Lioncash 
							
						 
					 
					
						
						
							
						
						4a587b81b2 
					 
					
						
						
							
							core/core: Replace includes with forward declarations where applicable  
						
						... 
						
						
						
						The follow-up to e2457418da 
						
						
					 
					
						2018-08-31 16:30:14 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
						
						d626bc8c62 
					 
					
						
						
							
							Added predicate comparison GreaterEqualWithNan  
						
						
						
						
					 
					
						2018-08-31 10:40:18 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
							
						
						915ab81ec2 
					 
					
						
						
							
							gl_shader_decompiler: Implement POPC ( #1203 )  
						
						... 
						
						
						
						* Implement POPC
* implement invert 
						
						
					 
					
						2018-08-30 21:32:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d6accf96ff 
					 
					
						
						
							
							Merge pull request  #1200  from bunnei/improve-ipa  
						
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						gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. 
						
						
					 
					
						2018-08-30 10:31:26 -04:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
							
						
						a6dd577d02 
					 
					
						
						
							
							Shaders: Implemented IADD3  
						
						
						
						
					 
					
						2018-08-29 13:44:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b1ccd88434 
					 
					
						
						
							
							gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.  
						
						
						
						
					 
					
						2018-08-29 00:37:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2f5ed3877c 
					 
					
						
						
							
							Merge pull request  #1169  from Lakumakkara/sel  
						
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						shader_bytecode: fix SEL_IMM bitstring 
						
						
					 
					
						2018-08-27 18:24:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						be2f1eabd7 
					 
					
						
						
							
							Merge pull request  #1173  from lioncash/batch  
						
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						maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch() 
						
						
					 
					
						2018-08-25 10:59:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						20800f2df7 
					 
					
						
						
							
							maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()  
						
						... 
						
						
						
						The start and finish events should likely not be right after one another
like this, otherwise the batch will appear to complete immediately 
						
						
					 
					
						2018-08-24 19:58:05 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
							
						
						36093a3e4d 
					 
					
						
						
							
							fix SEL_IMM bitstring  
						
						
						
						
					 
					
						2018-08-24 07:18:12 +03:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
							
						
						ba2972bc64 
					 
					
						
						
							
							Shaders: Added decodings for IADD3 instructions  
						
						
						
						
					 
					
						2018-08-23 15:46:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2a472ff54d 
					 
					
						
						
							
							maxwell_3d: Update to include additional stencil registers.  
						
						
						
						
					 
					
						2018-08-23 11:08:47 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
							
						
						8e8326595f 
					 
					
						
						
							
							implement lop3  
						
						
						
						
					 
					
						2018-08-22 10:09:44 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						125d7122ac 
					 
					
						
						
							
							Merge pull request  #1124  from Subv/logic_ops  
						
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						GPU: Implemented logic ops. 
						
						
					 
					
						2018-08-22 01:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						a0e2bd85a5 
					 
					
						
						
							
							shader_bytecode: Parenthesize conditional expression within GetTextureType()  
						
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						Resolves a -Wlogical-op-parentheses warning. 
						
						
					 
					
						2018-08-21 15:08:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2ae88feea7 
					 
					
						
						
							
							shader_bytecode: Replace some UNIMPLEMENTED logs.  
						
						
						
						
					 
					
						2018-08-20 21:53:49 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						6bcdf37d4f 
					 
					
						
						
							
							GPU: Added registers for the logicop functionality.  
						
						
						
						
					 
					
						2018-08-20 18:42:36 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						028d90eb79 
					 
					
						
						
							
							Merge pull request  #1104  from Subv/instanced_arrays  
						
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						GLRasterizer: Implemented instanced vertex arrays. 
						
						
					 
					
						2018-08-20 14:32:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b20ed93884 
					 
					
						
						
							
							Merge pull request  #1112  from Subv/sampler_types  
						
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						Shaders: Use the correct shader type when sampling textures. 
						
						
					 
					
						2018-08-20 14:30:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						51ddb130c5 
					 
					
						
						
							
							Merge pull request  #1089  from Subv/neg_bits  
						
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						Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 
						
						
					 
					
						2018-08-19 17:01:48 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						f7edbcd7a3 
					 
					
						
						
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
						
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						Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
						
						
					 
					
						2018-08-19 14:00:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						73b937b190 
					 
					
						
						
							
							Shader: Added bitfields for the texture type of the various sampling instructions.  
						
						
						
						
					 
					
						2018-08-19 12:57:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						656758fd81 
					 
					
						
						
							
							Shaders: Added decodings for TLD4 and TLD4S  
						
						
						
						
					 
					
						2018-08-19 12:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						29d4f8c2dd 
					 
					
						
						
							
							Merge pull request  #1109  from Subv/ldg_decode  
						
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						Shaders: Added decodings for  the LDG and STG instructions. 
						
						
					 
					
						2018-08-19 13:31:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9baf5de90c 
					 
					
						
						
							
							Merge pull request  #1108  from Subv/front_facing  
						
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						Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 
						
						
					 
					
						2018-08-19 13:21:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						1b92ae136f 
					 
					
						
						
							
							Shaders: Added decodings for  the LDG and STG instructions.  
						
						
						
						
					 
					
						2018-08-19 00:46:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						731701a2d2 
					 
					
						
						
							
							Shaders: Implemented the gl_FrontFacing input attribute (attr 63).  
						
						
						
						
					 
					
						2018-08-19 00:14:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						e0f66c1fbf 
					 
					
						
						
							
							GLRasterizer: Implemented instanced vertex arrays.  
						
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						Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions. 
						
						
					 
					
						2018-08-18 14:42:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						8335b2f115 
					 
					
						
						
							
							Shader: Implemented the predicate and mode arguments of LOP.  
						
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						The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-18 14:36:37 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						2e95ba2e9c 
					 
					
						
						
							
							Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.  
						
						... 
						
						
						
						We should definitely audit our shader generator for more errors like this. 
						
						
					 
					
						2018-08-18 10:22:42 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						63dff47e22 
					 
					
						
						
							
							Added predcondition GreaterThanWithNan  
						
						
						
						
					 
					
						2018-08-18 17:49:59 +10:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c5284efd4f 
					 
					
						
						
							
							Rasterizer: Implemented instanced rendering.  
						
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						We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented. 
						
						
					 
					
						2018-08-14 22:25:07 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						534abf9d97 
					 
					
						
						
							
							gl_shader_decompiler: Implement XMAD instruction.  
						
						
						
						
					 
					
						2018-08-12 18:30:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f2c7b5dcd6 
					 
					
						
						
							
							Merge pull request  #1024  from Subv/blend_gl  
						
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						GPU/Maxwell3D: Implemented an alternative set of blend factors. 
						
						
					 
					
						2018-08-11 22:39:02 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						969326bd58 
					 
					
						
						
							
							GPU/Maxwell3D: Implemented an alternative set of blend factors.  
						
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						These are used by nouveau and some games like SMO. 
						
						
					 
					
						2018-08-11 20:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						2dad1204e8 
					 
					
						
						
							
							RasterizerGL: Ignore invalid/unset vertex attributes.  
						
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						This should make the es2gears example not crash anymore. 
						
						
					 
					
						2018-08-11 20:36:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						403dfd68fc 
					 
					
						
						
							
							Merge pull request  #1010  from bunnei/unk-vert-attrib-shader  
						
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						gl_shader_decompiler: Improve handling of unknown input/output attributes. 
						
						
					 
					
						2018-08-11 19:56:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0b668d5ff3 
					 
					
						
						
							
							gl_shader_decompiler: Improve handling of unknown input/output attributes.  
						
						
						
						
					 
					
						2018-08-11 19:26:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						670a2c1f80 
					 
					
						
						
							
							Merge pull request  #1018  from Subv/ssy_sync  
						
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						GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
						
						
					 
					
						2018-08-11 19:10:02 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c1ad973881 
					 
					
						
						
							
							GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).  
						
						
						
						
					 
					
						2018-08-11 16:00:14 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						b8c43b6080 
					 
					
						
						
							
							video_core: Use variable template variants of type_traits interfaces where applicable  
						
						
						
						
					 
					
						2018-08-09 20:45:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						efe6b473c5 
					 
					
						
						
							
							maxwell_3d: Ignore macros that have not been uploaded yet.  
						
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						- Used by Super Mario Odyssey (in game). 
						
						
					 
					
						2018-08-08 23:25:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						25ba4d1b68 
					 
					
						
						
							
							Merge pull request  #982  from bunnei/stub-unk-63  
						
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						gl_shader_decompiler: Stub input attribute Unknown_63. 
						
						
					 
					
						2018-08-08 22:28:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cf917a5e93 
					 
					
						
						
							
							Merge pull request  #976  from bunnei/shader-imm  
						
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						gl_shader_decompiler: Let OpenGL interpret floats. 
						
						
					 
					
						2018-08-08 19:17:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						7f0d0a93f7 
					 
					
						
						
							
							gl_shader_decompiler: Stub input attribute Unknown_63.  
						
						
						
						
					 
					
						2018-08-08 02:35:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						57982df105 
					 
					
						
						
							
							maxwell_3d: Use correct const buffer size and check bounds.  
						
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						- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX. 
						
						
					 
					
						2018-08-08 02:10:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e542356d0c 
					 
					
						
						
							
							gl_shader_decompiler: Let OpenGL interpret floats.  
						
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						- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey. 
						
						
					 
					
						2018-08-08 01:45:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						904d7eaa94 
					 
					
						
						
							
							maxwell_3d: Remove outdated assert.  
						
						
						
						
					 
					
						2018-08-05 23:57:19 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						6030c5ce41 
					 
					
						
						
							
							video_core: Eliminate the g_renderer global variable  
						
						... 
						
						
						
						We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency. 
						
						
					 
					
						2018-08-04 02:36:57 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						8f2c4191ab 
					 
					
						
						
							
							GPU: Remove the assert that required the CODE_ADDRESS to be 0.  
						
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						Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless. 
						
						
					 
					
						2018-07-24 13:54:12 -05:00