Lioncash 
							
						 
					 
					
						
						
							
						
						0fcdf37917 
					 
					
						
						
							
							acc: Remove unused DEFAULT_USER_ID  
						
						... 
						
						
						
						This is no longer used, so it can be removed. 
						
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						350f6e0aa4 
					 
					
						
						
							
							profile_manager: Use INVALID_UUID in the initializer of last_opened_user  
						
						... 
						
						
						
						Makes it a little bit more self-documenting. 
						
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9d8f19d7bf 
					 
					
						
						
							
							profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()  
						
						... 
						
						
						
						Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior. 
						
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						38cd4e9c61 
					 
					
						
						
							
							profile_manager: Use type aliases for username data, profile data, and user arrays  
						
						... 
						
						
						
						Avoids the need to repeatedly specify the whole array type in multiple
places. 
						
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						f9a26d468c 
					 
					
						
						
							
							profile_manager: Take ProfileInfo by const reference where applicable  
						
						... 
						
						
						
						ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead. 
						
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						1277556c69 
					 
					
						
						
							
							profile_manager: Make array parameter to CreateNewUser a const reference  
						
						... 
						
						
						
						This doesn't modify the passed in array, so this can be a const
reference. 
						
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						dfdf4a46fe 
					 
					
						
						
							
							profile_manager: Remove unnecessary static  
						
						... 
						
						
						
						This can just be constexpr like the others 
						
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						69dd37d874 
					 
					
						
						
							
							profile_manager: Simplify UUID's two param constructor, operator==, and operator bool  
						
						... 
						
						
						
						We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID. 
						
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						f13a66b963 
					 
					
						
						
							
							profile_manager: Move UUID generation function to the cpp file  
						
						... 
						
						
						
						This avoids needing to dump the contents of <random> into other files
that include the profile manager header. 
						
						
					 
					
						2018-08-20 19:48:53 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						2b9eee4d1e 
					 
					
						
						
							
							GPU: Implemented the logic op functionality of the GPU.  
						
						... 
						
						
						
						This will ASSERT if blending is enabled at the same time as logic ops. 
						
						
					 
					
						2018-08-20 18:44:47 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b1d238bbb8 
					 
					
						
						
							
							Merge pull request  #1064  from lioncash/telemetry  
						
						... 
						
						
						
						common/telemetry: Migrate core-independent info gathering to common 
						
						
					 
					
						2018-08-20 19:43:17 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						f24ab6d9e6 
					 
					
						
						
							
							GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.  
						
						
						
						
					 
					
						2018-08-20 18:43:11 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						46ef072cf9 
					 
					
						
						
							
							rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature  
						
						... 
						
						
						
						This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference. 
						
						
					 
					
						2018-08-20 19:43:05 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						6bcdf37d4f 
					 
					
						
						
							
							GPU: Added registers for the logicop functionality.  
						
						
						
						
					 
					
						2018-08-20 18:42:36 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						bc16f7f3cc 
					 
					
						
						
							
							renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves  
						
						... 
						
						
						
						Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.
Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:
// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();
// Assign to base class variable
rasterizer = std::move(raster) 
						
						
					 
					
						2018-08-20 19:28:00 -04:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
							
						
						ba8ff096fd 
					 
					
						
						
							
							Port  #3353  from Citra  
						
						
						
						
					 
					
						2018-08-21 01:14:06 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						7784ce1854 
					 
					
						
						
							
							Shaders: Write all the enabled color outputs when a fragment shader exits.  
						
						... 
						
						
						
						We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.
Dual Source blending is not implemented and stuff that uses it might not work at all. 
						
						
					 
					
						2018-08-20 17:31:25 -05:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						e8cb6f5c9b 
					 
					
						
						
							
							registration: Add Data_Unknown5 NCAContentType  
						
						
						
						
					 
					
						2018-08-20 17:34:18 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9e9a4bb3a7 
					 
					
						
						
							
							profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()  
						
						... 
						
						
						
						Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything). 
						
						
					 
					
						2018-08-20 17:18:31 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						d7c68fbb12 
					 
					
						
						
							
							Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.  
						
						
						
						
					 
					
						2018-08-20 15:20:35 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						3fe77be392 
					 
					
						
						
							
							Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.  
						
						
						
						
					 
					
						2018-08-20 15:20:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						028d90eb79 
					 
					
						
						
							
							Merge pull request  #1104  from Subv/instanced_arrays  
						
						... 
						
						
						
						GLRasterizer: Implemented instanced vertex arrays. 
						
						
					 
					
						2018-08-20 14:32:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						296e57fa0e 
					 
					
						
						
							
							Merge pull request  #1115  from Subv/texs_mask  
						
						... 
						
						
						
						Shaders/TEXS: Write to the correct output register when swizzling. 
						
						
					 
					
						2018-08-20 14:31:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b20ed93884 
					 
					
						
						
							
							Merge pull request  #1112  from Subv/sampler_types  
						
						... 
						
						
						
						Shaders: Use the correct shader type when sampling textures. 
						
						
					 
					
						2018-08-20 14:30:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						185b35bfcd 
					 
					
						
						
							
							Merge pull request  #1117  from ogniK5377/CheckFreeCommunicationPermission  
						
						... 
						
						
						
						Added CheckFreeCommunicationPermission 
						
						
					 
					
						2018-08-20 11:00:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						943771e703 
					 
					
						
						
							
							Merge pull request  #1017  from ogniK5377/better-account  
						
						... 
						
						
						
						New account backend to allow for future extended support 
						
						
					 
					
						2018-08-20 10:59:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ce4b77bd7d 
					 
					
						
						
							
							Merge pull request  #1120  from ogniK5377/rgba8-uint  
						
						... 
						
						
						
						Implemented RGBA8_UINT 
						
						
					 
					
						2018-08-20 10:54:51 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						23d45715dc 
					 
					
						
						
							
							Implemented RGBA8_UINT  
						
						... 
						
						
						
						Needed by kirby 
						
						
					 
					
						2018-08-20 22:26:54 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						ffd60ee476 
					 
					
						
						
							
							game_list: Avoid uninitialized variables when retrieving program ID  
						
						... 
						
						
						
						Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value. 
						
						
					 
					
						2018-08-20 04:23:05 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						8a88110060 
					 
					
						
						
							
							Added CheckFreeCommunicationPermission  
						
						... 
						
						
						
						This fixes save files not loading in splatoon 2 
						
						
					 
					
						2018-08-20 18:14:49 +10:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						6cf719a4ab 
					 
					
						
						
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
						
						... 
						
						
						
						Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
						
						
					 
					
						2018-08-19 17:09:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						51ddb130c5 
					 
					
						
						
							
							Merge pull request  #1089  from Subv/neg_bits  
						
						... 
						
						
						
						Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 
						
						
					 
					
						2018-08-19 17:01:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9b17486be6 
					 
					
						
						
							
							Merge pull request  #1105  from Subv/convert_neg  
						
						... 
						
						
						
						Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 
						
						
					 
					
						2018-08-19 17:01:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0a1d4fbc5c 
					 
					
						
						
							
							Merge pull request  #1113  from Subv/texs_mask  
						
						... 
						
						
						
						Shaders/TEXS: Fixed the component mask in the TEXS instruction. 
						
						
					 
					
						2018-08-19 17:00:59 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						f7edbcd7a3 
					 
					
						
						
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
						
						... 
						
						
						
						Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
						
						
					 
					
						2018-08-19 14:00:12 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b0eb580931 
					 
					
						
						
							
							Merge pull request  #1102  from ogniK5377/mirror-clamp-edge  
						
						... 
						
						
						
						Added WrapMode MirrorOnceClampToEdge 
						
						
					 
					
						2018-08-19 13:59:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						85da529f15 
					 
					
						
						
							
							Merge pull request  #1101  from Subv/ssy_stack  
						
						... 
						
						
						
						Shaders: Implemented a stack for the SSY/SYNC instructions. 
						
						
					 
					
						2018-08-19 13:58:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						7fb406c3fc 
					 
					
						
						
							
							Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.  
						
						... 
						
						
						
						It is unknown how TLD4S determines the sampler type, more research is needed. 
						
						
					 
					
						2018-08-19 12:57:58 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						3ef4b3d4b4 
					 
					
						
						
							
							Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.  
						
						... 
						
						
						
						Different sampler types have their parameters in different registers. 
						
						
					 
					
						2018-08-19 12:57:54 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						73b937b190 
					 
					
						
						
							
							Shader: Added bitfields for the texture type of the various sampling instructions.  
						
						
						
						
					 
					
						2018-08-19 12:57:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						656758fd81 
					 
					
						
						
							
							Shaders: Added decodings for TLD4 and TLD4S  
						
						
						
						
					 
					
						2018-08-19 12:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						29d4f8c2dd 
					 
					
						
						
							
							Merge pull request  #1109  from Subv/ldg_decode  
						
						... 
						
						
						
						Shaders: Added decodings for  the LDG and STG instructions. 
						
						
					 
					
						2018-08-19 13:31:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9baf5de90c 
					 
					
						
						
							
							Merge pull request  #1108  from Subv/front_facing  
						
						... 
						
						
						
						Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 
						
						
					 
					
						2018-08-19 13:21:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						1b92ae136f 
					 
					
						
						
							
							Shaders: Added decodings for  the LDG and STG instructions.  
						
						
						
						
					 
					
						2018-08-19 00:46:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						731701a2d2 
					 
					
						
						
							
							Shaders: Implemented the gl_FrontFacing input attribute (attr 63).  
						
						
						
						
					 
					
						2018-08-19 00:14:34 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						706fc5d2d6 
					 
					
						
						
							
							Added check to see if ARB_texture_mirror_clamp_to_edge is supported  
						
						
						
						
					 
					
						2018-08-19 12:00:33 +10:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						27da7bc9da 
					 
					
						
						
							
							filesystem: Add support for loading of system archives  
						
						
						
						
					 
					
						2018-08-18 21:28:23 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						9b1c49a9cf 
					 
					
						
						
							
							Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.  
						
						
						
						
					 
					
						2018-08-18 14:48:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						e0f66c1fbf 
					 
					
						
						
							
							GLRasterizer: Implemented instanced vertex arrays.  
						
						... 
						
						
						
						Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions. 
						
						
					 
					
						2018-08-18 14:42:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						8335b2f115 
					 
					
						
						
							
							Shader: Implemented the predicate and mode arguments of LOP.  
						
						... 
						
						
						
						The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-18 14:36:37 -05:00