From fa04dea7c4f0d5dba86cdec23d6e8262752983e9 Mon Sep 17 00:00:00 2001
From: t895 <clombardo169@gmail.com>
Date: Wed, 3 Jan 2024 22:16:54 -0500
Subject: [PATCH] frontend_common: config: Only write setting related to opened
 config file

If we tried to write a switchable setting to config that was not using global in the global config instance, we could write the per-game setting accidentally. This ensures that we always use the global setting for global config and the currently applied setting for custom config.
---
 src/frontend_common/config.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp
index 51576b4eeb..678e27ef8a 100644
--- a/src/frontend_common/config.cpp
+++ b/src/frontend_common/config.cpp
@@ -894,9 +894,10 @@ void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
             WriteBooleanSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
         }
         if (global || !setting->UsingGlobal()) {
+            auto value = global ? setting->ToStringGlobal() : setting->ToString();
             WriteBooleanSetting(std::string(key).append("\\default"),
-                                setting->ToString() == setting->DefaultToString());
-            WriteStringSetting(key, setting->ToString());
+                                value == setting->DefaultToString());
+            WriteStringSetting(key, value);
         }
     } else if (global) {
         WriteBooleanSetting(std::string(key).append("\\default"),