FernandoS27 
							
						 
					 
					
						
						
							
						
						d2dd1289bd 
					 
					
						
						
							
							Join both Swizzle methods within one interface function  
						
						
						
						
					 
					
						2018-09-21 11:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						41c6c4593a 
					 
					
						
						
							
							Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead  
						
						
						
						
					 
					
						2018-09-21 11:34:54 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						f020319a45 
					 
					
						
						
							
							Remove same output bpp restriction on FastSwizzle  
						
						
						
						
					 
					
						2018-09-21 11:10:44 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						68aaa83836 
					 
					
						
						
							
							Improved Legacy Swizzler to be better documented and work better  
						
						
						
						
					 
					
						2018-09-21 10:57:12 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						bf2f2a715f 
					 
					
						
						
							
							Improved fast swizzle and removed restrictions to it  
						
						
						
						
					 
					
						2018-09-20 23:06:53 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						f465e4aaf2 
					 
					
						
						
							
							gl_rasterizer: Fix StartAddress handling with indexed draw calls.  
						
						... 
						
						
						
						We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead. 
						
						
					 
					
						2018-09-19 09:22:30 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						bd88d4108f 
					 
					
						
						
							
							Merge pull request  #1342  from lioncash/trunc  
						
						... 
						
						
						
						gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code 
						
						
					 
					
						2018-09-18 22:11:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0284cbe7ec 
					 
					
						
						
							
							Merge pull request  #1279  from FernandoS27/csetp  
						
						... 
						
						
						
						shader_decompiler: Implemented (Partialy) Control Codes and CSETP 
						
						
					 
					
						2018-09-18 22:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6415f81bb8 
					 
					
						
						
							
							Merge pull request  #1299  from FernandoS27/texture-sanatize  
						
						... 
						
						
						
						shader_decompiler: Asserts for Texture Instructions 
						
						
					 
					
						2018-09-18 22:10:09 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						567a5524b9 
					 
					
						
						
							
							Implemented Internal Flags  
						
						
						
						
					 
					
						2018-09-17 20:50:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9a8dbba1e5 
					 
					
						
						
							
							gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code  
						
						... 
						
						
						
						These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width. 
						
						
					 
					
						2018-09-17 19:25:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						fafc80d72e 
					 
					
						
						
							
							Merge pull request  #1290  from FernandoS27/shader-header  
						
						... 
						
						
						
						Implemented (Partialy) Shader Header 
						
						
					 
					
						2018-09-17 18:53:14 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						e4bb759c4b 
					 
					
						
						
							
							Implemented I2I.CC on the NEU control code, used by SMO  
						
						
						
						
					 
					
						2018-09-17 17:42:46 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						e2ac8fb36d 
					 
					
						
						
							
							Implemented CSETP  
						
						
						
						
					 
					
						2018-09-17 17:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						aac77bbd18 
					 
					
						
						
							
							Implemented Control Codes  
						
						
						
						
					 
					
						2018-09-17 17:42:43 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						31e52113b3 
					 
					
						
						
							
							Added asserts for texture misc modes to texture instructions  
						
						
						
						
					 
					
						2018-09-17 12:56:36 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						55a4756766 
					 
					
						
						
							
							Added texture misc modes to texture instructions  
						
						
						
						
					 
					
						2018-09-17 12:51:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						a94b623dfb 
					 
					
						
						
							
							Merge pull request  #1311  from FernandoS27/fast-swizzle  
						
						... 
						
						
						
						Optimized Texture Swizzling 
						
						
					 
					
						2018-09-17 12:39:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						27fe8159c5 
					 
					
						
						
							
							Merge pull request  #1316  from lioncash/shadow  
						
						... 
						
						
						
						gl_shader_decompiler: Get rid of variable shadowing within LEA instructions 
						
						
					 
					
						2018-09-17 12:27:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						076add4ccd 
					 
					
						
						
							
							Merge pull request  #1326  from FearlessTobi/port-4182  
						
						... 
						
						
						
						Port #4182  from Citra: "Prefix all size_t with std::" 
						
						
					 
					
						2018-09-17 09:51:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						3be048e50a 
					 
					
						
						
							
							Merge pull request  #1329  from raven02/bgr5a1u  
						
						... 
						
						
						
						Implement RenderTargetFormat::BGR5A1_UNORM 
						
						
					 
					
						2018-09-17 09:49:00 -04:00 
						 
				 
			
				
					
						
							
							
								raven02 
							
						 
					 
					
						
						
							
						
						2845348608 
					 
					
						
						
							
							Implement ASTC_2D_8X8 (Bayonetta 2)  
						
						
						
						
					 
					
						2018-09-17 01:04:27 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						ba480ea2fb 
					 
					
						
						
							
							Merge pull request  #1273  from Subv/ld_sizes  
						
						... 
						
						
						
						Shaders: Implemented multiple-word loads and stores to and from attribute memory. 
						
						
					 
					
						2018-09-15 15:27:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						daee15b058 
					 
					
						
						
							
							Merge pull request  #1271  from Subv/kepler_engine  
						
						... 
						
						
						
						GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 
						
						
					 
					
						2018-09-15 13:27:07 -04:00 
						 
				 
			
				
					
						
							
							
								raven02 
							
						 
					 
					
						
						
							
						
						0019a36b41 
					 
					
						
						
							
							Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)  
						
						
						
						
					 
					
						2018-09-16 00:21:42 +08:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						c878a819d7 
					 
					
						
						
							
							Shaders: Implemented multiple-word loads and stores to and from attribute memory.  
						
						... 
						
						
						
						This seems to be an optimization performed by nouveau. 
						
						
					 
					
						2018-09-15 11:21:21 -05:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
							
						
						63c2e32e20 
					 
					
						
						
							
							Port  #4182  from Citra: "Prefix all size_t with std::"  
						
						
						
						
					 
					
						2018-09-15 15:21:06 +02:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						f8e994354f 
					 
					
						
						
							
							Optimized Texture Swizzling  
						
						
						
						
					 
					
						2018-09-14 12:45:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						ae128f0375 
					 
					
						
						
							
							gl_shader_decompiler: Get rid of variable shadowing within LEA instructions  
						
						... 
						
						
						
						These variables are already defined within an outer scope. 
						
						
					 
					
						2018-09-13 21:53:23 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a42376dfad 
					 
					
						
						
							
							Use ARB_multi_bind for uniform buffers ( #1287 )  
						
						... 
						
						
						
						* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback 
						
						
					 
					
						2018-09-12 20:27:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4a43fb7e1d 
					 
					
						
						
							
							gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.  
						
						... 
						
						
						
						- Fixes a regression with Sonic Mania with ARB_texture_storage. 
						
						
					 
					
						2018-09-12 18:09:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cc50857460 
					 
					
						
						
							
							Merge pull request  #1263  from FernandoS27/tex-mode  
						
						... 
						
						
						
						shader_decompiler:  Implemented (Partially) Texture Processing Modes 
						
						
					 
					
						2018-09-12 16:03:34 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						bb5eb4f20a 
					 
					
						
						
							
							GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).  
						
						... 
						
						
						
						This engine writes data from a FIFO register into the configured address. 
						
						
					 
					
						2018-09-12 13:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						a99d9db32f 
					 
					
						
						
							
							Implemented Texture Processing Modes  
						
						
						
						
					 
					
						2018-09-12 12:28:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						89825766ee 
					 
					
						
						
							
							Merge pull request  #1278  from tech4me/bg-color-fix  
						
						... 
						
						
						
						Port Citra #4047  & #4052 : add change background color support 
						
						
					 
					
						2018-09-11 23:13:11 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						522a11a11f 
					 
					
						
						
							
							Merge pull request  #1295  from bunnei/accurate-copies  
						
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						gl_rasterizer_cache: Improve accuracy of caching and copies. 
						
						
					 
					
						2018-09-11 23:12:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4a9acc87f9 
					 
					
						
						
							
							Merge pull request  #1294  from degasus/optimizations  
						
						... 
						
						
						
						gl_rasterizer: Use ARB_texture_storage. 
						
						
					 
					
						2018-09-11 23:11:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						7bb226f22d 
					 
					
						
						
							
							gl_rasterizer_cache: Always blit on recreate, regardless of format.  
						
						... 
						
						
						
						- Fixes several rendering issues with Super Mario Odyssey. 
						
						
					 
					
						2018-09-11 22:54:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cdddd71d08 
					 
					
						
						
							
							gl_shader_cache: Remove cache_width/cache_height.  
						
						... 
						
						
						
						- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate. 
						
						
					 
					
						2018-09-11 20:12:29 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						3e973bc4c6 
					 
					
						
						
							
							gl_rasterizer: Use ARB_texture_storage.  
						
						... 
						
						
						
						It allows us to use texture views and it reduces the overhead within the GPU driver.
But it disallows us to reallocate the texture, but we don't do so anyways.
In the end, it is the new way to allocate textures, so there is no need to use the old way. 
						
						
					 
					
						2018-09-11 22:18:46 +02:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						5c676dc884 
					 
					
						
						
							
							Implemented LEA and PSET  
						
						
						
						
					 
					
						2018-09-11 12:50:52 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						3f0922715a 
					 
					
						
						
							
							Implemented encodings for LEA and PSET  
						
						
						
						
					 
					
						2018-09-11 12:50:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						2b48cfd44b 
					 
					
						
						
							
							Replace old FragmentHeader for the new Header  
						
						
						
						
					 
					
						2018-09-11 12:48:19 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						e926757c8f 
					 
					
						
						
							
							Implemented (Partialy) Shader Header  
						
						
						
						
					 
					
						2018-09-11 12:34:27 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						4c3bd33be2 
					 
					
						
						
							
							Fixed renderdoc input/output textures not working due to render targets  
						
						
						
						
					 
					
						2018-09-11 13:31:20 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d6e8e16a66 
					 
					
						
						
							
							Merge pull request  #1286  from bunnei/multi-clear  
						
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						gl_rasterizer: Implement clear for non-zero render targets. 
						
						
					 
					
						2018-09-10 20:30:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						12445b476d 
					 
					
						
						
							
							Merge pull request  #1285  from bunnei/depth-fix  
						
						... 
						
						
						
						gl_rasterizer_cache: Only use depth for applicable texture formats. 
						
						
					 
					
						2018-09-10 20:28:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d884e805c5 
					 
					
						
						
							
							Merge pull request  #1284  from bunnei/bgra8_srgb  
						
						... 
						
						
						
						gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. 
						
						
					 
					
						2018-09-10 20:28:00 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						c1b8cd9058 
					 
					
						
						
							
							video_core: Refactor command_processor.  
						
						... 
						
						
						
						Inline the WriteReg helper as it is called ~20k times per frame. 
						
						
					 
					
						2018-09-10 22:06:16 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						0cfb0bacb2 
					 
					
						
						
							
							video_core: Move command buffer loop.  
						
						... 
						
						
						
						This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList. 
						
						
					 
					
						2018-09-10 22:06:13 +02:00