Zach Hilman 
							
						 
					 
					
						
						
							
						
						50153a1cb2 
					 
					
						
						
							
							Avoid initializing single-joycon layouts with handheld controller  
						
						
						
						
					 
					
						2018-06-13 13:01:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						17f3590d59 
					 
					
						
						
							
							Merge pull request  #560  from Subv/crash_widget  
						
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						Qt: Removed the Registers widget. 
						
						
					 
					
						2018-06-13 10:15:00 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						7786f41cc0 
					 
					
						
						
							
							Qt: Removed the Registers widget.  
						
						... 
						
						
						
						It was crashing and nobody actually uses this. 
						
						
					 
					
						2018-06-12 20:33:32 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						019d7208c8 
					 
					
						
						
							
							Merge pull request  #556  from Subv/dma_engine  
						
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						GPU: Partially implemented the Maxwell DMA engine. 
						
						
					 
					
						2018-06-12 14:25:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2015a1b180 
					 
					
						
						
							
							Merge pull request  #558  from Subv/iadd32i  
						
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						GPU: Implemented the iadd32i shader instruction. 
						
						
					 
					
						2018-06-12 14:19:25 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						db0497b808 
					 
					
						
						
							
							GPU: Implemented the iadd32i shader instruction.  
						
						
						
						
					 
					
						2018-06-12 11:46:45 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						987a170665 
					 
					
						
						
							
							GPU: Partially implemented the Maxwell DMA engine.  
						
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						Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. 
						
						
					 
					
						2018-06-12 11:27:36 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						33dbf24b56 
					 
					
						
						
							
							Merge pull request  #557  from shinyquagsire23/libnx-hid-fix  
						
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						hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 
						
						
					 
					
						2018-06-12 09:07:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5f3d6c85db 
					 
					
						
						
							
							gl_shader_decompiler: Implement saturate for float instructions.  
						
						
						
						
					 
					
						2018-06-11 21:46:34 -04:00 
						 
				 
			
				
					
						
							
							
								shinyquagsire23 
							
						 
					 
					
						
						
							
						
						2f9c0e7c7e 
					 
					
						
						
							
							hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO  
						
						
						
						
					 
					
						2018-06-11 19:41:29 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						004b1b3830 
					 
					
						
						
							
							GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.  
						
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						This corrects the invalid position values in some games when doing attribute-less rendering. 
						
						
					 
					
						2018-06-10 13:50:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						2a7653142d 
					 
					
						
						
							
							Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.  
						
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						This should help a bit with GPU performance once we're GPU-bound. 
						
						
					 
					
						2018-06-09 18:02:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						b366b885a1 
					 
					
						
						
							
							GPU: Implement the iset family of shader instructions.  
						
						
						
						
					 
					
						2018-06-09 16:19:13 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						3cb753eeb1 
					 
					
						
						
							
							GPU: Added decodings for the ISET family of instructions.  
						
						
						
						
					 
					
						2018-06-09 15:56:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d81aaa3ed3 
					 
					
						
						
							
							Merge pull request  #550  from Subv/ssy  
						
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						GPU: Stub the SSY shader instruction. 
						
						
					 
					
						2018-06-09 00:42:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e2176dc7ce 
					 
					
						
						
							
							Merge pull request  #551  from bunnei/shr  
						
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						gl_shader_decompiler: Implement SHR instruction. 
						
						
					 
					
						2018-06-09 00:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5440b9c634 
					 
					
						
						
							
							gl_shader_decompiler: Implement SHR instruction.  
						
						
						
						
					 
					
						2018-06-09 00:01:17 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						abec5f82e2 
					 
					
						
						
							
							GPU: Stub the SSY shader instruction.  
						
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						This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. 
						
						
					 
					
						2018-06-08 22:46:10 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						bbc4f369ed 
					 
					
						
						
							
							gl_shader_decompiler: Implement IADD instruction.  
						
						
						
						
					 
					
						2018-06-08 23:25:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						79e9c2e237 
					 
					
						
						
							
							gl_shader_decompiler: Add missing asserts for saturate_a instructions.  
						
						
						
						
					 
					
						2018-06-08 23:24:10 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9949e4d508 
					 
					
						
						
							
							Merge pull request  #533  from mailwl/array-to-buffer  
						
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						Common/string_util: add StringFromBuffer() function 
						
						
					 
					
						2018-06-08 18:51:00 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c011b6f67e 
					 
					
						
						
							
							GPU: Synchronize the blend state on every draw call.  
						
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						Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen. 
						
						
					 
					
						2018-06-08 17:05:52 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c712dafaee 
					 
					
						
						
							
							GPU: Added registers for normal and independent blending.  
						
						
						
						
					 
					
						2018-06-08 17:04:41 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						a931cf9e8b 
					 
					
						
						
							
							Merge pull request  #547  from Subv/compressed_alignment  
						
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						GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 
						
						
					 
					
						2018-06-08 16:40:49 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						8d9534d830 
					 
					
						
						
							
							GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.  
						
						... 
						
						
						
						This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. 
						
						
					 
					
						2018-06-08 12:27:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						47dc5e0dab 
					 
					
						
						
							
							Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.  
						
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						This fixes the flip_viewport uniform having invalid values when drawing. 
						
						
					 
					
						2018-06-08 12:22:39 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ee318d4015 
					 
					
						
						
							
							Merge pull request  #543  from Subv/uniforms  
						
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						GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 
						
						
					 
					
						2018-06-07 11:21:36 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						86146ef819 
					 
					
						
						
							
							GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.  
						
						... 
						
						
						
						This should fix the bug with the vs_config UBO being uninitialized during shader execution. 
						
						
					 
					
						2018-06-07 08:33:23 -05:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
							
						
						a2efb1dd48 
					 
					
						
						
							
							Common/string_util: add StringFromBuffer function  
						
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						convert input buffer (std::vector<u8>) to string, stripping zero chars 
						
						
					 
					
						2018-06-07 09:59:47 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ee1eb8cfdf 
					 
					
						
						
							
							Merge pull request  #522  from mailwl/mm-u  
						
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						Service/MM: add service and stub some functions 
						
						
					 
					
						2018-06-07 02:00:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0639e03055 
					 
					
						
						
							
							Merge pull request  #542  from bunnei/bfe_imm  
						
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						gl_shader_decompiler: Implement BFE_IMM instruction. 
						
						
					 
					
						2018-06-07 01:49:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						930487c7fb 
					 
					
						
						
							
							Merge pull request  #541  from Subv/blittextures  
						
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						GLCache: Fixed copying compressed textures in the rasterizer cache. 
						
						
					 
					
						2018-06-07 01:35:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						92209f905f 
					 
					
						
						
							
							gl_shader_decompiler: Implement BFE_IMM instruction.  
						
						
						
						
					 
					
						2018-06-07 00:58:12 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						f22e090b86 
					 
					
						
						
							
							GLCache: Use the full uncompressed size when blitting from one texture to another.  
						
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						This avoids the problem of only copying a tiny piece of the textures when they are compressed. 
						
						
					 
					
						2018-06-06 23:26:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						218a08df93 
					 
					
						
						
							
							GLCache: Simplify the logic to copy from one texture to another in BlitTextures.  
						
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						We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access. 
						
						
					 
					
						2018-06-06 23:25:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0cb7ce71e0 
					 
					
						
						
							
							Merge pull request  #539  from bunnei/f2f-rounding  
						
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						gl_shader_decompiler: F2F: Implement rounding modes. 
						
						
					 
					
						2018-06-07 00:10:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9f21f20d7c 
					 
					
						
						
							
							Merge pull request  #503  from mailwl/nfp-stubs  
						
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						Service/nfp:user : stub some functions. 
						
						
					 
					
						2018-06-06 22:36:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						128aeba0f3 
					 
					
						
						
							
							gl_shader_decompiler: F2F: Implement rounding modes.  
						
						
						
						
					 
					
						2018-06-06 22:21:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						03f877919d 
					 
					
						
						
							
							Merge pull request  #537  from bunnei/misc-shader  
						
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						gl_shader_decompiler: Additional decodings, remove unused stuff from TEX 
						
						
					 
					
						2018-06-06 21:44:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						37f50c8773 
					 
					
						
						
							
							Merge pull request  #535  from Subv/gpu_swizzle  
						
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						GPU: Support changing the texture swizzles for Maxwell textures. 
						
						
					 
					
						2018-06-06 21:39:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						00c830405b 
					 
					
						
						
							
							gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.  
						
						
						
						
					 
					
						2018-06-06 19:47:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4b114e1b8a 
					 
					
						
						
							
							shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.  
						
						
						
						
					 
					
						2018-06-06 19:47:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0a49c46353 
					 
					
						
						
							
							gl_shader_decompiler: Implement ISETP_IMM instruction.  
						
						
						
						
					 
					
						2018-06-06 19:45:58 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						47629c89a8 
					 
					
						
						
							
							GPU: Support changing the texture swizzles for Maxwell textures.  
						
						
						
						
					 
					
						2018-06-06 18:36:15 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						89e81a9be2 
					 
					
						
						
							
							GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.  
						
						
						
						
					 
					
						2018-06-06 18:36:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0ff2929644 
					 
					
						
						
							
							Merge pull request  #534  from Subv/multitexturing  
						
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						GPU: Implement sampling multiple textures in the generated glsl shaders. 
						
						
					 
					
						2018-06-06 19:12:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4669f15f8b 
					 
					
						
						
							
							gl_shader_decompiler: Implement LD_C instruction.  
						
						
						
						
					 
					
						2018-06-06 18:09:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4112aa68a6 
					 
					
						
						
							
							gl_shader_gen: Add uniform handling for indirect const buffer access.  
						
						
						
						
					 
					
						2018-06-06 18:09:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6e386a334b 
					 
					
						
						
							
							gl_shader_decompiler: Refactor uniform handling to allow different decodings.  
						
						
						
						
					 
					
						2018-06-06 17:57:15 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						dbfc39d214 
					 
					
						
						
							
							GPU: Implement sampling multiple textures in the generated glsl shaders.  
						
						... 
						
						
						
						All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible. 
						
						
					 
					
						2018-06-06 12:58:16 -05:00