Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						cb728797b0 
					 
					
						
						
							
							fermi2d: Correct Origin Mode  
						
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						a56f687793 
					 
					
						
						
							
							texture_cache: correct texture buffer on surface params  
						
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						b01f9c8a70 
					 
					
						
						
							
							texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.  
						
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						561ce29c98 
					 
					
						
						
							
							texture_cache: correct mutex locks  
						
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						b7de31ac97 
					 
					
						
						
							
							shader_ir: Fix image copy rebase issues  
						
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						6f69f06873 
					 
					
						
						
							
							texture_cache: Don't Image Copy if component types differ  
						
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						9f755218a1 
					 
					
						
						
							
							texture_cache: move some large methods to cpp files  
						
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						3809041c24 
					 
					
						
						
							
							texture_cache: Optimize GetSurface and use references on functions that don't change a surface.  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						60bf761afb 
					 
					
						
						
							
							texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						228f516bb4 
					 
					
						
						
							
							texture_cache uncompress-compress is untopological.  
						
						... 
						
						
						
						This makes conflicts between non compress and compress textures to be 
auto recycled. It also limits the amount of mipmaps a texture can have 
if it goes above it's limit. 
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						9251354152 
					 
					
						
						
							
							texture_cache: Correct copying between compressed and uncompressed formats  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						0966665fc2 
					 
					
						
						
							
							texture_cache: Only load on recycle with accurate GPU.  
						
						... 
						
						
						
						Testing so far has proven this to be quite safe as texture memory read 
added a 2-5ms load to the current cache. 
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						ea1525dab1 
					 
					
						
						
							
							Fix rebase errors  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						bdf9faab33 
					 
					
						
						
							
							texture_cache: Handle uncontinuous surfaces.  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						e60ed2bb3e 
					 
					
						
						
							
							texture_cache: return null surface on invalid address  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						fcac55d5bf 
					 
					
						
						
							
							texture_cache: Add checks for texture buffers.  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						175aa343ff 
					 
					
						
						
							
							texture_cache: Fermi2D reform and implement View Mirage  
						
						... 
						
						
						
						This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general. 
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1bf4154e7d 
					 
					
						
						
							
							gl_shader_decompiler: Implement image binding settings  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9097301d92 
					 
					
						
						
							
							shader: Implement bindless images  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						06c4ce8645 
					 
					
						
						
							
							shader: Decode SUST and implement backing image functionality  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						007ffbef1c 
					 
					
						
						
							
							gl_rasterizer: Track texture buffer usage  
						
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						58c0d37422 
					 
					
						
						
							
							video_core: Make ARB_buffer_storage a required extension  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						07f7ce1da2 
					 
					
						
						
							
							gl_rasterizer_cache: Use texture buffers to emulate texture buffers  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b8c75a845b 
					 
					
						
						
							
							maxwell_3d: Partially implement texture buffers as 1D textures  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6c81c8f5b7 
					 
					
						
						
							
							gl_shader_decompiler: Allow 1D textures to be texture buffers  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4e81fc8296 
					 
					
						
						
							
							shader: Implement texture buffers  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						d267948a73 
					 
					
						
						
							
							texture_cache: loose TryReconstructSurface when accurate GPU is not on.  
						
						... 
						
						
						
						Also corrects some asserts. 
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						6162cb922e 
					 
					
						
						
							
							texture_cache: Document the most important methods.  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						4530511ee4 
					 
					
						
						
							
							texture_cache: Try to Reconstruct Surface on bigger than overlap.  
						
						... 
						
						
						
						This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy 
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						a79831d9d0 
					 
					
						
						
							
							texture_cache: Implement Guard mechanism  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						7731a0e2d1 
					 
					
						
						
							
							texture_cache: General Fixes  
						
						... 
						
						
						
						Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height 
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c2ed348bdd 
					 
					
						
						
							
							surface_params: Ensure pitch is always written to avoid surface leaks  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9098905dd1 
					 
					
						
						
							
							gl_framebuffer_cache: Use a hashed struct to cache framebuffers  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						d65a4af895 
					 
					
						
						
							
							texture_cache return invalid buffer on deactivated color_mask  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						6bd034eae9 
					 
					
						
						
							
							engine_upload: Addapt to new Texture Cache  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						2131f71573 
					 
					
						
						
							
							surface_params: Optimize CreateForTexture  
						
						... 
						
						
						
						Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor. 
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						41b4674458 
					 
					
						
						
							
							gl_texture_cache: Make main views be proxy textures instead of a full view.  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						07cc7e0c12 
					 
					
						
						
							
							texture_cache: Add ASync Protections  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						1bbc9debfb 
					 
					
						
						
							
							Remove Framebuffer reconfiguration and restrict rendertarget protection  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						5192521dc3 
					 
					
						
						
							
							texture_cache: Implement GPU Dirty Flags  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						94f2be5473 
					 
					
						
						
							
							texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						a4a58be2d4 
					 
					
						
						
							
							texture_cache: Implement L1_Inner_cache  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						345e73f2fe 
					 
					
						
						
							
							video_core: Use un-shifted block sizes to avoid integer divisions  
						
						... 
						
						
						
						Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits). 
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						28d7c2f5a5 
					 
					
						
						
							
							texture_cache: Change internal cache from lists to vectors  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						b347543e83 
					 
					
						
						
							
							Reduce amount of size calculations.  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						4e2071b6d9 
					 
					
						
						
							
							texture_cache: Correct premature texceptions  
						
						... 
						
						
						
						Due to our current infrastructure, it is possible for a mipmap to be set 
on as a render target before a texception of that mipmap's superset be 
set afterwards. This is problematic as we rely on texture views to set 
up texceptions and protecting render targets targets for 3D texture 
rendering.
One simple solution is to configure framebuffers after texture setup but 
this brings other problems. This solution, forces a reconfiguration of 
the framebuffers after such event happens. 
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						ba677ccb5a 
					 
					
						
						
							
							texture_cache: Implement guest flushing  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						de0b1cb2b2 
					 
					
						
						
							
							Fixes to mipmap's process and reconstruct process  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e0002599ac 
					 
					
						
						
							
							surface_base: Add parenthesis to EmplaceOverview's predicate  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						324e470879 
					 
					
						
						
							
							Texture Cache: Implement Blitting and Fermi Copies  
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00