ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7d6dca0d0a 
					 
					
						
						
							
							gl_shader_decompiler: Implement VSETP  
						
						
						
						
					 
					
						2018-10-23 01:07:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5dfb43531c 
					 
					
						
						
							
							gl_shader_decompiler: Abstract VMAD into a video subset  
						
						
						
						
					 
					
						2018-10-23 01:07:20 -03:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						259da93567 
					 
					
						
						
							
							Added Saturation to FMUL32I  
						
						
						
						
					 
					
						2018-10-22 20:22:15 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						5c5b4e8e7d 
					 
					
						
						
							
							Fixed FSETP and FSET  
						
						
						
						
					 
					
						2018-10-22 11:31:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b1f8bff7db 
					 
					
						
						
							
							Merge pull request  #1501  from ReinUsesLisp/half-float  
						
						... 
						
						
						
						gl_shader_decompiler: Implement H* instructions 
						
						
					 
					
						2018-10-19 23:47:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						7e665c2721 
					 
					
						
						
							
							GPU: Improved implementation of maxwell DMA (Subv).  
						
						
						
						
					 
					
						2018-10-18 22:41:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						a5d853a9f8 
					 
					
						
						
							
							GPU: Invalidate destination address of kepler_memory writes.  
						
						
						
						
					 
					
						2018-10-18 22:41:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6b333d862b 
					 
					
						
						
							
							fermi_2d: Add support for more accurate surface copies.  
						
						
						
						
					 
					
						2018-10-18 22:41:12 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						fd9e2d0073 
					 
					
						
						
							
							Implement 3D Textures  
						
						
						
						
					 
					
						2018-10-17 18:52:08 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						936c36a514 
					 
					
						
						
							
							shader_bytecode: Add Control Code enum 0xf  
						
						... 
						
						
						
						Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case. 
						
						
					 
					
						2018-10-15 15:36:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6312eec5ef 
					 
					
						
						
							
							gl_shader_decompiler: Implement HSET2_R  
						
						
						
						
					 
					
						2018-10-15 02:55:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4fc8ad67bf 
					 
					
						
						
							
							gl_shader_decompiler: Implement HSETP2_R  
						
						
						
						
					 
					
						2018-10-15 02:55:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3d65aa4caf 
					 
					
						
						
							
							gl_shader_decompiler: Implement HFMA2 instructions  
						
						
						
						
					 
					
						2018-10-15 02:55:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d93cdc2750 
					 
					
						
						
							
							gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM  
						
						
						
						
					 
					
						2018-10-15 02:07:16 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d46e2a6e7a 
					 
					
						
						
							
							gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions  
						
						
						
						
					 
					
						2018-10-15 02:04:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						08d751d882 
					 
					
						
						
							
							gl_shader_decompiler: Setup base for half float unpacking and setting  
						
						
						
						
					 
					
						2018-10-15 01:58:30 -03:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						e0ca938b22 
					 
					
						
						
							
							Propagate depth and depth_block on modules using decoders  
						
						
						
						
					 
					
						2018-10-13 15:25:18 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						17290a4416 
					 
					
						
						
							
							gl_shader_decompiler: Implement VMAD  
						
						
						
						
					 
					
						2018-10-11 04:15:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6d82c4adf9 
					 
					
						
						
							
							Merge pull request  #1458  from FernandoS27/fix-render-target-block-settings  
						
						... 
						
						
						
						Fixed block height settings for RenderTargets and Depth Buffers 
						
						
					 
					
						2018-10-10 21:24:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						03ec936ca0 
					 
					
						
						
							
							Merge pull request  #1460  from FernandoS27/scissor_test  
						
						... 
						
						
						
						Implemented Scissor Testing 
						
						
					 
					
						2018-10-10 12:04:10 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						5f4ee6f0c8 
					 
					
						
						
							
							Add memory Layout to Render Targets and Depth Buffers  
						
						
						
						
					 
					
						2018-10-09 22:28:19 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						af653906d0 
					 
					
						
						
							
							Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth  
						
						
						
						
					 
					
						2018-10-09 21:14:32 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						30ff42b8cc 
					 
					
						
						
							
							Assert Scissor tests  
						
						
						
						
					 
					
						2018-10-08 20:49:36 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ee4d538850 
					 
					
						
						
							
							gl_shader_decompiler: Implement geometry shaders  
						
						
						
						
					 
					
						2018-10-07 17:36:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9aec85d39c 
					 
					
						
						
							
							fermi_2d: Implement simple copies with AccelerateSurfaceCopy.  
						
						
						
						
					 
					
						2018-10-06 03:20:04 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3e2380327a 
					 
					
						
						
							
							gl_rasterizer: Implement quads topology  
						
						
						
						
					 
					
						2018-10-04 00:03:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						fe5962e073 
					 
					
						
						
							
							Merge pull request  #1411  from ReinUsesLisp/point-size  
						
						... 
						
						
						
						video_core: Implement point_size and add point state sync 
						
						
					 
					
						2018-09-29 11:58:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e3e51d3ddb 
					 
					
						
						
							
							video_core: Implement point_size and add point state sync  
						
						
						
						
					 
					
						2018-09-28 02:13:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b8f1506aa5 
					 
					
						
						
							
							gl_state: Pack sampler bindings into a single ARB_multi_bind  
						
						
						
						
					 
					
						2018-09-28 02:04:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ab65fde9f4 
					 
					
						
						
							
							video_core: Add asserts for CS, TFB and alpha testing  
						
						... 
						
						
						
						Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging. 
						
						
					 
					
						2018-09-25 21:07:00 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						a8f5fd787f 
					 
					
						
						
							
							shader_bytecode: Lay out the Ipa-related enums better  
						
						... 
						
						
						
						This is more consistent with the surrounding enums. 
						
						
					 
					
						2018-09-21 16:17:31 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						272517cf7e 
					 
					
						
						
							
							shader_bytecode: Make operator== and operator!= of IpaMode const qualified  
						
						... 
						
						
						
						These don't affect the state of the struct and can be const member
functions. 
						
						
					 
					
						2018-09-21 16:17:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0284cbe7ec 
					 
					
						
						
							
							Merge pull request  #1279  from FernandoS27/csetp  
						
						... 
						
						
						
						shader_decompiler: Implemented (Partialy) Control Codes and CSETP 
						
						
					 
					
						2018-09-18 22:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6415f81bb8 
					 
					
						
						
							
							Merge pull request  #1299  from FernandoS27/texture-sanatize  
						
						... 
						
						
						
						shader_decompiler: Asserts for Texture Instructions 
						
						
					 
					
						2018-09-18 22:10:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						fafc80d72e 
					 
					
						
						
							
							Merge pull request  #1290  from FernandoS27/shader-header  
						
						... 
						
						
						
						Implemented (Partialy) Shader Header 
						
						
					 
					
						2018-09-17 18:53:14 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						e4bb759c4b 
					 
					
						
						
							
							Implemented I2I.CC on the NEU control code, used by SMO  
						
						
						
						
					 
					
						2018-09-17 17:42:46 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						e2ac8fb36d 
					 
					
						
						
							
							Implemented CSETP  
						
						
						
						
					 
					
						2018-09-17 17:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						aac77bbd18 
					 
					
						
						
							
							Implemented Control Codes  
						
						
						
						
					 
					
						2018-09-17 17:42:43 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						55a4756766 
					 
					
						
						
							
							Added texture misc modes to texture instructions  
						
						
						
						
					 
					
						2018-09-17 12:51:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						076add4ccd 
					 
					
						
						
							
							Merge pull request  #1326  from FearlessTobi/port-4182  
						
						... 
						
						
						
						Port #4182  from Citra: "Prefix all size_t with std::" 
						
						
					 
					
						2018-09-17 09:51:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ba480ea2fb 
					 
					
						
						
							
							Merge pull request  #1273  from Subv/ld_sizes  
						
						... 
						
						
						
						Shaders: Implemented multiple-word loads and stores to and from attribute memory. 
						
						
					 
					
						2018-09-15 15:27:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						daee15b058 
					 
					
						
						
							
							Merge pull request  #1271  from Subv/kepler_engine  
						
						... 
						
						
						
						GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 
						
						
					 
					
						2018-09-15 13:27:07 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c878a819d7 
					 
					
						
						
							
							Shaders: Implemented multiple-word loads and stores to and from attribute memory.  
						
						... 
						
						
						
						This seems to be an optimization performed by nouveau. 
						
						
					 
					
						2018-09-15 11:21:21 -05:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
							
						
						63c2e32e20 
					 
					
						
						
							
							Port  #4182  from Citra: "Prefix all size_t with std::"  
						
						
						
						
					 
					
						2018-09-15 15:21:06 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cc50857460 
					 
					
						
						
							
							Merge pull request  #1263  from FernandoS27/tex-mode  
						
						... 
						
						
						
						shader_decompiler:  Implemented (Partially) Texture Processing Modes 
						
						
					 
					
						2018-09-12 16:03:34 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						bb5eb4f20a 
					 
					
						
						
							
							GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).  
						
						... 
						
						
						
						This engine writes data from a FIFO register into the configured address. 
						
						
					 
					
						2018-09-12 13:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						a99d9db32f 
					 
					
						
						
							
							Implemented Texture Processing Modes  
						
						
						
						
					 
					
						2018-09-12 12:28:22 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						3f0922715a 
					 
					
						
						
							
							Implemented encodings for LEA and PSET  
						
						
						
						
					 
					
						2018-09-11 12:50:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						2b48cfd44b 
					 
					
						
						
							
							Replace old FragmentHeader for the new Header  
						
						
						
						
					 
					
						2018-09-11 12:48:19 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						e926757c8f 
					 
					
						
						
							
							Implemented (Partialy) Shader Header  
						
						
						
						
					 
					
						2018-09-11 12:34:27 -04:00