ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c320702092 
					 
					
						
						
							
							vk_device: Shrink formatless capability name size  
						
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ae6189d7c2 
					 
					
						
						
							
							shader/transform_feedback: Expose buffer stride  
						
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7acebd7eb6 
					 
					
						
						
							
							vk_shader_decompiler: Use registry for specialization  
						
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8e9f23f393 
					 
					
						
						
							
							gl_rasterizer: Implement transform feedback bindings  
						
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4d711dface 
					 
					
						
						
							
							gl_shader_decompiler: Decorate output attributes with XFB layout  
						
						... 
						
						
						
						We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback). 
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3dcaa84ba4 
					 
					
						
						
							
							shader/transform_feedback: Add host API friendly TFB builder  
						
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						666d431ad8 
					 
					
						
						
							
							Merge pull request  #3473  from ReinUsesLisp/shader-purge  
						
						... 
						
						
						
						gl_shader_cache: Rework shader cache and store texture arrays 
						
						
					 
					
						2020-03-13 16:26:24 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						244fe13219 
					 
					
						
						
							
							Merge branch 'master' into shader-purge  
						
						
						
						
					 
					
						2020-03-13 16:44:06 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b30b1f741d 
					 
					
						
						
							
							Merge pull request  #3491  from ReinUsesLisp/polygon-modes  
						
						... 
						
						
						
						gl_rasterizer: Implement polygon modes and fill rectangles 
						
						
					 
					
						2020-03-13 10:08:57 -04:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						829f424618 
					 
					
						
						
							
							nit & remove some optional param  
						
						
						
						
					 
					
						2020-03-13 20:47:38 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						a166217480 
					 
					
						
						
							
							shader_decode: implement XMAD mode CSfu  
						
						
						
						
					 
					
						2020-03-13 19:01:49 +07:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
							
						
						753bc2026f 
					 
					
						
						
							
							fix formatting  
						
						
						
						
					 
					
						2020-03-13 11:37:24 +01:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
							
						
						54681909be 
					 
					
						
						
							
							maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32  
						
						
						
						
					 
					
						2020-03-13 11:26:13 +01:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						00607fe1e0 
					 
					
						
						
							
							clang-format  
						
						
						
						
					 
					
						2020-03-13 15:38:57 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						325977c0c6 
					 
					
						
						
							
							Apply suggestions from code review  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com > 
						
						
					 
					
						2020-03-13 15:35:15 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						70ff82f72d 
					 
					
						
						
							
							shader_decode: BFE add ref of reverse parallel method.  
						
						
						
						
					 
					
						2020-03-13 14:20:18 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						96a4abe12d 
					 
					
						
						
							
							shader_decode: implement BREV on BFE  
						
						... 
						
						
						
						Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel  
						
						
					 
					
						2020-03-13 14:13:31 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						93547cac68 
					 
					
						
						
							
							shader_bytecode: update BFE instructions struct.  
						
						
						
						
					 
					
						2020-03-13 12:52:16 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						911c56ccef 
					 
					
						
						
							
							node_helper: add IBitfieldExtract case  
						
						
						
						
					 
					
						2020-03-13 12:50:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						465ba30d08 
					 
					
						
						
							
							shader_decode: Reimplement BFE instructions  
						
						
						
						
					 
					
						2020-03-13 12:48:01 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e24197bb3f 
					 
					
						
						
							
							gl_shader_decompiler: Initialize gl_Position on vertex shaders  
						
						
						
						
					 
					
						2020-03-12 23:31:06 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						00e9ba0603 
					 
					
						
						
							
							Merge pull request  #3483  from namkazt/patch-1  
						
						... 
						
						
						
						vk_rasterizer: fix mistype on SetupGraphicsImages 
						
						
					 
					
						2020-03-12 22:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						f159a12820 
					 
					
						
						
							
							Merge pull request  #3480  from ReinUsesLisp/vk-disabled-ubo  
						
						... 
						
						
						
						vk_rasterizer: Support disabled uniform buffers 
						
						
					 
					
						2020-03-12 22:09:49 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3a10016e38 
					 
					
						
						
							
							gl_shader_decompiler: Add missing {} on smem GLSL emission  
						
						
						
						
					 
					
						2020-03-12 21:50:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4dcca90ef4 
					 
					
						
						
							
							video_core: Implement RGBA16_SNORM  
						
						... 
						
						
						
						Implement RGBA16_SNORM with the current API. Nothing special here. 
						
						
					 
					
						2020-03-12 21:42:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e22816a5bb 
					 
					
						
						
							
							texture_cache: Report incompatible textures as black  
						
						... 
						
						
						
						Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.
We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.
As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported. 
						
						
					 
					
						2020-03-12 18:22:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						daae6a323b 
					 
					
						
						
							
							texture_cache/surface_params: Force depth=1 on 2D textures  
						
						... 
						
						
						
						Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest. 
						
						
					 
					
						2020-03-12 18:11:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						38fe070d78 
					 
					
						
						
							
							gl_shader_decompiler: Add layer component to texelFetch  
						
						... 
						
						
						
						TexelFetch was not emitting the array component generating invalid GLSL. 
						
						
					 
					
						2020-03-12 18:10:29 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ca2d228c9d 
					 
					
						
						
							
							Merge pull request  #3497  from FernandoS27/microprogfile-extend  
						
						... 
						
						
						
						Small corrections and features to microprofile 
						
						
					 
					
						2020-03-12 12:14:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c21dc36cda 
					 
					
						
						
							
							Merge pull request  #3496  from vitor-k/remove-enum  
						
						... 
						
						
						
						framebuffer_layout.h: drop the use of enum for screen dimensions 
						
						
					 
					
						2020-03-12 12:00:39 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						95b804ff05 
					 
					
						
						
							
							NVFlinger: Do the microprofile Flip after processing a valid frame.  
						
						
						
						
					 
					
						2020-03-12 10:52:44 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						448856695a 
					 
					
						
						
							
							Microprofile: Allow accessing token.  
						
						
						
						
					 
					
						2020-03-12 10:50:48 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						825d629565 
					 
					
						
						
							
							gl_shader_decompiler: Fix regression in render target declarations  
						
						... 
						
						
						
						A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games. 
						
						
					 
					
						2020-03-12 05:01:20 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						fce33adcf1 
					 
					
						
						
							
							Merge pull request  #3494  from ReinUsesLisp/fix-cs-pipeline  
						
						... 
						
						
						
						gl_shader_manager: Fix interaction between graphics and compute 
						
						
					 
					
						2020-03-11 13:51:54 -04:00 
						 
				 
			
				
					
						
							
							
								Vitor Kiguchi 
							
						 
					 
					
						
						
							
						
						e891ff9a0c 
					 
					
						
						
							
							framebuffer_layout.h: drop the use of enum for screen dimensions.  
						
						... 
						
						
						
						+clang format 
						
						
					 
					
						2020-03-11 14:22:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8357908099 
					 
					
						
						
							
							gl_shader_manager: Fix interaction between graphics and compute  
						
						... 
						
						
						
						After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline. 
						
						
					 
					
						2020-03-11 01:04:52 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						503ebe9b96 
					 
					
						
						
							
							Merge pull request  #3458  from FearlessTobi/voice-issues  
						
						... 
						
						
						
						cubeb_sink: Don't discard other channels when performing downmixing 
						
						
					 
					
						2020-03-10 22:18:37 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e4bc3c3342 
					 
					
						
						
							
							gl_rasterizer: Implement polygon modes and fill rectangles  
						
						
						
						
					 
					
						2020-03-09 20:39:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						eb5861e0a2 
					 
					
						
						
							
							engines/maxwell_3d: Add TFB registers and store them in shader registry  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b1acb4f73f 
					 
					
						
						
							
							shader/registry: Address feedback  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b1061afed9 
					 
					
						
						
							
							gl_shader_decompiler: Add identifier to decompiled code  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e612242977 
					 
					
						
						
							
							gl_shader_decompiler: Roll back to GLSL core 430  
						
						... 
						
						
						
						RenderDoc won't build shaders if we use GLSL compatibility. 
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						978172530e 
					 
					
						
						
							
							const_buffer_engine_interface: Store component types  
						
						... 
						
						
						
						This is required for Vulkan. Sampling integer textures with float
handles is illegal. 
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						120f688272 
					 
					
						
						
							
							yuzu/loading_screen: Remove unused shader progress mode  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e1932351a9 
					 
					
						
						
							
							gl_shader_cache: Reduce registry consistency to debug assert  
						
						... 
						
						
						
						Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT. 
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						66a8a3e887 
					 
					
						
						
							
							shader/registry: Cache tessellation state  
						
						
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0528be5c92 
					 
					
						
						
							
							shader/registry: Store graphics and compute metadata  
						
						... 
						
						
						
						Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e8efd5a901 
					 
					
						
						
							
							video_core: Rename "const buffer locker" to "registry"  
						
						
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bd8b9bbcee 
					 
					
						
						
							
							gl_shader_cache: Rework shader cache and remove post-specializations  
						
						... 
						
						
						
						Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						22e825a3bc 
					 
					
						
						
							
							Merge pull request  #3301  from ReinUsesLisp/state-tracker  
						
						... 
						
						
						
						video_core: Remove gl_state and use a state tracker based on dirty flags 
						
						
					 
					
						2020-03-09 18:34:37 -03:00