Subv 
							
						 
					 
					
						
						
							
						
						3d3b10adc7 
					 
					
						
						
							
							GPU: Added register definitions for the stencil parameters.  
						
						 
						
						
						
						
					 
					
						2018-07-17 15:00:21 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						3a96670f2d 
					 
					
						
						
							
							gl_rasterizer_cache: Implement texture format G8R8.  
						
						 
						
						
						
						
					 
					
						2018-07-15 01:33:42 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						aaec0b7e70 
					 
					
						
						
							
							Merge pull request  #665  from bunnei/fix-z24-s8  
						
						 
						
						... 
						
						
						
						gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. 
						
						
					 
					
						2018-07-14 22:18:55 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						3145114190 
					 
					
						
						
							
							gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.  
						
						 
						
						
						
						
					 
					
						2018-07-15 00:02:05 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						e21190f47f 
					 
					
						
						
							
							gl_rasterizer_cache: Implement depth format Z16_UNORM.  
						
						 
						
						
						
						
					 
					
						2018-07-14 23:43:28 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						2cb3fdca86 
					 
					
						
						
							
							Merge pull request  #598  from bunnei/makedonecurrent  
						
						 
						
						... 
						
						
						
						OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 
						
						
					 
					
						2018-07-14 20:18:11 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						05cb10530f 
					 
					
						
						
							
							OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.  
						
						 
						
						
						
						
					 
					
						2018-07-14 02:50:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						b37354cca8 
					 
					
						
						
							
							GPU: Always enable the depth write when clearing the depth buffer.  
						
						 
						
						... 
						
						
						
						The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call. 
						
						
					 
					
						2018-07-14 00:52:23 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						8aeff9cf8e 
					 
					
						
						
							
							gl_rasterizer: Fix check for if a shader stage is enabled.  
						
						 
						
						
						
						
					 
					
						2018-07-12 22:57:57 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						c4015cd93a 
					 
					
						
						
							
							gl_shader_gen: Implement dual vertex shader mode.  
						
						 
						
						... 
						
						
						
						- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage. 
						
						
					 
					
						2018-07-12 22:25:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						64b5e5d5d9 
					 
					
						
						
							
							Merge pull request  #655  from bunnei/pred-lt-nan  
						
						 
						
						... 
						
						
						
						gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 
						
						
					 
					
						2018-07-12 18:59:15 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						49c0c081c4 
					 
					
						
						
							
							gl_shader_decompiler: Implement PredCondition::LessThanWithNan.  
						
						 
						
						
						
						
					 
					
						2018-07-12 20:04:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						4757ffdcce 
					 
					
						
						
							
							gl_shader_decompiler: Use FlowCondition field in EXIT instruction.  
						
						 
						
						
						
						
					 
					
						2018-07-12 20:00:37 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sebastian Valle 
							
						 
					 
					
						
						
							
						
						274d1fb0fc 
					 
					
						
						
							
							Merge pull request  #652  from Subv/fadd32i  
						
						 
						
						... 
						
						
						
						GPU: Implement the FADD32I shader instruction. 
						
						
					 
					
						2018-07-12 17:36:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						3ff21345b4 
					 
					
						
						
							
							Merge pull request  #651  from Subv/ffma_decode  
						
						 
						
						... 
						
						
						
						GPU: Corrected the decoding of FFMA for immediate operands. 
						
						
					 
					
						2018-07-12 12:42:58 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						c1ae841f47 
					 
					
						
						
							
							GPU: Implement the FADD32I shader instruction.  
						
						 
						
						
						
						
					 
					
						2018-07-12 12:00:31 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						0cad310e12 
					 
					
						
						
							
							GPU: Corrected the decoding of FFMA for immediate operands.  
						
						 
						
						
						
						
					 
					
						2018-07-12 10:15:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						854f474f52 
					 
					
						
						
							
							gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.  
						
						 
						
						... 
						
						
						
						- Fixes a regression with Binding of Isaac. 
						
						
					 
					
						2018-07-08 16:16:24 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						639346bcfb 
					 
					
						
						
							
							Merge pull request  #625  from Subv/imnmx  
						
						 
						
						... 
						
						
						
						GPU: Implemented the IMNMX shader instruction. 
						
						
					 
					
						2018-07-07 19:33:50 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						4633dd9505 
					 
					
						
						
							
							GPU: Implemented the BC7U texture format.  
						
						 
						
						... 
						
						
						
						Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it. 
						
						
					 
					
						2018-07-07 09:17:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						51bd76a5fd 
					 
					
						
						
							
							Merge pull request  #629  from Subv/depth_test  
						
						 
						
						... 
						
						
						
						GPU: Allow using the old NV04 values for the depth test function. 
						
						
					 
					
						2018-07-05 16:43:10 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						9f6a5660e8 
					 
					
						
						
							
							GPU: Allow using the old NV04 values for the depth test function.  
						
						 
						
						... 
						
						
						
						These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5 
						
						
					 
					
						2018-07-05 13:01:31 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						762bf6a522 
					 
					
						
						
							
							Merge pull request  #626  from Subv/shader_sync  
						
						 
						
						... 
						
						
						
						GPU: Stub the shader SYNC and DEPBAR instructions. 
						
						
					 
					
						2018-07-05 12:54:19 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						637f9d780a 
					 
					
						
						
							
							Merge pull request  #624  from Subv/f2f_round  
						
						 
						
						... 
						
						
						
						GPU: Implemented the F2F 'round' rounding mode. 
						
						
					 
					
						2018-07-05 11:30:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						956b5db52e 
					 
					
						
						
							
							Merge pull request  #623  from Subv/vertex_types  
						
						 
						
						... 
						
						
						
						GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types 
						
						
					 
					
						2018-07-05 11:30:01 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						8b815877a6 
					 
					
						
						
							
							Merge pull request  #622  from Subv/unused_tex  
						
						 
						
						... 
						
						
						
						GPU: Ignore unused textures and corrected the TEX shader instruction decoding. 
						
						
					 
					
						2018-07-05 11:29:17 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						1b0a74e23f 
					 
					
						
						
							
							Merge pull request  #621  from Subv/psetp_  
						
						 
						
						... 
						
						
						
						GPU: Implemented the PSETP shader instruction. 
						
						
					 
					
						2018-07-05 11:28:50 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						9a3c0b161e 
					 
					
						
						
							
							Merge pull request  #620  from Subv/depth_z32f  
						
						 
						
						... 
						
						
						
						GPU: Implemented the 32 bit float depth buffer format. 
						
						
					 
					
						2018-07-05 11:09:15 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						b0c92b80b1 
					 
					
						
						
							
							GPU: Implemented the IMNMX shader instruction.  
						
						 
						
						... 
						
						
						
						It's similar to the FMNMX instruction but it works on integers. 
						
						
					 
					
						2018-07-04 15:44:37 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						d800a02b4b 
					 
					
						
						
							
							GPU: Implemented the F2F 'round' rounding mode.  
						
						 
						
						... 
						
						
						
						It's implemented via the GLSL 'roundEven()' function. 
						
						
					 
					
						2018-07-04 15:43:21 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						77cfe4f027 
					 
					
						
						
							
							GPU: Stub the shader SYNC and DEPBAR instructions.  
						
						 
						
						... 
						
						
						
						It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us. 
						
						
					 
					
						2018-07-04 15:29:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						ce39ae3e57 
					 
					
						
						
							
							GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.  
						
						 
						
						... 
						
						
						
						Both signed and unsigned variants. 
						
						
					 
					
						2018-07-04 15:22:34 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						4bda9693be 
					 
					
						
						
							
							GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.  
						
						 
						
						
						
						
					 
					
						2018-07-04 15:20:12 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						c42b818cf9 
					 
					
						
						
							
							GPU: Corrected the decoding for the TEX shader instruction.  
						
						 
						
						
						
						
					 
					
						2018-07-04 15:19:20 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						53a55bd751 
					 
					
						
						
							
							GPU: Implemented the PSETP shader instruction.  
						
						 
						
						... 
						
						
						
						It's similar to the isetp and fsetp instructions but it works on predicates instead. 
						
						
					 
					
						2018-07-04 15:15:03 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						016e357c75 
					 
					
						
						
							
							GPU: Implemented the 32 bit float depth buffer format.  
						
						 
						
						
						
						
					 
					
						2018-07-04 10:42:33 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						c1bebdef5e 
					 
					
						
						
							
							GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.  
						
						 
						
						... 
						
						
						
						OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen. 
						
						
					 
					
						2018-07-04 10:26:46 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						5a9df3c675 
					 
					
						
						
							
							GPU: Only configure the used framebuffers during clear.  
						
						 
						
						... 
						
						
						
						Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point. 
						
						
					 
					
						2018-07-03 22:32:59 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						c996787d84 
					 
					
						
						
							
							Merge pull request  #609  from Subv/clear_buffers  
						
						 
						
						... 
						
						
						
						GPU: Implemented the CLEAR_BUFFERS register. 
						
						
					 
					
						2018-07-03 19:34:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						78443a7f29 
					 
					
						
						
							
							GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.  
						
						 
						
						
						
						
					 
					
						2018-07-03 16:56:47 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						c1811ed3d1 
					 
					
						
						
							
							GPU: Support clears that don't clear the color buffer.  
						
						 
						
						
						
						
					 
					
						2018-07-03 16:56:47 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						be51120d23 
					 
					
						
						
							
							GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.  
						
						 
						
						
						
						
					 
					
						2018-07-03 16:56:44 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						827bb08c91 
					 
					
						
						
							
							GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.  
						
						 
						
						
						
						
					 
					
						2018-07-03 16:56:31 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						9da1552417 
					 
					
						
						
							
							gl_rasterizer_cache: Implement PixelFormat S8Z24.  
						
						 
						
						
						
						
					 
					
						2018-07-03 14:58:13 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						15e68cdbaa 
					 
					
						
						
							
							Merge pull request  #607  from jroweboy/logging  
						
						 
						
						... 
						
						
						
						Logging - Customizable backends 
						
						
					 
					
						2018-07-03 00:26:45 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						e3ca561ea0 
					 
					
						
						
							
							Merge pull request  #612  from bunnei/fix-cull  
						
						 
						
						... 
						
						
						
						gl_rasterizer: Only set cull mode and front face if enabled. 
						
						
					 
					
						2018-07-02 23:48:52 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						ddb767f1b6 
					 
					
						
						
							
							Merge pull request  #611  from Subv/enabled_depth_test  
						
						 
						
						... 
						
						
						
						GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func 
						
						
					 
					
						2018-07-02 23:47:11 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						5410b4659d 
					 
					
						
						
							
							Merge pull request  #610  from Subv/mufu_8  
						
						 
						
						... 
						
						
						
						GPU: Implemented MUFU suboperation 8, sqrt. 
						
						
					 
					
						2018-07-02 22:26:42 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						a9cacd03f6 
					 
					
						
						
							
							gl_rasterizer: Only set cull mode and front face if enabled.  
						
						 
						
						
						
						
					 
					
						2018-07-02 22:22:25 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
							
						
						6e0eba9917 
					 
					
						
						
							
							GPU: Use only the least significant 3 bits when reading the depth test func.  
						
						 
						
						... 
						
						
						
						Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits. 
						
						
					 
					
						2018-07-02 21:06:36 -05:00