Subv 
							
						 
					 
					
						
						
							
						
						73b937b190 
					 
					
						
						
							
							Shader: Added bitfields for the texture type of the various sampling instructions.  
						
						
						
						
					 
					
						2018-08-19 12:57:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						656758fd81 
					 
					
						
						
							
							Shaders: Added decodings for TLD4 and TLD4S  
						
						
						
						
					 
					
						2018-08-19 12:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						29d4f8c2dd 
					 
					
						
						
							
							Merge pull request  #1109  from Subv/ldg_decode  
						
						... 
						
						
						
						Shaders: Added decodings for  the LDG and STG instructions. 
						
						
					 
					
						2018-08-19 13:31:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9baf5de90c 
					 
					
						
						
							
							Merge pull request  #1108  from Subv/front_facing  
						
						... 
						
						
						
						Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 
						
						
					 
					
						2018-08-19 13:21:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						1b92ae136f 
					 
					
						
						
							
							Shaders: Added decodings for  the LDG and STG instructions.  
						
						
						
						
					 
					
						2018-08-19 00:46:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						731701a2d2 
					 
					
						
						
							
							Shaders: Implemented the gl_FrontFacing input attribute (attr 63).  
						
						
						
						
					 
					
						2018-08-19 00:14:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						8335b2f115 
					 
					
						
						
							
							Shader: Implemented the predicate and mode arguments of LOP.  
						
						... 
						
						
						
						The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-18 14:36:37 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						63dff47e22 
					 
					
						
						
							
							Added predcondition GreaterThanWithNan  
						
						
						
						
					 
					
						2018-08-18 17:49:59 +10:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c5284efd4f 
					 
					
						
						
							
							Rasterizer: Implemented instanced rendering.  
						
						... 
						
						
						
						We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented. 
						
						
					 
					
						2018-08-14 22:25:07 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						534abf9d97 
					 
					
						
						
							
							gl_shader_decompiler: Implement XMAD instruction.  
						
						
						
						
					 
					
						2018-08-12 18:30:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f2c7b5dcd6 
					 
					
						
						
							
							Merge pull request  #1024  from Subv/blend_gl  
						
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						GPU/Maxwell3D: Implemented an alternative set of blend factors. 
						
						
					 
					
						2018-08-11 22:39:02 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						969326bd58 
					 
					
						
						
							
							GPU/Maxwell3D: Implemented an alternative set of blend factors.  
						
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						These are used by nouveau and some games like SMO. 
						
						
					 
					
						2018-08-11 20:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						2dad1204e8 
					 
					
						
						
							
							RasterizerGL: Ignore invalid/unset vertex attributes.  
						
						... 
						
						
						
						This should make the es2gears example not crash anymore. 
						
						
					 
					
						2018-08-11 20:36:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						403dfd68fc 
					 
					
						
						
							
							Merge pull request  #1010  from bunnei/unk-vert-attrib-shader  
						
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						gl_shader_decompiler: Improve handling of unknown input/output attributes. 
						
						
					 
					
						2018-08-11 19:56:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0b668d5ff3 
					 
					
						
						
							
							gl_shader_decompiler: Improve handling of unknown input/output attributes.  
						
						
						
						
					 
					
						2018-08-11 19:26:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						670a2c1f80 
					 
					
						
						
							
							Merge pull request  #1018  from Subv/ssy_sync  
						
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						GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
						
						
					 
					
						2018-08-11 19:10:02 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c1ad973881 
					 
					
						
						
							
							GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).  
						
						
						
						
					 
					
						2018-08-11 16:00:14 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						b8c43b6080 
					 
					
						
						
							
							video_core: Use variable template variants of type_traits interfaces where applicable  
						
						
						
						
					 
					
						2018-08-09 20:45:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						efe6b473c5 
					 
					
						
						
							
							maxwell_3d: Ignore macros that have not been uploaded yet.  
						
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						- Used by Super Mario Odyssey (in game). 
						
						
					 
					
						2018-08-08 23:25:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						25ba4d1b68 
					 
					
						
						
							
							Merge pull request  #982  from bunnei/stub-unk-63  
						
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						gl_shader_decompiler: Stub input attribute Unknown_63. 
						
						
					 
					
						2018-08-08 22:28:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cf917a5e93 
					 
					
						
						
							
							Merge pull request  #976  from bunnei/shader-imm  
						
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						gl_shader_decompiler: Let OpenGL interpret floats. 
						
						
					 
					
						2018-08-08 19:17:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						7f0d0a93f7 
					 
					
						
						
							
							gl_shader_decompiler: Stub input attribute Unknown_63.  
						
						
						
						
					 
					
						2018-08-08 02:35:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						57982df105 
					 
					
						
						
							
							maxwell_3d: Use correct const buffer size and check bounds.  
						
						... 
						
						
						
						- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX. 
						
						
					 
					
						2018-08-08 02:10:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e542356d0c 
					 
					
						
						
							
							gl_shader_decompiler: Let OpenGL interpret floats.  
						
						... 
						
						
						
						- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey. 
						
						
					 
					
						2018-08-08 01:45:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						904d7eaa94 
					 
					
						
						
							
							maxwell_3d: Remove outdated assert.  
						
						
						
						
					 
					
						2018-08-05 23:57:19 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						6030c5ce41 
					 
					
						
						
							
							video_core: Eliminate the g_renderer global variable  
						
						... 
						
						
						
						We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency. 
						
						
					 
					
						2018-08-04 02:36:57 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						8f2c4191ab 
					 
					
						
						
							
							GPU: Remove the assert that required the CODE_ADDRESS to be 0.  
						
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						Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless. 
						
						
					 
					
						2018-07-24 13:54:12 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						148a5bef7e 
					 
					
						
						
							
							shader_bytecode: Implement other TEXS masks.  
						
						
						
						
					 
					
						2018-07-22 03:23:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c43eaa94f3 
					 
					
						
						
							
							gl_shader_decompiler: Implement SEL instruction.  
						
						
						
						
					 
					
						2018-07-22 00:37:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5287991a36 
					 
					
						
						
							
							maxwell_3d: Add depth buffer enable, width, and height registers.  
						
						
						
						
					 
					
						2018-07-21 21:51:05 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						bb960c8cb4 
					 
					
						
						
							
							video_core: Use nested namespaces where applicable  
						
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						Compresses a few namespace specifiers to be more compact. 
						
						
					 
					
						2018-07-20 18:23:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						8b08f82dc7 
					 
					
						
						
							
							maxwell_3d: Remove unused variable within GetStageTextures()  
						
						
						
						
					 
					
						2018-07-19 22:38:28 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						3d3b10adc7 
					 
					
						
						
							
							GPU: Added register definitions for the stencil parameters.  
						
						
						
						
					 
					
						2018-07-17 15:00:21 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8aeff9cf8e 
					 
					
						
						
							
							gl_rasterizer: Fix check for if a shader stage is enabled.  
						
						
						
						
					 
					
						2018-07-12 22:57:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						64b5e5d5d9 
					 
					
						
						
							
							Merge pull request  #655  from bunnei/pred-lt-nan  
						
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						gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 
						
						
					 
					
						2018-07-12 18:59:15 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						49c0c081c4 
					 
					
						
						
							
							gl_shader_decompiler: Implement PredCondition::LessThanWithNan.  
						
						
						
						
					 
					
						2018-07-12 20:04:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4757ffdcce 
					 
					
						
						
							
							gl_shader_decompiler: Use FlowCondition field in EXIT instruction.  
						
						
						
						
					 
					
						2018-07-12 20:00:37 -04:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
						
						274d1fb0fc 
					 
					
						
						
							
							Merge pull request  #652  from Subv/fadd32i  
						
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						GPU: Implement the FADD32I shader instruction. 
						
						
					 
					
						2018-07-12 17:36:51 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						3ff21345b4 
					 
					
						
						
							
							Merge pull request  #651  from Subv/ffma_decode  
						
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						GPU: Corrected the decoding of FFMA for immediate operands. 
						
						
					 
					
						2018-07-12 12:42:58 -07:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c1ae841f47 
					 
					
						
						
							
							GPU: Implement the FADD32I shader instruction.  
						
						
						
						
					 
					
						2018-07-12 12:00:31 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						0cad310e12 
					 
					
						
						
							
							GPU: Corrected the decoding of FFMA for immediate operands.  
						
						
						
						
					 
					
						2018-07-12 10:15:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						639346bcfb 
					 
					
						
						
							
							Merge pull request  #625  from Subv/imnmx  
						
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						GPU: Implemented the IMNMX shader instruction. 
						
						
					 
					
						2018-07-07 19:33:50 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						51bd76a5fd 
					 
					
						
						
							
							Merge pull request  #629  from Subv/depth_test  
						
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						GPU: Allow using the old NV04 values for the depth test function. 
						
						
					 
					
						2018-07-05 16:43:10 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						9f6a5660e8 
					 
					
						
						
							
							GPU: Allow using the old NV04 values for the depth test function.  
						
						... 
						
						
						
						These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5 
						
						
					 
					
						2018-07-05 13:01:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						762bf6a522 
					 
					
						
						
							
							Merge pull request  #626  from Subv/shader_sync  
						
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						GPU: Stub the shader SYNC and DEPBAR instructions. 
						
						
					 
					
						2018-07-05 12:54:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						8b815877a6 
					 
					
						
						
							
							Merge pull request  #622  from Subv/unused_tex  
						
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						GPU: Ignore unused textures and corrected the TEX shader instruction decoding. 
						
						
					 
					
						2018-07-05 11:29:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						1b0a74e23f 
					 
					
						
						
							
							Merge pull request  #621  from Subv/psetp_  
						
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						GPU: Implemented the PSETP shader instruction. 
						
						
					 
					
						2018-07-05 11:28:50 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						b0c92b80b1 
					 
					
						
						
							
							GPU: Implemented the IMNMX shader instruction.  
						
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						It's similar to the FMNMX instruction but it works on integers. 
						
						
					 
					
						2018-07-04 15:44:37 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						77cfe4f027 
					 
					
						
						
							
							GPU: Stub the shader SYNC and DEPBAR instructions.  
						
						... 
						
						
						
						It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us. 
						
						
					 
					
						2018-07-04 15:29:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c42b818cf9 
					 
					
						
						
							
							GPU: Corrected the decoding for the TEX shader instruction.  
						
						
						
						
					 
					
						2018-07-04 15:19:20 -05:00