bunnei 
							
						 
					 
					
						
						
							
						
						34d4abc4f9 
					 
					
						
						
							
							Merge pull request  #4009  from ogniK5377/macro-jit-prod  
						
						 
						
						... 
						
						
						
						video_core: Implement Macro JIT 
						
						
					 
					
						2020-06-04 11:40:52 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						eca3d16e54 
					 
					
						
						
							
							Default init labels and use initializer list for macro engine  
						
						 
						
						
						
						
					 
					
						2020-06-04 22:23:07 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						411f5527d4 
					 
					
						
						
							
							Mark parameters as const  
						
						 
						
						
						
						
					 
					
						2020-06-03 16:33:38 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						3a20e74f40 
					 
					
						
						
							
							Pass by reference instead of copying parameters  
						
						 
						
						
						
						
					 
					
						2020-06-02 16:37:06 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						bb6d93630f 
					 
					
						
						
							
							Merge pull request  #3998  from ReinUsesLisp/init-3d  
						
						 
						
						... 
						
						
						
						maxwell_3d: Initialize more registers to their expected value 
						
						
					 
					
						2020-06-01 16:11:56 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
							
						
						b032ebdfee 
					 
					
						
						
							
							Implement macro JIT  
						
						 
						
						
						
						
					 
					
						2020-05-30 11:40:04 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9b06e823ee 
					 
					
						
						
							
							maxwell_3d: Reduce severity of logs that can be spammed  
						
						 
						
						... 
						
						
						
						These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity. 
						
						
					 
					
						2020-05-28 18:23:25 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f3f056c3b6 
					 
					
						
						
							
							maxwell_3d: Initialize line widths  
						
						 
						
						... 
						
						
						
						Initialize line widths to avoid setting a line width of zero. 
						
						
					 
					
						2020-05-27 16:53:43 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						31eb658fea 
					 
					
						
						
							
							maxwell_3d: Initialize polygon modes  
						
						 
						
						... 
						
						
						
						NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode. 
						
						
					 
					
						2020-05-27 16:52:52 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						b1a1bd12ca 
					 
					
						
						
							
							Merge pull request  #3899  from ReinUsesLisp/float-comparisons  
						
						 
						
						... 
						
						
						
						shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL 
						
						
					 
					
						2020-05-13 09:51:14 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4e57f9d5cf 
					 
					
						
						
							
							shader_ir: Separate float-point comparisons in ordered and unordered  
						
						 
						
						... 
						
						
						
						This allows us to use native SPIR-V instructions without having to
manually check for NAN. 
						
						
					 
					
						2020-05-09 04:55:15 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						50c27d5ae1 
					 
					
						
						
							
							Merge pull request  #3885  from ReinUsesLisp/viewport-swizzles  
						
						 
						
						... 
						
						
						
						video_core: Implement viewport swizzles with NV_viewport_swizzle 
						
						
					 
					
						2020-05-08 15:16:53 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						41682e0888 
					 
					
						
						
							
							Merge pull request  #3815  from FernandoS27/command-list-2  
						
						 
						
						... 
						
						
						
						GPU: More optimizations to GPU Command List Processing and DMA Copy Optimizations 
						
						
					 
					
						2020-05-05 17:12:42 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						2dbf5290f2 
					 
					
						
						
							
							vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle  
						
						 
						
						
						
						
					 
					
						2020-05-04 18:31:17 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9b8e962368 
					 
					
						
						
							
							maxwell_3d: Add viewport swizzles  
						
						 
						
						
						
						
					 
					
						2020-05-04 17:50:59 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						2aff0b4733 
					 
					
						
						
							
							Merge pull request  #3808  from ReinUsesLisp/wait-for-idle  
						
						 
						
						... 
						
						
						
						{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 
						
						
					 
					
						2020-05-03 02:43:18 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						bf3f030a0d 
					 
					
						
						
							
							Merge pull request  #3807  from ReinUsesLisp/fix-depth-clamp  
						
						 
						
						... 
						
						
						
						maxwell_3d: Fix depth clamping register 
						
						
					 
					
						2020-04-30 13:07:31 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						c7b5a87c90 
					 
					
						
						
							
							Merge pull request  #3799  from ReinUsesLisp/iadd-cc  
						
						 
						
						... 
						
						
						
						shader: Implement P2R CC, IADD Rd.CC and IADD.X 
						
						
					 
					
						2020-04-30 12:56:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						9df67b2095 
					 
					
						
						
							
							Clang Format and Documentation.  
						
						 
						
						
						
						
					 
					
						2020-04-28 14:02:51 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						37c690576f 
					 
					
						
						
							
							MaxwellDMA: Optimize micro copies.  
						
						 
						
						
						
						
					 
					
						2020-04-28 13:44:14 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fe931ac976 
					 
					
						
						
							
							{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers  
						
						 
						
						... 
						
						
						
						Drop MemoryBarrier from the buffer cache and use Maxwell3D's register
WaitForIdle.
To implement this on OpenGL we just call glMemoryBarrier with the
necessary bits.
Vulkan lacks this synchronization primitive, so we set an event and
immediately wait for it. This is not a pretty solution, but it's what
Vulkan can do without submitting the current command buffer to the queue
(which ends up being more expensive on the CPU). 
						
						
					 
					
						2020-04-28 02:18:12 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						90e5694230 
					 
					
						
						
							
							VideoCore/Engines: Refactor Engines CallMethod.  
						
						 
						
						
						
						
					 
					
						2020-04-27 21:47:58 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bb1ed66d99 
					 
					
						
						
							
							maxwell_3d: Fix depth clamping register  
						
						 
						
						... 
						
						
						
						Using deko3d as reference:
4e47ba0013/source/maxwell/gpu_3d_state.cpp (L42) 
We were using bits 3 and 4 to determine depth clamping, but these are
the same both enabled and disabled:
state->depthClampEnable ? 0x101A : 0x181D
The same happens on Nvidia's OpenGL driver, where they do something like
this (default capabilities, GL 4.5 compatibility):
(state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c
There's always a difference between the first bits in this register, but
bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This
commit changes yuzu's behaviour to use bit 11 to determine depth
clamping.
- Fixes depth issues on Super Mario Odyssey's intro. 
						
						
					 
					
						2020-04-27 20:50:14 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						6c7d8073be 
					 
					
						
						
							
							Merge pull request  #3742  from FernandoS27/command-list  
						
						 
						
						... 
						
						
						
						Optimize GPU Command Lists and Introduce Fast GPU Time Option 
						
						
					 
					
						2020-04-27 00:18:46 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						7e38dd580f 
					 
					
						
						
							
							Merge pull request  #3753  from ReinUsesLisp/ac-vulkan  
						
						 
						
						... 
						
						
						
						{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers 
						
						
					 
					
						2020-04-26 01:55:43 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c788f9c0bd 
					 
					
						
						
							
							shader/arithmetic_integer: Implement IADD.X  
						
						 
						
						... 
						
						
						
						IADD.X takes the carry flag and adds it to the result. This is generally
used to emulate 64-bit operations with 32-bit registers. 
						
						
					 
					
						2020-04-25 22:56:11 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						4e37825dab 
					 
					
						
						
							
							Merge pull request  #3734  from ReinUsesLisp/half-float-mods  
						
						 
						
						... 
						
						
						
						decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits 
						
						
					 
					
						2020-04-25 00:41:43 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						e717a1df20 
					 
					
						
						
							
							Fix -Wdeprecated-copy warning.  
						
						 
						
						
						
						
					 
					
						2020-04-24 09:33:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						dbaebd8582 
					 
					
						
						
							
							decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits  
						
						 
						
						... 
						
						
						
						The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
8dbc389957/table.h (L68) 
That is itself tested against nvdisasm (Nvidia's official disassembler). 
						
						
					 
					
						2020-04-23 18:29:38 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						5c9feaebb6 
					 
					
						
						
							
							Clang Format.  
						
						 
						
						
						
						
					 
					
						2020-04-23 08:52:58 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						18a88d19dc 
					 
					
						
						
							
							Maxwell3D: Process Macros on MultiMethod.  
						
						 
						
						
						
						
					 
					
						2020-04-23 08:52:56 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						3fedcc2f6e 
					 
					
						
						
							
							DMAPusher: Propagate multimethod writes into the engines.  
						
						 
						
						
						
						
					 
					
						2020-04-23 08:52:55 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						2409fedacf 
					 
					
						
						
							
							Merge pull request  #3697  from lioncash/declarations  
						
						 
						
						... 
						
						
						
						CMakeLists: Enable -Wmissing-declarations on Linux builds 
						
						
					 
					
						2020-04-23 02:18:52 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						1b3be8a8f8 
					 
					
						
						
							
							MaxwellDMA: Correct copying on accuracy level.  
						
						 
						
						
						
						
					 
					
						2020-04-22 11:36:25 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						b7bc3c2549 
					 
					
						
						
							
							FenceManager: Manage syncpoints and rename fences to semaphores.  
						
						 
						
						
						
						
					 
					
						2020-04-22 11:36:16 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						4adfc9bb08 
					 
					
						
						
							
							Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.  
						
						 
						
						
						
						
					 
					
						2020-04-22 11:36:14 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						a081a7c855 
					 
					
						
						
							
							GPU: Fix rebase errors.  
						
						 
						
						
						
						
					 
					
						2020-04-22 11:36:13 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						487379c593 
					 
					
						
						
							
							OpenGL: Implement Fencing backend.  
						
						 
						
						
						
						
					 
					
						2020-04-22 11:36:10 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						339d0d9d6c 
					 
					
						
						
							
							GPU: Delay Fences.  
						
						 
						
						
						
						
					 
					
						2020-04-22 11:36:08 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						da8f17715d 
					 
					
						
						
							
							GPU: Refactor synchronization on Async GPU  
						
						 
						
						
						
						
					 
					
						2020-04-22 11:36:06 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						084ceb925a 
					 
					
						
						
							
							UI: Replasce accurate GPU option for GPU Accuracy Level  
						
						 
						
						
						
						
					 
					
						2020-04-22 11:36:04 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0bbae63300 
					 
					
						
						
							
							gl_rasterizer: Fix buffers without size  
						
						 
						
						... 
						
						
						
						On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63) 
						
						
					 
					
						2020-04-21 19:55:44 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						f293b15611 
					 
					
						
						
							
							Merge pull request  #3718  from ReinUsesLisp/better-pipeline-state  
						
						 
						
						... 
						
						
						
						fixed_pipeline_state: Pack structure, use memcmp and CityHash on it 
						
						
					 
					
						2020-04-21 18:17:58 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						d3e0cefa60 
					 
					
						
						
							
							Merge pull request  #3695  from ReinUsesLisp/default-attributes  
						
						 
						
						... 
						
						
						
						maxwell_3d: Initialize format attributes constant as one 
						
						
					 
					
						2020-04-20 21:40:18 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ab6704f20c 
					 
					
						
						
							
							fixed_pipeline_state: Pack attribute state  
						
						 
						
						... 
						
						
						
						Reduce FixedPipelineState's size from 1384 to 664 bytes 
						
						
					 
					
						2020-04-18 19:21:19 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						e2d8be1ca2 
					 
					
						
						
							
							General: Resolve warnings related to missing declarations  
						
						 
						
						
						
						
					 
					
						2020-04-16 23:43:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						238c6016f9 
					 
					
						
						
							
							maxwell_3d: Initialize format attributes constant as one  
						
						 
						
						... 
						
						
						
						nouveau expects this to be true but it doesn't set it. 
						
						
					 
					
						2020-04-16 21:15:07 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						1c340c6efa 
					 
					
						
						
							
							CMakeLists: Specify -Wextra on linux builds  
						
						 
						
						... 
						
						
						
						Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well. 
						
						
					 
					
						2020-04-15 21:33:46 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						e33196d4e7 
					 
					
						
						
							
							Merge pull request  #3612  from ReinUsesLisp/red  
						
						 
						
						... 
						
						
						
						shader/memory: Implement RED.E.ADD and minor changes to ATOM 
						
						
					 
					
						2020-04-15 15:03:49 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						64b5985f0a 
					 
					
						
						
							
							Merge pull request  #3662  from ReinUsesLisp/constant-attrs  
						
						 
						
						... 
						
						
						
						gl_rasterizer: Implement constant vertex attributes 
						
						
					 
					
						2020-04-15 11:54:50 -04:00