Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						2293e8a11a 
					 
					
						
						
							
							Merge pull request  #4034  from ReinUsesLisp/storage-texels  
						
						 
						
						... 
						
						
						
						vk_rasterizer: Implement storage texels and atomic image operations 
						
						
					 
					
						2020-06-07 18:43:24 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e78d681a6c 
					 
					
						
						
							
							gl_device: Black list NVIDIA 443.24 for fast buffer uploads  
						
						 
						
						... 
						
						
						
						Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL.
This driver throws the following error when calling BufferSubData or
BufferData on buffers that are candidates for fast constant buffer
uploads. This is the equivalens to push constants on Vulkan, except that
they can access the full buffer. The error:
Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
If this error persists on future drivers, we might have to look deeper
into this issue. For now, we can black list it and log it as a temporary
solution. 
						
						
					 
					
						2020-06-06 02:56:42 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						98671b4cfe 
					 
					
						
						
							
							Merge pull request  #4013  from ReinUsesLisp/skip-no-xfb  
						
						 
						
						... 
						
						
						
						vk_rasterizer: Skip transform feedbacks when extension is unavailable 
						
						
					 
					
						2020-06-05 11:14:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						22369df357 
					 
					
						
						
							
							Merge pull request  #4031  from Morph1984/fix-gs-outputs  
						
						 
						
						... 
						
						
						
						gl_shader_decompiler: Fix geometry shader outputs on Intel drivers 
						
						
					 
					
						2020-06-04 15:18:51 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						34d4abc4f9 
					 
					
						
						
							
							Merge pull request  #4009  from ogniK5377/macro-jit-prod  
						
						 
						
						... 
						
						
						
						video_core: Implement Macro JIT 
						
						
					 
					
						2020-06-04 11:40:52 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						eca3d16e54 
					 
					
						
						
							
							Default init labels and use initializer list for macro engine  
						
						 
						
						
						
						
					 
					
						2020-06-04 22:23:07 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						c647999c61 
					 
					
						
						
							
							Merge pull request  #4012  from ReinUsesLisp/mipmap-overlaps  
						
						 
						
						... 
						
						
						
						texture_cache: Handle overlaps with multiple subresources 
						
						
					 
					
						2020-06-03 12:17:25 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						411f5527d4 
					 
					
						
						
							
							Mark parameters as const  
						
						 
						
						
						
						
					 
					
						2020-06-03 16:33:38 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						623b93a2b3 
					 
					
						
						
							
							Merge pull request  #4014  from ReinUsesLisp/astc-nvidia  
						
						 
						
						... 
						
						
						
						gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC 
						
						
					 
					
						2020-06-02 17:43:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						597d8b4bd4 
					 
					
						
						
							
							Merge pull request  #4006  from ReinUsesLisp/squash-ubos  
						
						 
						
						... 
						
						
						
						glsl: Squash constant buffers into a single SSBO when we hit the limit 
						
						
					 
					
						2020-06-02 14:58:50 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LC 
							
						 
					 
					
						
						
							
						
						9a0c1456e3 
					 
					
						
						
							
							Merge pull request  #4016  from ReinUsesLisp/invocation-info  
						
						 
						
						... 
						
						
						
						shader/other: Fix hardcoded value in S2R INVOCATION_INFO 
						
						
					 
					
						2020-06-02 09:47:53 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LC 
							
						 
					 
					
						
						
							
						
						c5de3c1059 
					 
					
						
						
							
							Merge pull request  #4033  from ReinUsesLisp/vk-r16ui  
						
						 
						
						... 
						
						
						
						maxwell_to_vk: Add R16UI image format 
						
						
					 
					
						2020-06-02 09:42:49 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						3a20e74f40 
					 
					
						
						
							
							Pass by reference instead of copying parameters  
						
						 
						
						
						
						
					 
					
						2020-06-02 16:37:06 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						866c1165af 
					 
					
						
						
							
							vk_shader_decompiler: Implement atomic image operations  
						
						 
						
						... 
						
						
						
						Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd). 
						
						
					 
					
						2020-06-02 02:20:02 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4a6b9a1a71 
					 
					
						
						
							
							vk_rasterizer: Implement storage texels  
						
						 
						
						... 
						
						
						
						This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler 
						
						
					 
					
						2020-06-02 02:16:33 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3a59e724c9 
					 
					
						
						
							
							maxwell_to_vk: Add R16UI image format  
						
						 
						
						... 
						
						
						
						- Used by Octopath Traveler 
						
						
					 
					
						2020-06-02 02:15:20 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						4511502ca6 
					 
					
						
						
							
							Merge pull request  #4001  from ReinUsesLisp/avoid-copies  
						
						 
						
						... 
						
						
						
						buffer_cache: Avoid copying twice on certain cases 
						
						
					 
					
						2020-06-01 16:59:17 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						bb6d93630f 
					 
					
						
						
							
							Merge pull request  #3998  from ReinUsesLisp/init-3d  
						
						 
						
						... 
						
						
						
						maxwell_3d: Initialize more registers to their expected value 
						
						
					 
					
						2020-06-01 16:11:56 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Morph 
							
						 
					 
					
						
						
							
						
						74f2e5f1a4 
					 
					
						
						
							
							gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders  
						
						 
						
						
						
						
					 
					
						2020-06-01 15:35:44 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Morph 
							
						 
					 
					
						
						
							
						
						70188d69b0 
					 
					
						
						
							
							gl_shader_decompiler: Fix geometry shader outputs for Intel drivers  
						
						 
						
						... 
						
						
						
						On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex. 
						
						
					 
					
						2020-06-01 15:34:05 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						3a6714ab7f 
					 
					
						
						
							
							Merge pull request  #4005  from ReinUsesLisp/g24r8  
						
						 
						
						... 
						
						
						
						format_lookup_table: Implement G24S8 format as S8Z24 
						
						
					 
					
						2020-06-01 16:07:58 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						6c0b1a9ee2 
					 
					
						
						
							
							Merge pull request  #3996  from ReinUsesLisp/front-faces  
						
						 
						
						... 
						
						
						
						fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces 
						
						
					 
					
						2020-06-01 14:04:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0ee310ebdc 
					 
					
						
						
							
							gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC  
						
						 
						
						... 
						
						
						
						This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported. 
						
						
					 
					
						2020-05-31 21:34:34 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ee21e4ecd3 
					 
					
						
						
							
							glsl: Squash constant buffers into a single SSBO when we hit the limit  
						
						 
						
						... 
						
						
						
						Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use. 
						
						
					 
					
						2020-05-31 21:33:49 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						e68ee43a1a 
					 
					
						
						
							
							Merge pull request  #3930  from ReinUsesLisp/animal-borders  
						
						 
						
						... 
						
						
						
						vk_rasterizer: Implement constant attributes 
						
						
					 
					
						2020-05-31 18:40:17 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						edbf3144d2 
					 
					
						
						
							
							Merge pull request  #3958  from FernandoS27/gl-debug  
						
						 
						
						... 
						
						
						
						OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled 
						
						
					 
					
						2020-05-31 17:04:27 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						f7debcaa04 
					 
					
						
						
							
							Merge pull request  #3999  from ReinUsesLisp/opt-tex-cache  
						
						 
						
						... 
						
						
						
						texture_cache: Optimize GetSurfacesInRegion 
						
						
					 
					
						2020-05-31 17:02:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Morph 
							
						 
					 
					
						
						
							
						
						bb8ef38152 
					 
					
						
						
							
							gl_device: Enable compute shaders for Intel proprietary drivers  
						
						 
						
						... 
						
						
						
						Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute. 
						
						
					 
					
						2020-05-31 03:21:07 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						058ec22787 
					 
					
						
						
							
							Merge pull request  #3982  from ReinUsesLisp/membar-cts  
						
						 
						
						... 
						
						
						
						shader/other: Implement MEMBAR.CTS 
						
						
					 
					
						2020-05-30 11:51:42 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f2d1aa97ad 
					 
					
						
						
							
							shader/other: Fix hardcoded value in S2R INVOCATION_INFO  
						
						 
						
						... 
						
						
						
						Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
This seems to be the maximum number of vertices a geometry shader can
emit in a primitive. 
						
						
					 
					
						2020-05-30 01:49:14 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1ee1a5d3d6 
					 
					
						
						
							
							texture_cache: More relaxed reconstruction  
						
						 
						
						... 
						
						
						
						Only reupload textures when they've not been modified from the GPU. 
						
						
					 
					
						2020-05-29 23:56:52 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						8118ea160b 
					 
					
						
						
							
							Favor switch case over jump table  
						
						 
						
						... 
						
						
						
						Easier to read and will emit a jump table automatically. 
						
						
					 
					
						2020-05-30 12:23:58 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						b032ebdfee 
					 
					
						
						
							
							Implement macro JIT  
						
						 
						
						
						
						
					 
					
						2020-05-30 11:40:04 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						d0bdd26c26 
					 
					
						
						
							
							Add xbyak external  
						
						 
						
						
						
						
					 
					
						2020-05-30 10:55:27 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e454f7e7a7 
					 
					
						
						
							
							texture_cache: Only copy textures that were modified from host  
						
						 
						
						
						
						
					 
					
						2020-05-29 20:12:46 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						dd70e097cc 
					 
					
						
						
							
							texture_cache: Reload textures when number of resources mismatch  
						
						 
						
						
						
						
					 
					
						2020-05-29 20:10:58 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						87b272699f 
					 
					
						
						
							
							Merge pull request  #4007  from ReinUsesLisp/reduce-logs  
						
						 
						
						... 
						
						
						
						maxwell_3d: Reduce severity of logs that can be spammed 
						
						
					 
					
						2020-05-29 17:29:17 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5616be12be 
					 
					
						
						
							
							vk_rasterizer: Skip transform feedbacks when extension is unavailable  
						
						 
						
						... 
						
						
						
						Avoids calling transform feedback procedures when
VK_EXT_transform_feedback is not available. 
						
						
					 
					
						2020-05-29 03:05:29 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5b37cecd76 
					 
					
						
						
							
							texture_cache: Handle overlaps with multiple subresources  
						
						 
						
						... 
						
						
						
						Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.
- Fixes textures moving around objects on Xenoblade games 
						
						
					 
					
						2020-05-29 02:57:30 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						1bb3122c1f 
					 
					
						
						
							
							Merge pull request  #3991  from ReinUsesLisp/depth-sampling  
						
						 
						
						... 
						
						
						
						texture_cache: Implement depth stencil texture swizzles 
						
						
					 
					
						2020-05-28 23:33:38 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9b06e823ee 
					 
					
						
						
							
							maxwell_3d: Reduce severity of logs that can be spammed  
						
						 
						
						... 
						
						
						
						These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity. 
						
						
					 
					
						2020-05-28 18:23:25 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fc153f6bcd 
					 
					
						
						
							
							format_lookup_table: Implement G24S8 format as S8Z24  
						
						 
						
						
						
						
					 
					
						2020-05-28 17:16:07 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						099ac9c2a8 
					 
					
						
						
							
							Merge pull request  #3993  from ReinUsesLisp/fix-zla  
						
						 
						
						... 
						
						
						
						gl_shader_manager: Unbind GLSL program when binding a host pipeline 
						
						
					 
					
						2020-05-28 12:15:22 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3b2dee88e6 
					 
					
						
						
							
							buffer_cache: Avoid copying twice on certain cases  
						
						 
						
						... 
						
						
						
						Avoid copying to a staging buffer on non-granular memory addresses.
Add a callable argument to StreamBufferUpload to be able to copy to the
staging buffer directly from ReadBlockUnsafe. 
						
						
					 
					
						2020-05-27 23:05:50 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b8b6f94ba9 
					 
					
						
						
							
							texture_cache: Use unordered_map::find instead of operator[] on hot code  
						
						 
						
						
						
						
					 
					
						2020-05-27 17:59:04 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						630fc12d4e 
					 
					
						
						
							
							Merge pull request  #3961  from Morph1984/bgra8_srgb  
						
						 
						
						... 
						
						
						
						maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM 
						
						
					 
					
						2020-05-27 16:44:22 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d2b2557542 
					 
					
						
						
							
							texture_cache: Use small vector for surface vectors  
						
						 
						
						... 
						
						
						
						This avoids most heap allocations when collecting surfaces into a
vector. 
						
						
					 
					
						2020-05-27 17:31:14 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f3f056c3b6 
					 
					
						
						
							
							maxwell_3d: Initialize line widths  
						
						 
						
						... 
						
						
						
						Initialize line widths to avoid setting a line width of zero. 
						
						
					 
					
						2020-05-27 16:53:43 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						31eb658fea 
					 
					
						
						
							
							maxwell_3d: Initialize polygon modes  
						
						 
						
						... 
						
						
						
						NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode. 
						
						
					 
					
						2020-05-27 16:52:52 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						32e6727dae 
					 
					
						
						
							
							shader/other: Implement MEMBAR.CTS  
						
						 
						
						... 
						
						
						
						This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it. 
						
						
					 
					
						2020-05-27 00:19:45 -03:00