Fijxu
ce8f3e802e
Use proper SPDX-FileCopyrightText for Sudachi. Corrects db647d915d
2024-03-29 01:05:07 -03:00
Lucas Clemente Vella
db647d915d
Including sudachi Emulator Project as a copyright owner.
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To the files where sudachi changes were ported into in the parent
commit.
2024-03-28 11:12:03 +00:00
Jarrod Norwell
b3e989343d
Added support for Princess Peach: Showtime!
2024-03-28 11:11:57 +00:00
ivchodev
09578d522b
revert 925ce2fad3
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Reverting potentially plagiarized code. The developer team did not sign off on this commit.
2024-03-26 18:38:52 +01:00
ivchodev
9b77efe2b4
revert eb306775c6
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revert fix clong format
2024-03-26 18:37:54 +01:00
ivchodev
224cac988e
revert fd1ec51496
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revert try 2 fix clang
2024-03-26 18:37:35 +01:00
ivchodev
43c1a4c643
revert 77e9b7b59b
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revert try 3 fixing clang omfg its just a space
2024-03-26 18:36:29 +01:00
Crimson-Hawk
77e9b7b59b
try 3 fixing clang omfg its just a space
2024-03-26 16:51:43 +08:00
Crimson-Hawk
fd1ec51496
try 2 fix clang
2024-03-26 16:49:03 +08:00
Crimson-Hawk
eb306775c6
fix clong format
2024-03-26 16:46:05 +08:00
Crimson-Hawk
925ce2fad3
preliminary fix to the peach game
2024-03-26 16:39:56 +08:00
Crimson Hawk
cdbdf63ebe
Revert "Merge branch 'master' into 'dev'"
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This reverts merge request !17
2024-03-06 05:26:38 +00:00
AMA2581
5720814b13
modifying all the files to match the app
2024-03-06 00:19:07 +03:30
Viktor Szépe
2044ae6b3a
Fix more typos
2024-01-15 23:26:53 +00:00
Ameer J
a5b2b8b91b
emit_glsl_image: Use inlined texelFetch offsets
2023-12-20 19:24:11 -05:00
liamwhite
6da8301773
Merge pull request #12196 from ameerj/glsl-cbuf-sizes
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GLSL: Use known cbuf sizes when possible
2023-12-03 16:27:07 -05:00
Ameer J
db1d32485e
GLSL: Prefer known used cbuf sizes
2023-11-26 23:25:29 -05:00
Ameer J
1d11fe00a3
Merge branch 'master' into ssbo-align
2023-11-26 21:08:53 -05:00
Ameer J
feb60de5c3
shader_recompiler: Fix spelling of "derivate" ( #12067 )
2023-11-18 13:39:47 +01:00
Ameer J
75c5be55af
shader_recompiler: Align SSBO offsets in GlobalMemory functions
2023-10-31 20:14:18 -04:00
Ameer J
cfe73af6f2
emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-22 00:45:23 -04:00
Liam
9245b426e3
shader_recompiler: fix emulation of 3D textureGrad
2023-09-01 22:41:01 -04:00
Fernando Sahmkow
c03f0b3c89
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
2023-08-18 22:17:02 -04:00
Kelebek1
5da70f7197
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
Wollnashorn
780240e697
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
ameerj
04139cb3ed
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
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These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08 19:34:39 -05:00
ameerj
08feba2b56
emit_glsl_image: Implement TXQ with MSAA textures
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Also fixes for texture buffers, which do not have mips eithers.
2023-01-29 13:31:47 -05:00
liamwhite
208e635f37
Merge pull request #9694 from ameerj/txq-mips
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shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
bunnei
40e7d78179
Merge pull request #9687 from ameerj/ogl-shader-ms
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glasm, glsl: Implement multisampled Image Fetch
2023-01-28 16:32:11 -08:00
ameerj
2c2e019a44
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28 16:25:18 -05:00
ameerj
c0cedbae94
emit_glsl_image: Fix ImageFetch for MSAA textures
2023-01-28 14:39:27 -05:00
ameerj
5710e90150
glsl: Add MS sampler types
2023-01-27 02:09:17 -05:00
ameerj
93cc6e4d99
shader_recompiler: Remove S32 IR type
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The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
8d694701bc
MacroHLE: Add OpenGL Support
2023-01-01 16:43:58 -05:00
liamwhite
9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
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shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
60e0d4a177
shader: Implement miss attribute layer
2022-11-17 22:45:14 +08:00
FengChen
a4472b5526
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
bunnei
38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
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video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Morph
3822e31323
CMakeLists: Disable C4100 and C4324
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Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Andrea Pappacoda
4a493cb10f
chore: fix some typos
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Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen
9a95c7fa14
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
FengChen
b2a6dde438
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam
7d5a38ea6c
shader_compiler: support const buffer indirect addressing in GLSL
2022-04-01 17:08:40 -04:00
ameerj
574a2c4b77
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
ameerj
e394e1ecc4
emit_glsl_atomic: Implement 32x2 fallback atomic ops
2022-01-29 19:56:03 -05:00
ameerj
ad58d7eae7
shaders: Add U64->U32x2 Atomic fallback functions
2022-01-29 19:55:53 -05:00