bunnei 
							
						 
					 
					
						
						
							
						
						639ebb39f6 
					 
					
						
						
							
							gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.  
						
						
						
						
					 
					
						2018-08-12 02:22:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c68aa65226 
					 
					
						
						
							
							gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.  
						
						
						
						
					 
					
						2018-08-12 00:06:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ee07041b3a 
					 
					
						
						
							
							Merge pull request  #1020  from lioncash/namespace  
						
						... 
						
						
						
						core: Namespace EmuWindow 
						
						
					 
					
						2018-08-11 22:40:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9c977d2215 
					 
					
						
						
							
							Merge pull request  #1021  from lioncash/warn  
						
						... 
						
						
						
						gl_rasterizer: Silence implicit truncation warning in SetupShaders() 
						
						
					 
					
						2018-08-11 22:39:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f2c7b5dcd6 
					 
					
						
						
							
							Merge pull request  #1024  from Subv/blend_gl  
						
						... 
						
						
						
						GPU/Maxwell3D: Implemented an alternative set of blend factors. 
						
						
					 
					
						2018-08-11 22:39:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d37da52cb3 
					 
					
						
						
							
							Merge pull request  #1023  from Subv/invalid_attribs  
						
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						RasterizerGL: Ignore invalid/unset vertex attributes. 
						
						
					 
					
						2018-08-11 22:18:40 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						969326bd58 
					 
					
						
						
							
							GPU/Maxwell3D: Implemented an alternative set of blend factors.  
						
						... 
						
						
						
						These are used by nouveau and some games like SMO. 
						
						
					 
					
						2018-08-11 20:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						224071a652 
					 
					
						
						
							
							Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )  
						
						... 
						
						
						
						- Used by Go Vacation 
						
						
					 
					
						2018-08-11 21:44:42 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						2dad1204e8 
					 
					
						
						
							
							RasterizerGL: Ignore invalid/unset vertex attributes.  
						
						... 
						
						
						
						This should make the es2gears example not crash anymore. 
						
						
					 
					
						2018-08-11 20:36:40 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						28e90fa0e0 
					 
					
						
						
							
							gl_rasterizer: Silence implicit truncation warning in SetupShaders()  
						
						... 
						
						
						
						Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers. 
						
						
					 
					
						2018-08-11 20:32:03 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						0a93b45b6a 
					 
					
						
						
							
							core: Namespace EmuWindow  
						
						... 
						
						
						
						Gets the class out of the global namespace. 
						
						
					 
					
						2018-08-11 20:20:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						403dfd68fc 
					 
					
						
						
							
							Merge pull request  #1010  from bunnei/unk-vert-attrib-shader  
						
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						gl_shader_decompiler: Improve handling of unknown input/output attributes. 
						
						
					 
					
						2018-08-11 19:56:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c519354506 
					 
					
						
						
							
							Merge pull request  #1009  from bunnei/rg8-rgba8-snorm  
						
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						Implement render target formats RGBA8_SNORM and RG8_SNORM. 
						
						
					 
					
						2018-08-11 19:55:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0b668d5ff3 
					 
					
						
						
							
							gl_shader_decompiler: Improve handling of unknown input/output attributes.  
						
						
						
						
					 
					
						2018-08-11 19:26:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						670a2c1f80 
					 
					
						
						
							
							Merge pull request  #1018  from Subv/ssy_sync  
						
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						GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
						
						
					 
					
						2018-08-11 19:10:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						88ffa422d4 
					 
					
						
						
							
							gl_rasterizer: Implement render target format RG8_SNORM.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-11 19:06:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0471976b48 
					 
					
						
						
							
							gl_rasterizer: Implement render target format RGBA8_SNORM.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-11 18:59:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c1ad973881 
					 
					
						
						
							
							GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).  
						
						
						
						
					 
					
						2018-08-11 16:00:14 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						305a05f820 
					 
					
						
						
							
							GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.  
						
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						SSY sets the target label to jump to when the SYNC instruction is executed. 
						
						
					 
					
						2018-08-11 15:55:11 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d64303d185 
					 
					
						
						
							
							Merge pull request  #1016  from lioncash/video  
						
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						video_core: Get rid of global variable g_toggle_framelimit_enabled 
						
						
					 
					
						2018-08-11 14:10:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b8b9f41b6b 
					 
					
						
						
							
							Merge pull request  #1003  from lioncash/var  
						
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						video_core: Use variable template variants of type_traits interfaces where applicable 
						
						
					 
					
						2018-08-11 14:08:12 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						dfcde52f39 
					 
					
						
						
							
							Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )  
						
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						* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error 
						
						
					 
					
						2018-08-11 14:01:50 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						20c2928c2b 
					 
					
						
						
							
							video_core; Get rid of global g_toggle_framelimit_enabled variable  
						
						... 
						
						
						
						Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes. 
						
						
					 
					
						2018-08-10 19:00:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						f380496728 
					 
					
						
						
							
							renderer_base: Remove unused kFramebuffer enumeration  
						
						... 
						
						
						
						This is entirely unused and can be removed. 
						
						
					 
					
						2018-08-10 18:31:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						2e80e7480d 
					 
					
						
						
							
							video_core: Remove unused Renderer enumeration  
						
						... 
						
						
						
						Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace). 
						
						
					 
					
						2018-08-10 18:27:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6b0bc48a42 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.  
						
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						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-10 12:47:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						a5b65df9cf 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.  
						
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						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-10 12:46:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						57626fda7b 
					 
					
						
						
							
							Merge pull request  #1004  from lioncash/unused  
						
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						gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() 
						
						
					 
					
						2018-08-10 12:13:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6313d54cef 
					 
					
						
						
							
							Merge pull request  #1008  from yuzu-emu/revert-697-disable-depth-cull  
						
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						Revert "gl_state: Temporarily disable culling and depth test." 
						
						
					 
					
						2018-08-10 12:13:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2156cb3cbe 
					 
					
						
						
							
							Revert "gl_state: Temporarily disable culling and depth test."  
						
						
						
						
					 
					
						2018-08-10 10:39:46 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						0e1510ac29 
					 
					
						
						
							
							gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()  
						
						
						
						
					 
					
						2018-08-09 20:55:41 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						b8c43b6080 
					 
					
						
						
							
							video_core: Use variable template variants of type_traits interfaces where applicable  
						
						
						
						
					 
					
						2018-08-09 20:45:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						3a67876252 
					 
					
						
						
							
							textures: Refactor out for Texture/Depth FormatFromPixelFormat.  
						
						
						
						
					 
					
						2018-08-09 20:36:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6828c25498 
					 
					
						
						
							
							Merge pull request  #995  from bunnei/gl-buff-bounds  
						
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						gl_rasterizer_cache: Add bounds checking for gl_buffer copies. 
						
						
					 
					
						2018-08-09 20:23:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						05c33d89a1 
					 
					
						
						
							
							Merge pull request  #1001  from lioncash/reserve  
						
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						gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() 
						
						
					 
					
						2018-08-09 19:27:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e8c52d4c89 
					 
					
						
						
							
							gl_rasterizer_cache: Add bounds checking for gl_buffer copies.  
						
						
						
						
					 
					
						2018-08-09 19:20:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						37e1ed3744 
					 
					
						
						
							
							Merge pull request  #991  from bunnei/ignore-mac  
						
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						maxwell_3d: Ignore macros that have not been uploaded yet. 
						
						
					 
					
						2018-08-09 19:16:28 -04:00 
						 
				 
			
				
					
						
							
							
								Khangaroo 
							
						 
					 
					
						
						
							
						
						75e12a33ae 
					 
					
						
						
							
							Implement SNORM for BC5/DXN2 ( #998 )  
						
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						* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey 
						
						
					 
					
						2018-08-09 19:15:32 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						6ef027b958 
					 
					
						
						
							
							gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()  
						
						... 
						
						
						
						Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand. 
						
						
					 
					
						2018-08-09 17:29:11 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						59ea37daa7 
					 
					
						
						
							
							gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()  
						
						... 
						
						
						
						A range-based for loop can't be used when the container being iterated
is also being erased from. 
						
						
					 
					
						2018-08-09 15:30:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0bfe974281 
					 
					
						
						
							
							Merge pull request  #992  from bunnei/declr-pred  
						
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						gl_shader_decompiler: Declare predicates on use. 
						
						
					 
					
						2018-08-09 14:36:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						88b18b9ba4 
					 
					
						
						
							
							Merge pull request  #994  from lioncash/const  
						
						... 
						
						
						
						gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case 
						
						
					 
					
						2018-08-09 14:36:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b125137493 
					 
					
						
						
							
							Merge pull request  #993  from bunnei/smo-vtx-pts  
						
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						Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points. 
						
						
					 
					
						2018-08-09 13:28:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f765a6b902 
					 
					
						
						
							
							Merge pull request  #984  from bunnei/rt-none  
						
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						gl_rasterizer: Do not render when no render target is configured. 
						
						
					 
					
						2018-08-09 13:12:28 -04:00 
						 
				 
			
				
					
						
							
							
								Khangaroo 
							
						 
					 
					
						
						
							
						
						5cb6eceecf 
					 
					
						
						
							
							Implement BC5/DXN2 ( #996 )  
						
						... 
						
						
						
						- Used by Kirby Star Allies. 
						
						
					 
					
						2018-08-09 12:57:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c333bfc193 
					 
					
						
						
							
							Merge pull request  #977  from bunnei/bgr565  
						
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						gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. 
						
						
					 
					
						2018-08-08 23:43:04 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						e831b80d69 
					 
					
						
						
							
							gl_rasterizer_cache: Invert conditional in LoadGLBuffer()  
						
						... 
						
						
						
						It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark). 
						
						
					 
					
						2018-08-08 23:34:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						434f352eb3 
					 
					
						
						
							
							gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case  
						
						... 
						
						
						
						resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand. 
						
						
					 
					
						2018-08-08 23:34:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						dfc3eed0cb 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey (in game). 
						
						
					 
					
						2018-08-08 23:28:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						06d0b96ca9 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::Points.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey (in game). 
						
						
					 
					
						2018-08-08 23:28:00 -04:00