Lioncash 
							
						 
					 
					
						
						
							
						
						b74df62959 
					 
					
						
						
							
							lm: Use LOG_DEBUG for printing out trace logs  
						
						... 
						
						
						
						Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games. 
						
						
					 
					
						2018-08-15 01:07:41 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						e0b0f4eece 
					 
					
						
						
							
							lm: Handle threads and modules within the logger  
						
						... 
						
						
						
						The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.
Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game). 
						
						
					 
					
						2018-08-15 01:05:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b1148d269d 
					 
					
						
						
							
							gl_rasterizer_cache: Cleanup some PixelFormat names and logging.  
						
						
						
						
					 
					
						2018-08-14 23:31:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c5284efd4f 
					 
					
						
						
							
							Rasterizer: Implemented instanced rendering.  
						
						... 
						
						
						
						We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented. 
						
						
					 
					
						2018-08-14 22:25:07 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8599e1e4fc 
					 
					
						
						
							
							gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-14 23:18:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						3aad82b1a3 
					 
					
						
						
							
							Merge pull request  #1069  from bunnei/vtx-sz  
						
						... 
						
						
						
						maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 
						
						
					 
					
						2018-08-14 23:14:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2a42dea568 
					 
					
						
						
							
							Merge pull request  #1070  from bunnei/cbuf-sz  
						
						... 
						
						
						
						gl_rasterizer: Fix upload size for constant buffers. 
						
						
					 
					
						2018-08-14 23:14:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c8cd1785e6 
					 
					
						
						
							
							Merge pull request  #1071  from bunnei/fix-ldc  
						
						... 
						
						
						
						gl_shader_decompiler: Several fixes for indirect constant buffer loads. 
						
						
					 
					
						2018-08-14 23:14:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						991eb4824c 
					 
					
						
						
							
							Merge pull request  #1068  from bunnei/g8r8s  
						
						... 
						
						
						
						gl_rasterizer_cache: Implement G8R8S format. 
						
						
					 
					
						2018-08-14 23:13:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						301baaa942 
					 
					
						
						
							
							Merge pull request  #1067  from lioncash/init  
						
						... 
						
						
						
						emu_window: Ensure WindowConfig members are always initialized 
						
						
					 
					
						2018-08-14 22:43:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						3db1b8e0cd 
					 
					
						
						
							
							Merge pull request  #1073  from lioncash/3ds  
						
						... 
						
						
						
						loader: Remove address mapping remnants from citra 
						
						
					 
					
						2018-08-14 22:43:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8f9c49f7ee 
					 
					
						
						
							
							Merge pull request  #1072  from lioncash/svc  
						
						... 
						
						
						
						kernel/svc: Log svcBreak parameters 
						
						
					 
					
						2018-08-14 22:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f009ed63f3 
					 
					
						
						
							
							Merge pull request  #1063  from lioncash/inline  
						
						... 
						
						
						
						common/xbyak_abi: Mark defined functions in header as inline 
						
						
					 
					
						2018-08-14 22:40:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						18dfa99030 
					 
					
						
						
							
							Merge pull request  #1074  from greggameplayer/Z16_UNORM  
						
						... 
						
						
						
						Implement Z16 in PixelFormatFromTextureFormat function 
						
						
					 
					
						2018-08-14 22:39:09 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						6eda9ebbdb 
					 
					
						
						
							
							Implement Z16_UNORM in PixelFormatFromTextureFormat function  
						
						... 
						
						
						
						Require by Zelda Breath Of The Wild 
						
						
					 
					
						2018-08-15 04:14:15 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ad7815a28d 
					 
					
						
						
							
							Merge pull request  #1054  from zhaowenlan1779/misc-fixup  
						
						... 
						
						
						
						common/misc: use windows.h 
						
						
					 
					
						2018-08-14 21:47:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						409d2e07c2 
					 
					
						
						
							
							Merge pull request  #1056  from lioncash/mm  
						
						... 
						
						
						
						mm_u: Move interface class into the cpp file 
						
						
					 
					
						2018-08-14 21:47:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8dc4407586 
					 
					
						
						
							
							Merge pull request  #1066  from lioncash/aarch64  
						
						... 
						
						
						
						CMakeLists: Add architecture detection for AArch64 
						
						
					 
					
						2018-08-14 21:46:53 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						96c0b81a51 
					 
					
						
						
							
							loader: Remove address mapping remnants from citra  
						
						... 
						
						
						
						These mappings are leftovers from citra and don't apply to the Switch. 
						
						
					 
					
						2018-08-14 21:37:03 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						25d71454d1 
					 
					
						
						
							
							kernel/svc: Log svcBreak parameters  
						
						... 
						
						
						
						Given if we hit here all is lost, we should probably be logging the
break reason code and associated information to distinguish between the
causes. 
						
						
					 
					
						2018-08-14 20:54:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5e66a24423 
					 
					
						
						
							
							gl_shader_decompiler: Several fixes for indirect constant buffer loads.  
						
						
						
						
					 
					
						2018-08-14 20:47:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						290439a6a5 
					 
					
						
						
							
							gl_rasterizer: Fix upload size for constant buffers.  
						
						
						
						
					 
					
						2018-08-14 20:44:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						dc876fd63a 
					 
					
						
						
							
							maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.  
						
						
						
						
					 
					
						2018-08-14 20:43:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d8fd3ef4fe 
					 
					
						
						
							
							gl_rasterizer_cache: Implement G8R8S format.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-14 20:41:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						1c31cbad72 
					 
					
						
						
							
							Merge pull request  #1062  from lioncash/unused  
						
						... 
						
						
						
						common: Remove unused old breakpoint source files 
						
						
					 
					
						2018-08-14 20:26:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						2e715ef70d 
					 
					
						
						
							
							emu_window: Ensure WindowConfig members are always initialized  
						
						... 
						
						
						
						Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring. 
						
						
					 
					
						2018-08-14 19:36:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						319dbc5843 
					 
					
						
						
							
							CMakeLists: Add architecture detection for AArch64  
						
						... 
						
						
						
						We already have an equivalent in place for the 32-bit ARM architecture, so we
should also have one for the newer 64-bit ARM architecture as well. 
						
						
					 
					
						2018-08-14 19:06:55 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						6d549abb4e 
					 
					
						
						
							
							common/xbyak_abi: Mark defined functions in header as inline  
						
						... 
						
						
						
						Avoids potential One Definition Rule violations when these are used in
the future. 
						
						
					 
					
						2018-08-14 18:29:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						0ce0905380 
					 
					
						
						
							
							common/xbyak: Use nested namespace specifiers where applicable  
						
						
						
						
					 
					
						2018-08-14 18:27:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						11895d54af 
					 
					
						
						
							
							common: Remove unused old breakpoint source files  
						
						... 
						
						
						
						These currently aren't used and contain commented out source code that
corresponds to Dolphin's JIT. Given our CPU code is organized quite
differently, we shouldn't be keeping this around (at the moment it just
adds to compile times marginally). 
						
						
					 
					
						2018-08-14 18:14:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d1520410a3 
					 
					
						
						
							
							Merge pull request  #1055  from lioncash/init  
						
						... 
						
						
						
						audout_u: Correct IAudioOut initializer list order 
						
						
					 
					
						2018-08-14 08:03:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4dacb8a4b1 
					 
					
						
						
							
							Merge pull request  #1058  from greggameplayer/BC7U_Fix  
						
						... 
						
						
						
						Fix BC7U 
						
						
					 
					
						2018-08-14 08:03:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5b32594fbe 
					 
					
						
						
							
							Merge pull request  #1050  from bunnei/rgba16-unorm  
						
						... 
						
						
						
						renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 
						
						
					 
					
						2018-08-14 08:02:50 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						882ce44986 
					 
					
						
						
							
							Merge pull request  #1060  from lioncash/log  
						
						... 
						
						
						
						logging/backend: Use const reference to refer to log filter 
						
						
					 
					
						2018-08-13 23:27:22 -06:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						bc7bfd96f0 
					 
					
						
						
							
							logging/backend: Use const reference to refer to log filter  
						
						... 
						
						
						
						The filter is returned via const reference, so this was making a
pointless copy of the entire filter every time a message was being
pushed into the logger instance. 
						
						
					 
					
						2018-08-13 21:44:55 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						6bfcf13187 
					 
					
						
						
							
							Fix BC7U  
						
						
						
						
					 
					
						2018-08-14 02:36:00 +02:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
						
						309564abe3 
					 
					
						
						
							
							Merge pull request  #1046  from ogniK5377/missing-channels  
						
						... 
						
						
						
						Added missing channel devices 
						
						
					 
					
						2018-08-13 19:36:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						b6c47b578f 
					 
					
						
						
							
							mm_u: Forward all old variants of functions to the new ones  
						
						... 
						
						
						
						Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency. 
						
						
					 
					
						2018-08-13 18:59:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9d09d92c56 
					 
					
						
						
							
							mm_u: Move implementation class into the cpp file  
						
						... 
						
						
						
						Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header. 
						
						
					 
					
						2018-08-13 18:59:07 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						57d007e545 
					 
					
						
						
							
							audout_u: Correct IAudioOut initializer list order  
						
						... 
						
						
						
						Orders elements in the precise order they'll be initialized. 
						
						
					 
					
						2018-08-13 18:23:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6e52f37d5b 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-13 18:20:07 -04:00 
						 
				 
			
				
					
						
							
							
								Zhu PengFei 
							
						 
					 
					
						
						
							
						
						59d18ef55b 
					 
					
						
						
							
							common/misc: use windows.h  
						
						... 
						
						
						
						linux-mingw does not really like this. 
						
						
					 
					
						2018-08-14 04:28:24 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						46fbf6dd92 
					 
					
						
						
							
							Merge pull request  #1052  from ogniK5377/xeno  
						
						... 
						
						
						
						Implement RG32UI and R32UI 
						
						
					 
					
						2018-08-13 12:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f19b4fab5f 
					 
					
						
						
							
							Merge pull request  #1033  from MerryMage/interp  
						
						... 
						
						
						
						audio_core: Interpolate 
						
						
					 
					
						2018-08-13 12:19:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						875d52a81f 
					 
					
						
						
							
							Merge pull request  #1053  from MerryMage/rm-IsExecuting  
						
						... 
						
						
						
						arm_dynarmic: Remove IsExecuting check from PrepareReschedule 
						
						
					 
					
						2018-08-13 12:18:51 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
						
						9bf9c71c88 
					 
					
						
						
							
							Merge pull request  #1049  from bunnei/vtx-size-8  
						
						... 
						
						
						
						maxwell_to_gl: Implement VertexAttribute::Size::Size_8. 
						
						
					 
					
						2018-08-13 11:51:21 -04:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
							
						
						fcc5155601 
					 
					
						
						
							
							arm_dynarmic: Remove IsExecuting check from PrepareReschedule  
						
						... 
						
						
						
						No longer required. HaltExecution is a no-op if it is not currently executing. 
						
						
					 
					
						2018-08-13 13:59:01 +01:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						45cc022ea9 
					 
					
						
						
							
							Implement RG32UI and R32UI  
						
						... 
						
						
						
						Needed for xenoblade 
						
						
					 
					
						2018-08-13 22:55:16 +10:00 
						 
				 
			
				
					
						
							
							
								B3n30 
							
						 
					 
					
						
						
							
						
						eab35c8235 
					 
					
						
						
							
							Core::CoreTiming: add UnscheduleEventThreadsafe  
						
						
						
						
					 
					
						2018-08-13 13:56:41 +02:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
							
						
						01d199965a 
					 
					
						
						
							
							audio_renderer: samples_remaining counts frames, not samples  
						
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00