Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						d52598173d 
					 
					
						
						
							
							Merge pull request  #3013  from FernandoS27/tld4s-fix  
						
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						Shader_Ir: Fix TLD4S from using a component mask. 
						
						
					 
					
						2019-10-25 20:06:26 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						e3afd6595a 
					 
					
						
						
							
							Shader_IR: Clang format  
						
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						78f3e8a757 
					 
					
						
						
							
							gl_shader_cache: Implement locker variants invalidation  
						
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ec85648af3 
					 
					
						
						
							
							gl_shader_disk_cache: Store and load fast BRX  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fa2c297f3e 
					 
					
						
						
							
							const_buffer_locker: Minor style changes  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7b81ba4d8a 
					 
					
						
						
							
							gl_shader_decompiler: Move entries to a separate function  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						1244f2d368 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						a05120ec0b 
					 
					
						
						
							
							Shader_IR: Correct typo in Consistent method.  
						
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						33fcec3502 
					 
					
						
						
							
							Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it  
						
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						8909f52166 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						acd6441134 
					 
					
						
						
							
							Shader_Cache: setup connection of ConstBufferLocker  
						
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						1a58f45d76 
					 
					
						
						
							
							VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.  
						
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						2ef696c85a 
					 
					
						
						
							
							Shader_IR: Implement BRX tracking.  
						
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						5ee4fb6e12 
					 
					
						
						
							
							Merge pull request  #3029  from jroweboy/revert  
						
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						Revert "ci: Add build name to archive root folder" 
						
						
					 
					
						2019-10-24 12:53:30 -06:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						969f0afa4e 
					 
					
						
						
							
							Revert "ci: Add build name to archive root folder"  
						
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						This reverts commit 5e553a6c26 
						
						
					 
					
						2019-10-24 12:46:15 -06:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						5062728669 
					 
					
						
						
							
							Merge pull request  #3028  from lioncash/constexpr  
						
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						shader_bytecode: Make Matcher constexpr capable 
						
						
					 
					
						2019-10-24 15:10:40 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						7fdf991097 
					 
					
						
						
							
							shader_bytecode: Make Matcher constexpr capable  
						
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						Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data. 
						
						
					 
					
						2019-10-24 01:10:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						382717172e 
					 
					
						
						
							
							shader_ir: Use std::array with pair instead of unordered_map  
						
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						Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted. 
						
						
					 
					
						2019-10-24 00:25:38 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						5328d570df 
					 
					
						
						
							
							Merge pull request  #3024  from lioncash/shadow  
						
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						video_core/shader: Resolve instances of variable shadowing 
						
						
					 
					
						2019-10-24 00:45:23 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						1f5401c89c 
					 
					
						
						
							
							video_core/shader: Resolve instances of variable shadowing  
						
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						Silences a few -Wshadow warnings. 
						
						
					 
					
						2019-10-23 23:00:31 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						611236c883 
					 
					
						
						
							
							externals: Track upstream opus  
						
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						Tracks upstream opus, allowing the library to be easily updated. While
we're at it, we incorporate the CMakeLists.txt so that we have easy
control over the requirements of the build. 
						
						
					 
					
						2019-10-23 20:58:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						012d7f5233 
					 
					
						
						
							
							Merge pull request  #3022  from DarkLordZach/azure-folder-rename  
						
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						ci: Add build name to archive root folder 
						
						
					 
					
						2019-10-23 15:52:37 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						5e553a6c26 
					 
					
						
						
							
							ci: Add build name to archive root folder  
						
						
						
						
					 
					
						2019-10-23 15:23:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6fe89acf0d 
					 
					
						
						
							
							Merge pull request  #2991  from lioncash/npad  
						
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						hid/npad: Minor cleanup 
						
						
					 
					
						2019-10-22 19:51:24 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						bb207fe27a 
					 
					
						
						
							
							savedata_factory: Automatically create certain savedata  
						
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						After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist. 
						
						
					 
					
						2019-10-22 15:47:38 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						c4a0aa9207 
					 
					
						
						
							
							Merge pull request  #2995  from ReinUsesLisp/ignore-gmem  
						
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						shader_ir/memory: Ignore global memory when tracking fails 
						
						
					 
					
						2019-10-22 13:22:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						7ecf9f7228 
					 
					
						
						
							
							Merge pull request  #2983  from lioncash/fallthrough  
						
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						gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases 
						
						
					 
					
						2019-10-22 13:16:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						1509d2ffbd 
					 
					
						
						
							
							Shader_Ir: Fix TLD4S from using a component mask.  
						
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						TLD4S always outputs 4 values, the previous code checked a component 
mask and omitted those values that weren't part of it. This commit 
corrects that and makes sure all 4 values are set. 
						
						
					 
					
						2019-10-22 10:59:07 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1ea07954fb 
					 
					
						
						
							
							shader_ir/memory: Ignore global memory when tracking fails  
						
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						Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure. 
						
						
					 
					
						2019-10-22 02:49:17 -03:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
						
						1572fb9bf2 
					 
					
						
						
							
							Merge pull request  #3003  from ReinUsesLisp/flush-mme-trace  
						
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						maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace 
						
						
					 
					
						2019-10-20 21:12:11 +11:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e3107788e6 
					 
					
						
						
							
							maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace  
						
						
						
						
					 
					
						2019-10-20 03:43:17 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						dd2e96b362 
					 
					
						
						
							
							Merge pull request  #3001  from bunnei/fix-clang-error  
						
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						core: Fix clang-format errors. 
						
						
					 
					
						2019-10-19 14:52:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						a86a88109a 
					 
					
						
						
							
							core: Fix clang-format errors.  
						
						
						
						
					 
					
						2019-10-19 14:47:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8d009a7aae 
					 
					
						
						
							
							Merge pull request  #2998  from cociorbaandrei/fix_null_pderef  
						
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						Fix null pointer dereference. 
						
						
					 
					
						2019-10-18 10:50:01 -04:00 
						 
				 
			
				
					
						
							
							
								Nicolae-Andrei Cociorba 
							
						 
					 
					
						
						
							
						
						20521da259 
					 
					
						
						
							
							Fix null pointer deref.  
						
						
						
						
					 
					
						2019-10-18 14:12:12 +00:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						dc5eedef71 
					 
					
						
						
							
							Merge pull request  #2994  from lioncash/fmt  
						
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						video_core/shader/ast: Minor changes to ASTPrinter 
						
						
					 
					
						2019-10-18 01:05:25 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						074b38b7a9 
					 
					
						
						
							
							video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions  
						
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						These can also trivially be made const member functions, with the
addition of a few consts. 
						
						
					 
					
						2019-10-17 20:59:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						222f4b45eb 
					 
					
						
						
							
							video_core/shader/ast: Make ASTManager::Print a const member function  
						
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						Given all visiting functions never modify the nodes, we can trivially
make this a const member function. 
						
						
					 
					
						2019-10-17 20:56:39 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						fd922ddb01 
					 
					
						
						
							
							Merge pull request  #2993  from lioncash/vulkan-expr  
						
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						vk_shader_decompiler: Mark operator() function parameters as const references 
						
						
					 
					
						2019-10-17 21:46:49 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						7831e86c34 
					 
					
						
						
							
							video_core/shader/ast: Make ExprPrinter members private  
						
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						This member already has an accessor, so there's no need for it to be
public. 
						
						
					 
					
						2019-10-17 20:39:36 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						a2eccbf075 
					 
					
						
						
							
							video_core/shader/ast: Make Indent() return a string_view  
						
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						The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.
Now the function is fully non-allocating. 
						
						
					 
					
						2019-10-17 20:29:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						15d177a6ac 
					 
					
						
						
							
							video_core/shader/ast: Make Indent() private  
						
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						It's never used outside of this class, so we can narrow its scope down. 
						
						
					 
					
						2019-10-17 20:26:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						7f6a8a33d4 
					 
					
						
						
							
							video_core/shader/ast: Rename Ident() to Indent()  
						
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						This can be confusing, given "ident" is generally used as a shorthand
for "identifier". 
						
						
					 
					
						2019-10-17 20:26:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						081530686c 
					 
					
						
						
							
							video_core/shader/ast: Make use of fmt where applicable  
						
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						Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+. 
						
						
					 
					
						2019-10-17 20:26:10 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d1713ad451 
					 
					
						
						
							
							Merge pull request  #2992  from lioncash/dmnt  
						
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						dmnt_cheat_vm: Correct register Restore and ClearRegs behavior 
						
						
					 
					
						2019-10-17 19:52:24 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						c6bec9aa10 
					 
					
						
						
							
							vk_shader_decompiler: Mark operator() function parameters as const references  
						
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						These parameters aren't actually modified in any way, so they can be
made const references. 
						
						
					 
					
						2019-10-17 19:44:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						2c34d8aabb 
					 
					
						
						
							
							dmnt_cheat_vm: Correct register Restore and ClearRegs behavior  
						
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						Previously these were performing the same behavior as the Save and
ClearSaved opcode types. 
						
						
					 
					
						2019-10-17 18:49:39 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						219fdcb9d9 
					 
					
						
						
							
							Merge pull request  #2966  from FernandoS27/astc-formats  
						
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						Implement a series of ASTC formats and R4G4B4A4 format 
						
						
					 
					
						2019-10-17 19:24:11 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						a21b88ef8f 
					 
					
						
						
							
							Merge pull request  #2979  from lioncash/macro  
						
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						video_core/macro_interpreter: Make definitions of most private enums/unions hidden 
						
						
					 
					
						2019-10-17 19:21:09 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						c0eb1aecfd 
					 
					
						
						
							
							Fermi2D: Use a different formula for delimiting blit areas.  
						
						
						
						
					 
					
						2019-10-17 18:21:01 -04:00