Subv 
							
						 
					 
					
						
						
							
						
						11c221cc62 
					 
					
						
						
							
							Shader/F2I: Implemented the negate bit in the F2I instruction.  
						
						
						
						
					 
					
						2018-08-15 09:15:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						40f83fee6a 
					 
					
						
						
							
							Merge pull request  #1077  from bunnei/rgba16u  
						
						... 
						
						
						
						gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. 
						
						
					 
					
						2018-08-15 09:25:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b1148d269d 
					 
					
						
						
							
							gl_rasterizer_cache: Cleanup some PixelFormat names and logging.  
						
						
						
						
					 
					
						2018-08-14 23:31:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8599e1e4fc 
					 
					
						
						
							
							gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-14 23:18:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						3aad82b1a3 
					 
					
						
						
							
							Merge pull request  #1069  from bunnei/vtx-sz  
						
						... 
						
						
						
						maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 
						
						
					 
					
						2018-08-14 23:14:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2a42dea568 
					 
					
						
						
							
							Merge pull request  #1070  from bunnei/cbuf-sz  
						
						... 
						
						
						
						gl_rasterizer: Fix upload size for constant buffers. 
						
						
					 
					
						2018-08-14 23:14:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c8cd1785e6 
					 
					
						
						
							
							Merge pull request  #1071  from bunnei/fix-ldc  
						
						... 
						
						
						
						gl_shader_decompiler: Several fixes for indirect constant buffer loads. 
						
						
					 
					
						2018-08-14 23:14:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						991eb4824c 
					 
					
						
						
							
							Merge pull request  #1068  from bunnei/g8r8s  
						
						... 
						
						
						
						gl_rasterizer_cache: Implement G8R8S format. 
						
						
					 
					
						2018-08-14 23:13:43 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						6eda9ebbdb 
					 
					
						
						
							
							Implement Z16_UNORM in PixelFormatFromTextureFormat function  
						
						... 
						
						
						
						Require by Zelda Breath Of The Wild 
						
						
					 
					
						2018-08-15 04:14:15 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5e66a24423 
					 
					
						
						
							
							gl_shader_decompiler: Several fixes for indirect constant buffer loads.  
						
						
						
						
					 
					
						2018-08-14 20:47:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						290439a6a5 
					 
					
						
						
							
							gl_rasterizer: Fix upload size for constant buffers.  
						
						
						
						
					 
					
						2018-08-14 20:44:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						dc876fd63a 
					 
					
						
						
							
							maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.  
						
						
						
						
					 
					
						2018-08-14 20:43:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d8fd3ef4fe 
					 
					
						
						
							
							gl_rasterizer_cache: Implement G8R8S format.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-14 20:41:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4dacb8a4b1 
					 
					
						
						
							
							Merge pull request  #1058  from greggameplayer/BC7U_Fix  
						
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						Fix BC7U 
						
						
					 
					
						2018-08-14 08:03:07 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						6bfcf13187 
					 
					
						
						
							
							Fix BC7U  
						
						
						
						
					 
					
						2018-08-14 02:36:00 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6e52f37d5b 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-13 18:20:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						46fbf6dd92 
					 
					
						
						
							
							Merge pull request  #1052  from ogniK5377/xeno  
						
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						Implement RG32UI and R32UI 
						
						
					 
					
						2018-08-13 12:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						45cc022ea9 
					 
					
						
						
							
							Implement RG32UI and R32UI  
						
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						Needed for xenoblade 
						
						
					 
					
						2018-08-13 22:55:16 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						41b77c4e0a 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_8.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-13 01:34:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						bdf17fe0cc 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-13 00:06:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						54ef9302a2 
					 
					
						
						
							
							Merge pull request  #1045  from bunnei/rg8-unorm  
						
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						renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 
						
						
					 
					
						2018-08-13 00:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8fe118bcaa 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::LineStrip.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-12 23:09:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c56a0e3c34 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-12 23:08:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						534abf9d97 
					 
					
						
						
							
							gl_shader_decompiler: Implement XMAD instruction.  
						
						
						
						
					 
					
						2018-08-12 18:30:24 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						0eb39922f6 
					 
					
						
						
							
							gl_rasterizer: Use a shared helper to upload from CPU memory.  
						
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						0af7e93763 
					 
					
						
						
							
							gl_state: Don't track constant buffer mappings.  
						
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						6ff7906ddc 
					 
					
						
						
							
							gl_rasterizer: Use the stream buffer for constant buffers.  
						
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						ce722e317b 
					 
					
						
						
							
							gl_rasterizer: Use the streaming buffer itself for the constant buffer.  
						
						... 
						
						
						
						Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. 
						
						
					 
					
						2018-08-12 15:48:59 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						6f6bba3ff1 
					 
					
						
						
							
							gl_rasterizer: Use a helper for aligning the buffer.  
						
						
						
						
					 
					
						2018-08-12 15:47:35 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						d7298ec262 
					 
					
						
						
							
							Update the stream_buffer helper from Citra.  
						
						... 
						
						
						
						Please see https://github.com/citra-emu/citra/pull/3666  for more details. 
						
						
					 
					
						2018-08-12 15:47:35 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						639ebb39f6 
					 
					
						
						
							
							gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.  
						
						
						
						
					 
					
						2018-08-12 02:22:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c68aa65226 
					 
					
						
						
							
							gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.  
						
						
						
						
					 
					
						2018-08-12 00:06:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ee07041b3a 
					 
					
						
						
							
							Merge pull request  #1020  from lioncash/namespace  
						
						... 
						
						
						
						core: Namespace EmuWindow 
						
						
					 
					
						2018-08-11 22:40:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9c977d2215 
					 
					
						
						
							
							Merge pull request  #1021  from lioncash/warn  
						
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						gl_rasterizer: Silence implicit truncation warning in SetupShaders() 
						
						
					 
					
						2018-08-11 22:39:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f2c7b5dcd6 
					 
					
						
						
							
							Merge pull request  #1024  from Subv/blend_gl  
						
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						GPU/Maxwell3D: Implemented an alternative set of blend factors. 
						
						
					 
					
						2018-08-11 22:39:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d37da52cb3 
					 
					
						
						
							
							Merge pull request  #1023  from Subv/invalid_attribs  
						
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						RasterizerGL: Ignore invalid/unset vertex attributes. 
						
						
					 
					
						2018-08-11 22:18:40 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						969326bd58 
					 
					
						
						
							
							GPU/Maxwell3D: Implemented an alternative set of blend factors.  
						
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						These are used by nouveau and some games like SMO. 
						
						
					 
					
						2018-08-11 20:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						224071a652 
					 
					
						
						
							
							Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )  
						
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						- Used by Go Vacation 
						
						
					 
					
						2018-08-11 21:44:42 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						2dad1204e8 
					 
					
						
						
							
							RasterizerGL: Ignore invalid/unset vertex attributes.  
						
						... 
						
						
						
						This should make the es2gears example not crash anymore. 
						
						
					 
					
						2018-08-11 20:36:40 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						28e90fa0e0 
					 
					
						
						
							
							gl_rasterizer: Silence implicit truncation warning in SetupShaders()  
						
						... 
						
						
						
						Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers. 
						
						
					 
					
						2018-08-11 20:32:03 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						0a93b45b6a 
					 
					
						
						
							
							core: Namespace EmuWindow  
						
						... 
						
						
						
						Gets the class out of the global namespace. 
						
						
					 
					
						2018-08-11 20:20:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						403dfd68fc 
					 
					
						
						
							
							Merge pull request  #1010  from bunnei/unk-vert-attrib-shader  
						
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						gl_shader_decompiler: Improve handling of unknown input/output attributes. 
						
						
					 
					
						2018-08-11 19:56:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c519354506 
					 
					
						
						
							
							Merge pull request  #1009  from bunnei/rg8-rgba8-snorm  
						
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						Implement render target formats RGBA8_SNORM and RG8_SNORM. 
						
						
					 
					
						2018-08-11 19:55:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0b668d5ff3 
					 
					
						
						
							
							gl_shader_decompiler: Improve handling of unknown input/output attributes.  
						
						
						
						
					 
					
						2018-08-11 19:26:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						670a2c1f80 
					 
					
						
						
							
							Merge pull request  #1018  from Subv/ssy_sync  
						
						... 
						
						
						
						GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
						
						
					 
					
						2018-08-11 19:10:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						88ffa422d4 
					 
					
						
						
							
							gl_rasterizer: Implement render target format RG8_SNORM.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-11 19:06:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0471976b48 
					 
					
						
						
							
							gl_rasterizer: Implement render target format RGBA8_SNORM.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-11 18:59:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c1ad973881 
					 
					
						
						
							
							GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).  
						
						
						
						
					 
					
						2018-08-11 16:00:14 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						305a05f820 
					 
					
						
						
							
							GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.  
						
						... 
						
						
						
						SSY sets the target label to jump to when the SYNC instruction is executed. 
						
						
					 
					
						2018-08-11 15:55:11 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d64303d185 
					 
					
						
						
							
							Merge pull request  #1016  from lioncash/video  
						
						... 
						
						
						
						video_core: Get rid of global variable g_toggle_framelimit_enabled 
						
						
					 
					
						2018-08-11 14:10:55 -04:00