:
 | 
			
		||||
            switch (stage) {
 | 
			
		||||
            case ShaderStage::Geometry:
 | 
			
		||||
            case ProgramType::Geometry:
 | 
			
		||||
                return fmt::format("gl_in[ftou({})].gl_Position{}", Visit(buffer),
 | 
			
		||||
                                   GetSwizzle(element));
 | 
			
		||||
            case ShaderStage::Fragment:
 | 
			
		||||
            case ProgramType::Fragment:
 | 
			
		||||
                return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element));
 | 
			
		||||
            default:
 | 
			
		||||
                UNREACHABLE();
 | 
			
		||||
@@ -758,7 +769,7 @@ private:
 | 
			
		||||
            // TODO(Subv): Find out what the values are for the first two elements when inside a
 | 
			
		||||
            // vertex shader, and what's the value of the fourth element when inside a Tess Eval
 | 
			
		||||
            // shader.
 | 
			
		||||
            ASSERT(stage == ShaderStage::Vertex);
 | 
			
		||||
            ASSERT(IsVertexShader(stage));
 | 
			
		||||
            switch (element) {
 | 
			
		||||
            case 2:
 | 
			
		||||
                // Config pack's first value is instance_id.
 | 
			
		||||
@@ -770,7 +781,7 @@ private:
 | 
			
		||||
            return "0";
 | 
			
		||||
        case Attribute::Index::FrontFacing:
 | 
			
		||||
            // TODO(Subv): Find out what the values are for the other elements.
 | 
			
		||||
            ASSERT(stage == ShaderStage::Fragment);
 | 
			
		||||
            ASSERT(stage == ProgramType::Fragment);
 | 
			
		||||
            switch (element) {
 | 
			
		||||
            case 3:
 | 
			
		||||
                return "itof(gl_FrontFacing ? -1 : 0)";
 | 
			
		||||
@@ -792,7 +803,7 @@ private:
 | 
			
		||||
            return value;
 | 
			
		||||
        }
 | 
			
		||||
        // There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders
 | 
			
		||||
        const std::string precise = stage != ShaderStage::Fragment ? "precise " : "";
 | 
			
		||||
        const std::string precise = stage != ProgramType::Fragment ? "precise " : "";
 | 
			
		||||
 | 
			
		||||
        const std::string temporary = code.GenerateTemporary();
 | 
			
		||||
        code.AddLine("{}float {} = {};", precise, temporary, value);
 | 
			
		||||
@@ -827,12 +838,12 @@ private:
 | 
			
		||||
                UNIMPLEMENTED();
 | 
			
		||||
                return {};
 | 
			
		||||
            case 1:
 | 
			
		||||
                if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) {
 | 
			
		||||
                if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
 | 
			
		||||
                    return {};
 | 
			
		||||
                }
 | 
			
		||||
                return std::make_pair("gl_Layer", true);
 | 
			
		||||
            case 2:
 | 
			
		||||
                if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) {
 | 
			
		||||
                if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
 | 
			
		||||
                    return {};
 | 
			
		||||
                }
 | 
			
		||||
                return std::make_pair("gl_ViewportIndex", true);
 | 
			
		||||
@@ -1069,6 +1080,9 @@ private:
 | 
			
		||||
            target = result->first;
 | 
			
		||||
            is_integer = result->second;
 | 
			
		||||
        } else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
 | 
			
		||||
            if (stage == ProgramType::Compute) {
 | 
			
		||||
                LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
 | 
			
		||||
            }
 | 
			
		||||
            target = fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
 | 
			
		||||
        } else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
 | 
			
		||||
            const std::string real = Visit(gmem->GetRealAddress());
 | 
			
		||||
@@ -1622,7 +1636,7 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string Exit(Operation operation) {
 | 
			
		||||
        if (stage != ShaderStage::Fragment) {
 | 
			
		||||
        if (stage != ProgramType::Fragment) {
 | 
			
		||||
            code.AddLine("return;");
 | 
			
		||||
            return {};
 | 
			
		||||
        }
 | 
			
		||||
@@ -1673,7 +1687,7 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string EmitVertex(Operation operation) {
 | 
			
		||||
        ASSERT_MSG(stage == ShaderStage::Geometry,
 | 
			
		||||
        ASSERT_MSG(stage == ProgramType::Geometry,
 | 
			
		||||
                   "EmitVertex is expected to be used in a geometry shader.");
 | 
			
		||||
 | 
			
		||||
        // If a geometry shader is attached, it will always flip (it's the last stage before
 | 
			
		||||
@@ -1684,7 +1698,7 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string EndPrimitive(Operation operation) {
 | 
			
		||||
        ASSERT_MSG(stage == ShaderStage::Geometry,
 | 
			
		||||
        ASSERT_MSG(stage == ProgramType::Geometry,
 | 
			
		||||
                   "EndPrimitive is expected to be used in a geometry shader.");
 | 
			
		||||
 | 
			
		||||
        code.AddLine("EndPrimitive();");
 | 
			
		||||
@@ -1919,7 +1933,7 @@ private:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    u32 GetNumPhysicalInputAttributes() const {
 | 
			
		||||
        return stage == ShaderStage::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
 | 
			
		||||
        return IsVertexShader(stage) ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    u32 GetNumPhysicalAttributes() const {
 | 
			
		||||
@@ -1932,7 +1946,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    const Device& device;
 | 
			
		||||
    const ShaderIR& ir;
 | 
			
		||||
    const ShaderStage stage;
 | 
			
		||||
    const ProgramType stage;
 | 
			
		||||
    const std::string suffix;
 | 
			
		||||
    const Header header;
 | 
			
		||||
 | 
			
		||||
@@ -1963,7 +1977,7 @@ std::string GetCommonDeclarations() {
 | 
			
		||||
        MAX_CONSTBUFFER_ELEMENTS);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage,
 | 
			
		||||
ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
 | 
			
		||||
                        const std::string& suffix) {
 | 
			
		||||
    GLSLDecompiler decompiler(device, ir, stage, suffix);
 | 
			
		||||
    decompiler.Decompile();
 | 
			
		||||
 
 | 
			
		||||
@@ -12,14 +12,26 @@
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/shader/shader_ir.h"
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
class Device;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace VideoCommon::Shader {
 | 
			
		||||
class ShaderIR;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
class Device;
 | 
			
		||||
 | 
			
		||||
enum class ProgramType : u32 {
 | 
			
		||||
    VertexA = 0,
 | 
			
		||||
    VertexB = 1,
 | 
			
		||||
    TessellationControl = 2,
 | 
			
		||||
    TessellationEval = 3,
 | 
			
		||||
    Geometry = 4,
 | 
			
		||||
    Fragment = 5,
 | 
			
		||||
    Compute = 6
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
 | 
			
		||||
namespace OpenGL::GLShader {
 | 
			
		||||
 | 
			
		||||
struct ShaderEntries;
 | 
			
		||||
@@ -85,6 +97,6 @@ struct ShaderEntries {
 | 
			
		||||
std::string GetCommonDeclarations();
 | 
			
		||||
 | 
			
		||||
ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
 | 
			
		||||
                        Maxwell::ShaderStage stage, const std::string& suffix);
 | 
			
		||||
                        ProgramType stage, const std::string& suffix);
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL::GLShader
 | 
			
		||||
 
 | 
			
		||||
@@ -51,7 +51,7 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
 | 
			
		||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
 | 
			
		||||
                                       u32 program_code_size, u32 program_code_size_b,
 | 
			
		||||
                                       ProgramCode program_code, ProgramCode program_code_b)
 | 
			
		||||
    : unique_identifier{unique_identifier}, program_type{program_type},
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,6 @@
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "core/file_sys/vfs_vector.h"
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
			
		||||
 | 
			
		||||
namespace Core {
 | 
			
		||||
@@ -34,14 +33,11 @@ namespace OpenGL {
 | 
			
		||||
struct ShaderDiskCacheUsage;
 | 
			
		||||
struct ShaderDiskCacheDump;
 | 
			
		||||
 | 
			
		||||
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
 | 
			
		||||
 | 
			
		||||
using ProgramCode = std::vector<u64>;
 | 
			
		||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 | 
			
		||||
 | 
			
		||||
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
 | 
			
		||||
using TextureBufferUsage = std::bitset<64>;
 | 
			
		||||
 | 
			
		||||
/// Allocated bindings used by an OpenGL shader program.
 | 
			
		||||
/// Allocated bindings used by an OpenGL shader program
 | 
			
		||||
struct BaseBindings {
 | 
			
		||||
    u32 cbuf{};
 | 
			
		||||
    u32 gmem{};
 | 
			
		||||
@@ -126,7 +122,7 @@ namespace OpenGL {
 | 
			
		||||
/// Describes a shader how it's used by the guest GPU
 | 
			
		||||
class ShaderDiskCacheRaw {
 | 
			
		||||
public:
 | 
			
		||||
    explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
 | 
			
		||||
    explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
 | 
			
		||||
                                u32 program_code_size, u32 program_code_size_b,
 | 
			
		||||
                                ProgramCode program_code, ProgramCode program_code_b);
 | 
			
		||||
    ShaderDiskCacheRaw();
 | 
			
		||||
@@ -141,30 +137,13 @@ public:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool HasProgramA() const {
 | 
			
		||||
        return program_type == Maxwell::ShaderProgram::VertexA;
 | 
			
		||||
        return program_type == ProgramType::VertexA;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Maxwell::ShaderProgram GetProgramType() const {
 | 
			
		||||
    ProgramType GetProgramType() const {
 | 
			
		||||
        return program_type;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Maxwell::ShaderStage GetProgramStage() const {
 | 
			
		||||
        switch (program_type) {
 | 
			
		||||
        case Maxwell::ShaderProgram::VertexA:
 | 
			
		||||
        case Maxwell::ShaderProgram::VertexB:
 | 
			
		||||
            return Maxwell::ShaderStage::Vertex;
 | 
			
		||||
        case Maxwell::ShaderProgram::TesselationControl:
 | 
			
		||||
            return Maxwell::ShaderStage::TesselationControl;
 | 
			
		||||
        case Maxwell::ShaderProgram::TesselationEval:
 | 
			
		||||
            return Maxwell::ShaderStage::TesselationEval;
 | 
			
		||||
        case Maxwell::ShaderProgram::Geometry:
 | 
			
		||||
            return Maxwell::ShaderStage::Geometry;
 | 
			
		||||
        case Maxwell::ShaderProgram::Fragment:
 | 
			
		||||
            return Maxwell::ShaderStage::Fragment;
 | 
			
		||||
        }
 | 
			
		||||
        UNREACHABLE();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const ProgramCode& GetProgramCode() const {
 | 
			
		||||
        return program_code;
 | 
			
		||||
    }
 | 
			
		||||
@@ -175,7 +154,7 @@ public:
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    u64 unique_identifier{};
 | 
			
		||||
    Maxwell::ShaderProgram program_type{};
 | 
			
		||||
    ProgramType program_type{};
 | 
			
		||||
    u32 program_code_size{};
 | 
			
		||||
    u32 program_code_size_b{};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -14,7 +14,8 @@ using Tegra::Engines::Maxwell3D;
 | 
			
		||||
using VideoCommon::Shader::ProgramCode;
 | 
			
		||||
using VideoCommon::Shader::ShaderIR;
 | 
			
		||||
 | 
			
		||||
static constexpr u32 PROGRAM_OFFSET{10};
 | 
			
		||||
static constexpr u32 PROGRAM_OFFSET = 10;
 | 
			
		||||
static constexpr u32 COMPUTE_OFFSET = 0;
 | 
			
		||||
 | 
			
		||||
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
 | 
			
		||||
    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
 | 
			
		||||
@@ -29,17 +30,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
)";
 | 
			
		||||
    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
 | 
			
		||||
    ProgramResult program =
 | 
			
		||||
        Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
 | 
			
		||||
 | 
			
		||||
    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
 | 
			
		||||
    const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
 | 
			
		||||
    ProgramResult program = Decompile(device, program_ir, stage, "vertex");
 | 
			
		||||
    out += program.first;
 | 
			
		||||
 | 
			
		||||
    if (setup.IsDualProgram()) {
 | 
			
		||||
        const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b);
 | 
			
		||||
        ProgramResult program_b =
 | 
			
		||||
            Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
 | 
			
		||||
 | 
			
		||||
        ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
 | 
			
		||||
        out += program_b.first;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -80,9 +79,9 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
 | 
			
		||||
    ProgramResult program =
 | 
			
		||||
        Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
 | 
			
		||||
    ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
 | 
			
		||||
    out += program.first;
 | 
			
		||||
 | 
			
		||||
    out += R"(
 | 
			
		||||
@@ -116,9 +115,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
 | 
			
		||||
 | 
			
		||||
)";
 | 
			
		||||
    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
 | 
			
		||||
    ProgramResult program =
 | 
			
		||||
        Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
 | 
			
		||||
 | 
			
		||||
    ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
 | 
			
		||||
    out += program.first;
 | 
			
		||||
 | 
			
		||||
    out += R"(
 | 
			
		||||
@@ -130,4 +127,22 @@ void main() {
 | 
			
		||||
    return {std::move(out), std::move(program.second)};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) {
 | 
			
		||||
    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
 | 
			
		||||
 | 
			
		||||
    std::string out = "// Shader Unique Id: CS" + id + "\n\n";
 | 
			
		||||
    out += GetCommonDeclarations();
 | 
			
		||||
 | 
			
		||||
    const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a);
 | 
			
		||||
    ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
 | 
			
		||||
    out += program.first;
 | 
			
		||||
 | 
			
		||||
    out += R"(
 | 
			
		||||
void main() {
 | 
			
		||||
    execute_compute();
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
    return {std::move(out), std::move(program.second)};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL::GLShader
 | 
			
		||||
 
 | 
			
		||||
@@ -54,4 +54,7 @@ ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& se
 | 
			
		||||
/// Generates the GLSL fragment shader program source code for the given FS program
 | 
			
		||||
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
 | 
			
		||||
 | 
			
		||||
/// Generates the GLSL compute shader program source code for the given CS program
 | 
			
		||||
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup);
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL::GLShader
 | 
			
		||||
 
 | 
			
		||||
@@ -10,21 +10,25 @@
 | 
			
		||||
 | 
			
		||||
namespace OpenGL::GLShader {
 | 
			
		||||
 | 
			
		||||
GLuint LoadShader(const char* source, GLenum type) {
 | 
			
		||||
    const char* debug_type;
 | 
			
		||||
namespace {
 | 
			
		||||
const char* GetStageDebugName(GLenum type) {
 | 
			
		||||
    switch (type) {
 | 
			
		||||
    case GL_VERTEX_SHADER:
 | 
			
		||||
        debug_type = "vertex";
 | 
			
		||||
        break;
 | 
			
		||||
        return "vertex";
 | 
			
		||||
    case GL_GEOMETRY_SHADER:
 | 
			
		||||
        debug_type = "geometry";
 | 
			
		||||
        break;
 | 
			
		||||
        return "geometry";
 | 
			
		||||
    case GL_FRAGMENT_SHADER:
 | 
			
		||||
        debug_type = "fragment";
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        UNREACHABLE();
 | 
			
		||||
        return "fragment";
 | 
			
		||||
    case GL_COMPUTE_SHADER:
 | 
			
		||||
        return "compute";
 | 
			
		||||
    }
 | 
			
		||||
    UNIMPLEMENTED();
 | 
			
		||||
    return "unknown";
 | 
			
		||||
}
 | 
			
		||||
} // Anonymous namespace
 | 
			
		||||
 | 
			
		||||
GLuint LoadShader(const char* source, GLenum type) {
 | 
			
		||||
    const char* debug_type = GetStageDebugName(type);
 | 
			
		||||
    const GLuint shader_id = glCreateShader(type);
 | 
			
		||||
    glShaderSource(shader_id, 1, &source, nullptr);
 | 
			
		||||
    LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user