bunnei 
							
						 
					 
					
						
						
							
						
						27c0f9e02d 
					 
					
						
						
							
							Merge pull request  #495  from bunnei/improve-rro  
						
						 
						
						... 
						
						
						
						gl_shader_decompiler: Implement RRO as a register move. 
						
						
					 
					
						2018-06-03 12:05:26 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						e54ea773fc 
					 
					
						
						
							
							gl_shader_decompiler: Implement RRO as a register move.  
						
						 
						
						
						
						
					 
					
						2018-06-03 11:14:31 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						99f9d47d16 
					 
					
						
						
							
							GPU: Implemented the DXN1 (BC4) texture format.  
						
						 
						
						
						
						
					 
					
						2018-06-02 13:17:09 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						49309b5848 
					 
					
						
						
							
							gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.  
						
						 
						
						
						
						
					 
					
						2018-05-30 22:50:41 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						ca5a4a704b 
					 
					
						
						
							
							gl_rasterizer_cache: Implement PixelFormat RGBA16F.  
						
						 
						
						
						
						
					 
					
						2018-05-30 22:24:07 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						15086a22be 
					 
					
						
						
							
							Merge pull request  #489  from Subv/vertexid  
						
						 
						
						... 
						
						
						
						Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. 
						
						
					 
					
						2018-05-30 14:10:48 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						99f12b05fa 
					 
					
						
						
							
							Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.  
						
						 
						
						
						
						
					 
					
						2018-05-30 10:58:03 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sebastian Valle 
							
						 
					 
					
						
						
							
						
						8df011a57f 
					 
					
						
						
							
							Merge pull request  #483  from bunnei/sonic  
						
						 
						
						... 
						
						
						
						Several GPU fixes to boot Sonic Mania 
						
						
					 
					
						2018-05-30 07:31:46 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						6fcc7e9c36 
					 
					
						
						
							
							gl_shader_decompiler: F2F_R instruction: Implement abs.  
						
						 
						
						
						
						
					 
					
						2018-05-29 23:52:54 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						68937a662d 
					 
					
						
						
							
							gl_shader_decompiler: Partially implement F2F_R instruction.  
						
						 
						
						
						
						
					 
					
						2018-05-29 23:10:44 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						734106dcb9 
					 
					
						
						
							
							GPU: Implemented the R8 texture format (0x1D)  
						
						 
						
						
						
						
					 
					
						2018-05-29 21:49:37 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						0d843eaba6 
					 
					
						
						
							
							gl_rasterize_cache: Invert order of tex format RGB565.  
						
						 
						
						
						
						
					 
					
						2018-05-29 22:16:18 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								greggameplayer 
							
						 
					 
					
						
						
							
						
						220d4672df 
					 
					
						
						
							
							add all the known TextureFormat ( #474 )  
						
						 
						
						
						
						
					 
					
						2018-05-28 19:26:17 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						d809f65827 
					 
					
						
						
							
							Merge pull request  #472  from bunnei/greater-equal  
						
						 
						
						... 
						
						
						
						gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. 
						
						
					 
					
						2018-05-27 12:14:30 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						7f155ba713 
					 
					
						
						
							
							Merge pull request  #476  from Subv/a1bgr5  
						
						 
						
						... 
						
						
						
						GPU: Implemented the A1B5G5R5 texture format (0x14) 
						
						
					 
					
						2018-05-27 12:14:08 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						7ddc872b52 
					 
					
						
						
							
							GPU: Implemented the A1B5G5R5 texture format (0x14)  
						
						 
						
						
						
						
					 
					
						2018-05-27 09:02:05 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						c23ce3365d 
					 
					
						
						
							
							gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.  
						
						 
						
						
						
						
					 
					
						2018-05-25 23:21:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						ee53688ca7 
					 
					
						
						
							
							shader_bytecode: Implement other variants of FMNMX.  
						
						 
						
						
						
						
					 
					
						2018-05-25 23:18:50 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						aee356bd10 
					 
					
						
						
							
							Merge pull request  #468  from Subv/compound_preds  
						
						 
						
						... 
						
						
						
						Shader: Implemented compound predicates in the fset and fsetp instructions 
						
						
					 
					
						2018-05-25 22:28:47 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						e2cdf54177 
					 
					
						
						
							
							Shader: Implemented compound predicates in fset.  
						
						 
						
						... 
						
						
						
						You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0; 
						
						
					 
					
						2018-05-24 17:39:59 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						e2db7a83f6 
					 
					
						
						
							
							GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.  
						
						 
						
						
						
						
					 
					
						2018-05-24 17:32:46 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						126270d963 
					 
					
						
						
							
							Shader: Implemented compound predicates in fsetp.  
						
						 
						
						... 
						
						
						
						You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0; 
						
						
					 
					
						2018-05-24 17:22:36 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						58857b9f46 
					 
					
						
						
							
							Merge pull request  #456  from Subv/unmap_buffer  
						
						 
						
						... 
						
						
						
						Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls. 
						
						
					 
					
						2018-05-20 23:54:50 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						898f0fa029 
					 
					
						
						
							
							Merge pull request  #458  from Subv/fmnmx  
						
						 
						
						... 
						
						
						
						Shaders: Implemented the FMNMX shader instruction. 
						
						
					 
					
						2018-05-20 23:44:07 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sebastian Valle 
							
						 
					 
					
						
						
							
						
						6486544e09 
					 
					
						
						
							
							Merge pull request  #452  from Subv/psetp  
						
						 
						
						... 
						
						
						
						ShadersDecompiler: Added decoding for the PSETP instruction. 
						
						
					 
					
						2018-05-20 20:00:55 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sebastian Valle 
							
						 
					 
					
						
						
							
						
						2dbfcd32d7 
					 
					
						
						
							
							Merge pull request  #451  from Subv/gl_array_size  
						
						 
						
						... 
						
						
						
						GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. 
						
						
					 
					
						2018-05-20 20:00:40 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						8440cef223 
					 
					
						
						
							
							Shaders: Implemented the FMNMX shader instruction.  
						
						 
						
						
						
						
					 
					
						2018-05-20 17:53:06 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						72b5c448cf 
					 
					
						
						
							
							GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.  
						
						 
						
						... 
						
						
						
						It removes a mapping previously created with the MapBufferEx ioctl. 
						
						
					 
					
						2018-05-20 14:25:56 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						a056d5ad8c 
					 
					
						
						
							
							ShadersDecompiler: Added decoding for the PSETP instruction.  
						
						 
						
						
						
						
					 
					
						2018-05-19 11:41:14 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						98b143c2d6 
					 
					
						
						
							
							GLRenderer: Remove unused hw_vao_enabled_attributes variable.  
						
						 
						
						
						
						
					 
					
						2018-05-19 11:36:38 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						370ab5df9b 
					 
					
						
						
							
							GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.  
						
						 
						
						... 
						
						
						
						The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have. 
						
						
					 
					
						2018-05-19 11:36:09 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						21959ddfef 
					 
					
						
						
							
							GLRenderer: Log the shader source code when program linking fails.  
						
						 
						
						
						
						
					 
					
						2018-05-19 11:19:34 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						7c9644646f 
					 
					
						
						
							
							general: Make formatting of logged hex values more straightforward  
						
						 
						
						... 
						
						
						
						This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on). 
						
						
					 
					
						2018-05-02 09:49:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						225ff1130f 
					 
					
						
						
							
							Merge pull request  #422  from bunnei/shader-mov  
						
						 
						
						... 
						
						
						
						Shader instructions MOV_C, MOV_R, and several minor GPU things 
						
						
					 
					
						2018-04-29 21:47:42 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						f41eb95e13 
					 
					
						
						
							
							maxwell_3d: Reset vertex counts after drawing.  
						
						 
						
						
						
						
					 
					
						2018-04-29 16:23:31 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						08b8fcbe6d 
					 
					
						
						
							
							gl_shader_decompiler: Implement MOV_R.  
						
						 
						
						
						
						
					 
					
						2018-04-29 16:05:18 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						316327f487 
					 
					
						
						
							
							maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.  
						
						 
						
						
						
						
					 
					
						2018-04-29 16:05:17 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						c7ce472eeb 
					 
					
						
						
							
							shader_bytecode: Add decoding for FMNMX instruction.  
						
						 
						
						
						
						
					 
					
						2018-04-29 16:05:17 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						da32c648bf 
					 
					
						
						
							
							Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.  
						
						 
						
						
						
						
					 
					
						2018-04-29 12:49:41 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						a71346cd7c 
					 
					
						
						
							
							gl_shader_decompiler: Implement MOV_C.  
						
						 
						
						
						
						
					 
					
						2018-04-29 13:13:13 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						6c464a2a4a 
					 
					
						
						
							
							Merge pull request  #416  from bunnei/shader-ints-p3  
						
						 
						
						... 
						
						
						
						gl_shader_decompiler: Implement MOV32I, partially implement I2I, I2F 
						
						
					 
					
						2018-04-29 12:56:16 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						f87ea8fa8b 
					 
					
						
						
							
							fermi_2d: Fix surface copy block height.  
						
						 
						
						
						
						
					 
					
						2018-04-28 20:40:03 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						0c01c34eff 
					 
					
						
						
							
							gl_shader_decompiler: Partially implement I2I_R, and I2F_R.  
						
						 
						
						
						
						
					 
					
						2018-04-28 20:03:19 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						e73927cfc2 
					 
					
						
						
							
							gl_shader_decompiler: More cleanups, etc. with how we handle register types.  
						
						 
						
						
						
						
					 
					
						2018-04-28 20:03:19 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						c691fa4074 
					 
					
						
						
							
							GLSLRegister: Simplify register declarations, etc.  
						
						 
						
						
						
						
					 
					
						2018-04-28 20:03:19 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						f2dcb39049 
					 
					
						
						
							
							shader_bytecode: Add decodings for i2i instructions.  
						
						 
						
						
						
						
					 
					
						2018-04-28 20:03:18 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						a7b5ab4d9a 
					 
					
						
						
							
							gl_shader_decompiler: Implement MOV32_IMM instruction.  
						
						 
						
						
						
						
					 
					
						2018-04-28 20:03:18 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						6b365f7703 
					 
					
						
						
							
							Merge pull request  #408  from bunnei/shader-ints-p2  
						
						 
						
						... 
						
						
						
						gl_shader_decompiler: Add GLSLRegisterManager class to track register state. 
						
						
					 
					
						2018-04-27 16:06:09 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						16198f979e 
					 
					
						
						
							
							renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents  
						
						 
						
						
						
						
					 
					
						2018-04-27 12:09:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						e6242ab5e6 
					 
					
						
						
							
							gl_shader_decompiler: Add GLSLRegisterManager class to track register state.  
						
						 
						
						
						
						
					 
					
						2018-04-27 11:49:26 -04:00