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mirror of https://git.suyu.dev/suyu/suyu synced 2025-01-24 00:26:57 -06:00

210 Commits

Author SHA1 Message Date
Fijxu
ce8f3e802e
Use proper SPDX-FileCopyrightText for Sudachi. Corrects db647d915d 2024-03-29 01:05:07 -03:00
Lucas Clemente Vella
db647d915d Including sudachi Emulator Project as a copyright owner.
To the files where sudachi changes were ported into in the parent
commit.
2024-03-28 11:12:03 +00:00
Jarrod Norwell
b3e989343d Added support for Princess Peach: Showtime! 2024-03-28 11:11:57 +00:00
ivchodev
09578d522b revert 925ce2fad34aeb890103d52ea50c151a94fdcd1f
Reverting potentially plagiarized code. The developer team did not sign off on this commit.
2024-03-26 18:38:52 +01:00
ivchodev
9b77efe2b4 revert eb306775c616c4ba6db5fadafd19b509ae16f709
revert fix clong format
2024-03-26 18:37:54 +01:00
ivchodev
224cac988e revert fd1ec51496917ee656e9405826d3d26444b2a04c
revert try 2 fix clang
2024-03-26 18:37:35 +01:00
ivchodev
43c1a4c643 revert 77e9b7b59bb31bf93e4d2156e614f8944cc542af
revert try 3 fixing clang omfg its just a space
2024-03-26 18:36:29 +01:00
Crimson-Hawk
77e9b7b59b
try 3 fixing clang omfg its just a space 2024-03-26 16:51:43 +08:00
Crimson-Hawk
fd1ec51496
try 2 fix clang 2024-03-26 16:49:03 +08:00
Crimson-Hawk
eb306775c6
fix clong format 2024-03-26 16:46:05 +08:00
Crimson-Hawk
925ce2fad3
preliminary fix to the peach game 2024-03-26 16:39:56 +08:00
Crimson Hawk
cdbdf63ebe Revert "Merge branch 'master' into 'dev'"
This reverts merge request !17
2024-03-06 05:26:38 +00:00
AMA2581
5720814b13 modifying all the files to match the app 2024-03-06 00:19:07 +03:30
Viktor Szépe
2044ae6b3a Fix more typos 2024-01-15 23:26:53 +00:00
Ameer J
a5b2b8b91b emit_glsl_image: Use inlined texelFetch offsets 2023-12-20 19:24:11 -05:00
liamwhite
6da8301773
Merge pull request #12196 from ameerj/glsl-cbuf-sizes
GLSL: Use known cbuf sizes when possible
2023-12-03 16:27:07 -05:00
Ameer J
db1d32485e GLSL: Prefer known used cbuf sizes 2023-11-26 23:25:29 -05:00
Ameer J
1d11fe00a3
Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
Ameer J
feb60de5c3
shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Ameer J
75c5be55af shader_recompiler: Align SSBO offsets in GlobalMemory functions 2023-10-31 20:14:18 -04:00
Ameer J
cfe73af6f2 emit_glsl_warp: Fix shfl_in_bounds conditional 2023-10-22 00:45:23 -04:00
Liam
9245b426e3 shader_recompiler: fix emulation of 3D textureGrad 2023-09-01 22:41:01 -04:00
Fernando Sahmkow
c03f0b3c89 Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation 2023-08-18 22:17:02 -04:00
Kelebek1
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
Wollnashorn
780240e697 shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
ameerj
04139cb3ed glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08 19:34:39 -05:00
ameerj
08feba2b56 emit_glsl_image: Implement TXQ with MSAA textures
Also fixes for texture buffers, which do not have mips eithers.
2023-01-29 13:31:47 -05:00
liamwhite
208e635f37
Merge pull request #9694 from ameerj/txq-mips
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
bunnei
40e7d78179
Merge pull request #9687 from ameerj/ogl-shader-ms
glasm, glsl: Implement multisampled Image Fetch
2023-01-28 16:32:11 -08:00
ameerj
2c2e019a44 shader_recompiler: TXQ: Skip QueryLevels when possible 2023-01-28 16:25:18 -05:00
ameerj
c0cedbae94 emit_glsl_image: Fix ImageFetch for MSAA textures 2023-01-28 14:39:27 -05:00
ameerj
5710e90150 glsl: Add MS sampler types 2023-01-27 02:09:17 -05:00
ameerj
93cc6e4d99 shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
Fernando Sahmkow
a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow
8d694701bc MacroHLE: Add OpenGL Support 2023-01-01 16:43:58 -05:00
liamwhite
9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
60e0d4a177 shader: Implement miss attribute layer 2022-11-17 22:45:14 +08:00
FengChen
a4472b5526 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei
38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Morph
3822e31323 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Andrea Pappacoda
4a493cb10f
chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen
9a95c7fa14 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
FengChen
b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam
7d5a38ea6c shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
ameerj
574a2c4b77 shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
ameerj
e394e1ecc4 emit_glsl_atomic: Implement 32x2 fallback atomic ops 2022-01-29 19:56:03 -05:00
ameerj
ad58d7eae7 shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00