Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						9df67b2095 
					 
					
						
						
							
							Clang Format and Documentation.  
						
						 
						
						
						
						
					 
					
						2020-04-28 14:02:51 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						37c690576f 
					 
					
						
						
							
							MaxwellDMA: Optimize micro copies.  
						
						 
						
						
						
						
					 
					
						2020-04-28 13:44:14 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						e2d8be1ca2 
					 
					
						
						
							
							General: Resolve warnings related to missing declarations  
						
						 
						
						
						
						
					 
					
						2020-04-16 23:43:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						c4001225f6 
					 
					
						
						
							
							Merge pull request  #3631  from ReinUsesLisp/more-astc  
						
						 
						
						... 
						
						
						
						texture/astc: More small ASTC optimizations 
						
						
					 
					
						2020-04-13 10:17:32 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a7baf6fee4 
					 
					
						
						
							
							video_core: Add MSAA registers in 3D engine and TIC  
						
						 
						
						... 
						
						
						
						This adds the registers used for multisampling. It doesn't implement
anything for now. 
						
						
					 
					
						2020-04-12 00:21:27 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6bf5d2b011 
					 
					
						
						
							
							astc: Hard code bit depth changes to 8 and use fast replicate  
						
						 
						
						
						
						
					 
					
						2020-04-09 18:37:12 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bd2c1ab8a0 
					 
					
						
						
							
							astc: Use boost's static_vector to avoid heap allocations  
						
						 
						
						
						
						
					 
					
						2020-04-09 05:27:57 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5de130beea 
					 
					
						
						
							
							astc: Implement a fast precompiled alternative for Replicate  
						
						 
						
						
						
						
					 
					
						2020-04-09 03:58:25 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6b4d4473be 
					 
					
						
						
							
							astc: Move Replicate to a constexpr LUT when possible  
						
						 
						
						
						
						
					 
					
						2020-04-09 03:35:07 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d22a689250 
					 
					
						
						
							
							astc: Make InputBitStream constexpr  
						
						 
						
						
						
						
					 
					
						2020-04-09 02:54:05 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0efc230381 
					 
					
						
						
							
							astc: OutputBitStream style changes and make it constexpr  
						
						 
						
						
						
						
					 
					
						2020-04-09 02:37:51 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a209d464f9 
					 
					
						
						
							
							video_core/textures: Move GetMaxAnisotropy to cpp file  
						
						 
						
						
						
						
					 
					
						2020-04-07 20:47:31 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d7db088180 
					 
					
						
						
							
							video_core/texture: Use a LUT to convert sRGB texture borders  
						
						 
						
						... 
						
						
						
						This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38) 
Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.
This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.
While we are at it, move this logic to its own translation unit. 
						
						
					 
					
						2020-04-07 20:38:14 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						664fa4ea06 
					 
					
						
						
							
							astc: Fix clang build issues  
						
						 
						
						
						
						
					 
					
						2020-03-18 04:30:25 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						42cb8f1124 
					 
					
						
						
							
							astc: Fix typos from search and replace  
						
						 
						
						
						
						
					 
					
						2020-03-14 01:05:20 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9b8fb3c756 
					 
					
						
						
							
							astc: Minor changes to InputBitStream  
						
						 
						
						
						
						
					 
					
						2020-03-14 00:45:54 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d71d7d917e 
					 
					
						
						
							
							astc: Pass val in Replicate by copy  
						
						 
						
						
						
						
					 
					
						2020-03-14 00:13:58 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						134f3ff9b4 
					 
					
						
						
							
							astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating  
						
						 
						
						
						
						
					 
					
						2020-03-14 00:09:56 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3377b78ea7 
					 
					
						
						
							
							astc: Call std::vector::reserve on texelWeightValues to avoid reallocating  
						
						 
						
						
						
						
					 
					
						2020-03-13 23:52:51 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						801fd04f75 
					 
					
						
						
							
							astc: Create a LUT at compile time for encoding values  
						
						 
						
						
						
						
					 
					
						2020-03-13 23:40:02 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e183820956 
					 
					
						
						
							
							astc: Make IntegerEncodedValue a trivial structure  
						
						 
						
						
						
						
					 
					
						2020-03-13 22:49:28 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						70a31eda62 
					 
					
						
						
							
							astc: Make IntegerEncodedValue constructor constexpr  
						
						 
						
						
						
						
					 
					
						2020-03-13 22:36:45 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5ed377b989 
					 
					
						
						
							
							astc: Make IntegerEncodedValue trivially copyable  
						
						 
						
						
						
						
					 
					
						2020-03-13 22:30:31 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e7d97605e8 
					 
					
						
						
							
							astc: Rename C types to common_types  
						
						 
						
						
						
						
					 
					
						2020-03-13 22:28:51 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						835a3d09c6 
					 
					
						
						
							
							astc: Move Popcnt to an anonymous namespace and make it constexpr  
						
						 
						
						
						
						
					 
					
						2020-03-13 22:26:48 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						731a9a322e 
					 
					
						
						
							
							astc: Use common types instead of stdint.h integer types  
						
						 
						
						
						
						
					 
					
						2020-03-13 22:22:27 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d3dc4e399c 
					 
					
						
						
							
							astc: Use 'enum class' instead of 'enum' for EIntegerEncoding  
						
						 
						
						
						
						
					 
					
						2020-03-13 22:20:12 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1aa75b1081 
					 
					
						
						
							
							textures: Fix anisotropy hack  
						
						 
						
						... 
						
						
						
						Previous code could generate an anisotropy value way higher than x16. 
						
						
					 
					
						2020-03-08 15:59:38 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Morph 
							
						 
					 
					
						
						
							
						
						7ee6065178 
					 
					
						
						
							
							Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.  
						
						 
						
						
						
						
					 
					
						2020-02-27 21:34:00 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						51c9e98677 
					 
					
						
						
							
							Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.  
						
						 
						
						... 
						
						
						
						This commit adds a series of HLE methods for handling 3D textures in
general. This helps games that generate 3D textures on every frame and
may reduce loading times for certain games. 
						
						
					 
					
						2019-12-22 12:24:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						096f339a2a 
					 
					
						
						
							
							video_core: Silence implicit conversion warnings  
						
						 
						
						
						
						
					 
					
						2019-11-08 22:48:50 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a993df1ee2 
					 
					
						
						
							
							shader/node: Unpack bindless texture encoding  
						
						 
						
						... 
						
						
						
						Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images. 
						
						
					 
					
						2019-10-29 20:53:48 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						538ddd220e 
					 
					
						
						
							
							video_core/textures: Remove unused index entry in FullTextureInfo  
						
						 
						
						
						
						
					 
					
						2019-10-28 00:14:38 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a5aa1bb174 
					 
					
						
						
							
							astc: Silence implicit conversion warnings  
						
						 
						
						
						
						
					 
					
						2019-10-27 03:04:50 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						50b5bb44a0 
					 
					
						
						
							
							Merge pull request  #2765  from FernandoS27/dma-fix  
						
						 
						
						... 
						
						
						
						MaxwellDMA: Fixes, corrections and relaxations. 
						
						
					 
					
						2019-09-01 13:13:05 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						a452ff983d 
					 
					
						
						
							
							MaxwellDMA: Fixes, corrections and relaxations.  
						
						 
						
						... 
						
						
						
						This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors. 
						
						
					 
					
						2019-07-25 20:41:42 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e7bdf8b22a 
					 
					
						
						
							
							textures: Fix texture buffer size calculation  
						
						 
						
						
						
						
					 
					
						2019-07-18 01:07:08 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						d1812316e1 
					 
					
						
						
							
							texture_cache: Style and Corrections  
						
						 
						
						
						
						
					 
					
						2019-06-20 21:24:47 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						082740d34d 
					 
					
						
						
							
							surface: Correct format S8Z24  
						
						 
						
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						7232a1ed16 
					 
					
						
						
							
							decoders: correct block calculation  
						
						 
						
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b8c75a845b 
					 
					
						
						
							
							maxwell_3d: Partially implement texture buffers as 1D textures  
						
						 
						
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						7731a0e2d1 
					 
					
						
						
							
							texture_cache: General Fixes  
						
						 
						
						... 
						
						
						
						Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height 
						
						
					 
					
						2019-06-20 21:36:12 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						345e73f2fe 
					 
					
						
						
							
							video_core: Use un-shifted block sizes to avoid integer divisions  
						
						 
						
						... 
						
						
						
						Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits). 
						
						
					 
					
						2019-06-20 21:36:12 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fb94871791 
					 
					
						
						
							
							gl_texture_cache: Add fast copy path  
						
						 
						
						
						
						
					 
					
						2019-06-20 21:36:11 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bab21e8cb3 
					 
					
						
						
							
							gl_texture_cache: Initial implementation  
						
						 
						
						
						
						
					 
					
						2019-06-20 21:36:11 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a89cc0bafc 
					 
					
						
						
							
							maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode  
						
						 
						
						
						
						
					 
					
						2019-05-30 13:21:01 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						c56d893e77 
					 
					
						
						
							
							video_core/textures/astc: Remove unused variables  
						
						 
						
						... 
						
						
						
						Silences a few compilation warnings. 
						
						
					 
					
						2019-05-09 18:33:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						95261639fb 
					 
					
						
						
							
							Fix Layered ASTC Textures  
						
						 
						
						... 
						
						
						
						By adding the missing layer offset in ASTC compression. 
						
						
					 
					
						2019-04-30 23:02:31 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						da91e6e4b6 
					 
					
						
						
							
							Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.  
						
						 
						
						
						
						
					 
					
						2019-04-16 12:00:46 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						bec28d692d 
					 
					
						
						
							
							Implement Block Linear copies in Kepler Memory.  
						
						 
						
						
						
						
					 
					
						2019-04-15 21:22:16 -04:00