Lioncash 
							
						 
					 
					
						
						
							
						
						3841ec4200 
					 
					
						
						
							
							renderer_opengl: Add missing header guards  
						
						
						
						
					 
					
						2018-04-19 21:13:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						17ad56c1dc 
					 
					
						
						
							
							Merge pull request  #356  from lioncash/shader  
						
						... 
						
						
						
						glsl_shader_decompiler: Minor API changes to ShaderWriter 
						
						
					 
					
						2018-04-19 21:09:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f633b0c875 
					 
					
						
						
							
							Merge pull request  #355  from Subv/shader_instr  
						
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						ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i 
						
						
					 
					
						2018-04-19 21:09:02 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						e3b6f6c016 
					 
					
						
						
							
							glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()  
						
						... 
						
						
						
						This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending. 
						
						
					 
					
						2018-04-19 20:12:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						412b31ad72 
					 
					
						
						
							
							glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter  
						
						... 
						
						
						
						Avoids constructing a std::string just to append a newline character 
						
						
					 
					
						2018-04-19 20:09:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						aa26baa3db 
					 
					
						
						
							
							glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()  
						
						... 
						
						
						
						Avoids constructing a std::string just to append a character. 
						
						
					 
					
						2018-04-19 20:04:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						4ef392906b 
					 
					
						
						
							
							glsl_shader_decompiler: Append indentation without constructing a separate std::string  
						
						... 
						
						
						
						The interface of std::string already lets us append N copies of a
character to an existing string. 
						
						
					 
					
						2018-04-19 19:59:25 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						3f49210234 
					 
					
						
						
							
							Merge pull request  #348  from jlachniet/patch-1  
						
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						Technically, yuzu can boot commercial games 
						
						
					 
					
						2018-04-19 14:07:17 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						fe84842137 
					 
					
						
						
							
							ShaderGen: Implemented the fmul32i shader instruction.  
						
						
						
						
					 
					
						2018-04-19 13:46:32 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						5367935d35 
					 
					
						
						
							
							ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.  
						
						... 
						
						
						
						It will now save the coords before writing the outputs in a subscope. 
						
						
					 
					
						2018-04-19 13:33:17 -05:00 
						 
				 
			
				
					
						
							
							
								N00byKing 
							
						 
					 
					
						
						
							
						
						8a47e7e493 
					 
					
						
						
							
							Implement Pull  #3528  from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) ( #271 )  
						
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						* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format 
						
						
					 
					
						2018-04-19 12:22:26 -06:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
						
						e90a12f80c 
					 
					
						
						
							
							Merge pull request  #352  from bunnei/fix-microprofile  
						
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						nvflinger: Call MicroProfileFlip on NVFlinger::Compose. 
						
						
					 
					
						2018-04-19 12:18:47 -06:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d019bb16f6 
					 
					
						
						
							
							Merge pull request  #353  from Subv/compressed_formats  
						
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						GPU: Add support for the DXT23 and DXT45 compressed texture formats. 
						
						
					 
					
						2018-04-19 09:02:19 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						057170928c 
					 
					
						
						
							
							GPU: Add support for the DXT23 and DXT45 compressed texture formats.  
						
						
						
						
					 
					
						2018-04-18 20:48:53 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						de18592179 
					 
					
						
						
							
							nvflinger: Call MicroProfileFlip on NVFlinger::Compose.  
						
						
						
						
					 
					
						2018-04-18 20:28:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						60e6e8953e 
					 
					
						
						
							
							Merge pull request  #351  from Subv/tex_formats  
						
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						GPU: Implemented the B5G6R5 format. 
						
						
					 
					
						2018-04-18 20:20:51 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						2985056340 
					 
					
						
						
							
							GPU: Implemented the B5G6R5 format.  
						
						
						
						
					 
					
						2018-04-18 18:16:45 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ce4f159b1c 
					 
					
						
						
							
							gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )  
						
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						* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping. 
						
						
					 
					
						2018-04-18 16:42:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6a999cf800 
					 
					
						
						
							
							Merge pull request  #350  from Subv/tex_components  
						
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						GPU: Fixed the incorrect component order in ABGR8 textures. 
						
						
					 
					
						2018-04-18 15:36:00 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						43d98ca8fe 
					 
					
						
						
							
							GLCache: Added boilerplate code to make supporting configurable texture component types.  
						
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						For now only the UNORM type is supported. 
						
						
					 
					
						2018-04-18 14:17:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						5b3fab6766 
					 
					
						
						
							
							GLCache: Unify texture and framebuffer formats when converting to OpenGL.  
						
						
						
						
					 
					
						2018-04-18 14:17:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						b2c1672e10 
					 
					
						
						
							
							GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.  
						
						
						
						
					 
					
						2018-04-18 14:17:27 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d3f9ea90e7 
					 
					
						
						
							
							Merge pull request  #349  from Subv/texturing  
						
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						GPU: Support non-tiled textures and configurable block height. 
						
						
					 
					
						2018-04-18 14:46:10 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						48d4efbd69 
					 
					
						
						
							
							GPU: Pitch textures are now supported, don't assert when encountering them.  
						
						
						
						
					 
					
						2018-04-18 12:52:53 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						a3e82e8e1f 
					 
					
						
						
							
							GLCache: Take into account the texture's block height when caching and unswizzling.  
						
						
						
						
					 
					
						2018-04-18 12:52:53 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						ac09b5a2e9 
					 
					
						
						
							
							GLCache: Added a function to convert cached PixelFormats back to texture formats.  
						
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						TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place. 
						
						
					 
					
						2018-04-18 12:52:52 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						6b63aaa5b4 
					 
					
						
						
							
							GPU: Allow using a configurable block height when unswizzling textures.  
						
						
						
						
					 
					
						2018-04-18 12:52:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						db5f2bfa7e 
					 
					
						
						
							
							GPU/TIC: Added the pitch and block height fields to the TIC structure.  
						
						
						
						
					 
					
						2018-04-18 11:38:39 -05:00 
						 
				 
			
				
					
						
							
							
								jlachniet 
							
						 
					 
					
						
						
							
						
						f600f6eebd 
					 
					
						
						
							
							Technically, yuzu can boot commercial games  
						
						... 
						
						
						
						Clarifies the yuzu cannot play commercial games to any reasonable extent, rather than not at all. 
						
						
					 
					
						2018-04-18 09:18:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c93ea96366 
					 
					
						
						
							
							Merge pull request  #346  from bunnei/misc-gpu-improvements  
						
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						Misc gpu improvements 
						
						
					 
					
						2018-04-17 22:17:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						71b4a3b9f6 
					 
					
						
						
							
							Merge pull request  #344  from bunnei/shader-decompiler-p2  
						
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						Shader decompiler changes part 2 
						
						
					 
					
						2018-04-17 22:10:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9dc0d13ba5 
					 
					
						
						
							
							Merge pull request  #345  from bunnei/blending  
						
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						renderer_opengl: Implement BlendEquation and BlendFunc. 
						
						
					 
					
						2018-04-17 21:45:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						7222d9a4c3 
					 
					
						
						
							
							gl_rasterizer_cache: Add missing LOG statements.  
						
						
						
						
					 
					
						2018-04-17 21:44:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9df8e924fb 
					 
					
						
						
							
							texture: Add missing formats.  
						
						
						
						
					 
					
						2018-04-17 21:41:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						3ed8a1cac7 
					 
					
						
						
							
							gpu: Add several framebuffer formats to RenderTargetFormat.  
						
						
						
						
					 
					
						2018-04-17 21:40:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4a8eb6745e 
					 
					
						
						
							
							maxwell3d: Allow Texture2DNoMipmap as Texture2D.  
						
						
						
						
					 
					
						2018-04-17 21:39:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						531c25386e 
					 
					
						
						
							
							shader_bytecode: Make ctor's constexpr and explicit.  
						
						
						
						
					 
					
						2018-04-17 21:27:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						174cba5c58 
					 
					
						
						
							
							renderer_opengl: Implement BlendEquation and BlendFunc.  
						
						
						
						
					 
					
						2018-04-17 18:11:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e59126809c 
					 
					
						
						
							
							bit_field: Remove is_pod check, add is_trivially_copyable_v.  
						
						
						
						
					 
					
						2018-04-17 18:00:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						1f6fe062ca 
					 
					
						
						
							
							gl_shader_decompiler: Fix warnings with MarkAsUsed.  
						
						
						
						
					 
					
						2018-04-17 16:36:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ed542a7309 
					 
					
						
						
							
							gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.  
						
						
						
						
					 
					
						2018-04-17 16:36:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ef2d5ab0c1 
					 
					
						
						
							
							gl_shader_decompiler: Implement several MUFU subops and abs_d.  
						
						
						
						
					 
					
						2018-04-17 16:36:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						59f4ff4659 
					 
					
						
						
							
							gl_shader_decompiler: Fix swizzle in GetRegister.  
						
						
						
						
					 
					
						2018-04-17 16:36:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5a28dce9eb 
					 
					
						
						
							
							gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.  
						
						
						
						
					 
					
						2018-04-17 16:36:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8d4899d6ea 
					 
					
						
						
							
							gl_shader_decompiler: Allow vertex position to be used in fragment shader.  
						
						
						
						
					 
					
						2018-04-17 16:36:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						95144cc39c 
					 
					
						
						
							
							gl_shader_decompiler: Implement IPA instruction.  
						
						
						
						
					 
					
						2018-04-17 16:36:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8b4443c966 
					 
					
						
						
							
							gl_shader_decompiler: Add support for TEXS instruction.  
						
						
						
						
					 
					
						2018-04-17 16:36:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5ba71369ac 
					 
					
						
						
							
							gl_shader_decompiler: Use fragment output color for GPR 0-3.  
						
						
						
						
					 
					
						2018-04-17 15:25:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5d529698c9 
					 
					
						
						
							
							gl_shader_decompiler: Partially implement MUFU.  
						
						
						
						
					 
					
						2018-04-17 15:25:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5b9bcbf438 
					 
					
						
						
							
							Merge pull request  #341  from shinyquagsire23/pfs-hfs-impl  
						
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						file_sys: Add HFS/PFS helper component 
						
						
					 
					
						2018-04-17 14:39:20 -04:00