namkazy 
							
						 
					 
					
						
						
							
						
						fc37672f26 
					 
					
						
						
							
							apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)  
						
						 
						
						
						
						
					 
					
						2020-03-22 22:25:44 +07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								namkazy 
							
						 
					 
					
						
						
							
						
						f66743cd0c 
					 
					
						
						
							
							maxwell_3d: change declaration order  
						
						 
						
						
						
						
					 
					
						2020-03-22 13:41:16 +07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								namkazy 
							
						 
					 
					
						
						
							
						
						d4e93cf38c 
					 
					
						
						
							
							maxwell_3d: init shadow_state  
						
						 
						
						
						
						
					 
					
						2020-03-22 13:35:11 +07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								namkazy 
							
						 
					 
					
						
						
							
						
						22f4268c2f 
					 
					
						
						
							
							maxwell_3d: this seem more correct.  
						
						 
						
						
						
						
					 
					
						2020-03-22 12:02:54 +07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								namkazy 
							
						 
					 
					
						
						
							
						
						7051dc1902 
					 
					
						
						
							
							maxwell_3d: update comments for shadow ram usage  
						
						 
						
						
						
						
					 
					
						2020-03-22 11:35:26 +07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						63c2635e6f 
					 
					
						
						
							
							maxwell_3d: track shadow ram ctrl and hw reg value  
						
						 
						
						
						
						
					 
					
						2020-03-22 10:53:41 +07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						dbfbe352e0 
					 
					
						
						
							
							maxwell_3d: implement MME shadow RAM  
						
						 
						
						
						
						
					 
					
						2020-03-22 10:53:35 +07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9f46066bda 
					 
					
						
						
							
							kepler_compute: Remove unused variables  
						
						 
						
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						ddafc99776 
					 
					
						
						
							
							Merge pull request  #3502  from namkazt/patch-3  
						
						 
						
						... 
						
						
						
						shader_decode: Reimplement BFE instructions 
						
						
					 
					
						2020-03-15 21:23:04 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						afebdda203 
					 
					
						
						
							
							maxwell_3d: Add padding words to XFB entries  
						
						 
						
						... 
						
						
						
						Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement. 
						
						
					 
					
						2020-03-13 18:33:05 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8e9f23f393 
					 
					
						
						
							
							gl_rasterizer: Implement transform feedback bindings  
						
						 
						
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						244fe13219 
					 
					
						
						
							
							Merge branch 'master' into shader-purge  
						
						 
						
						
						
						
					 
					
						2020-03-13 16:44:06 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
						
						93547cac68 
					 
					
						
						
							
							shader_bytecode: update BFE instructions struct.  
						
						 
						
						
						
						
					 
					
						2020-03-13 12:52:16 +07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e4bc3c3342 
					 
					
						
						
							
							gl_rasterizer: Implement polygon modes and fill rectangles  
						
						 
						
						
						
						
					 
					
						2020-03-09 20:39:58 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						eb5861e0a2 
					 
					
						
						
							
							engines/maxwell_3d: Add TFB registers and store them in shader registry  
						
						 
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						978172530e 
					 
					
						
						
							
							const_buffer_engine_interface: Store component types  
						
						 
						
						... 
						
						
						
						This is required for Vulkan. Sampling integer textures with float
handles is illegal. 
						
						
					 
					
						2020-03-09 18:40:53 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						042256c6bb 
					 
					
						
						
							
							state_tracker: Remove type traits with named structures  
						
						 
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						15cadc3948 
					 
					
						
						
							
							maxwell_3d: Use two tables instead of three for dirty flags  
						
						 
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9b08698a0c 
					 
					
						
						
							
							maxwell_3d: Change write dirty flags to a bitset  
						
						 
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9e74e6988b 
					 
					
						
						
							
							maxwell_3d: Flatten cull and front face registers  
						
						 
						
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						eed789d0d1 
					 
					
						
						
							
							video_core: Reintroduce dirty flags infrastructure  
						
						 
						
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1eee891f6e 
					 
					
						
						
							
							gl_state: Remove clip distances tracking  
						
						 
						
						
						
						
					 
					
						2020-02-28 17:26:26 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d3e433a380 
					 
					
						
						
							
							gl_state: Remove viewport and depth range tracking  
						
						 
						
						
						
						
					 
					
						2020-02-28 17:25:18 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						96ac3d518a 
					 
					
						
						
							
							gl_rasterizer: Remove dirty flags  
						
						 
						
						
						
						
					 
					
						2020-02-28 16:39:27 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						e22ad52cdb 
					 
					
						
						
							
							Merge pull request  #3425  from ReinUsesLisp/layered-framebuffer  
						
						 
						
						... 
						
						
						
						texture_cache: Implement layered framebuffer attachments 
						
						
					 
					
						2020-02-24 10:14:50 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						b2bc7682b4 
					 
					
						
						
							
							Merge pull request  #3414  from ReinUsesLisp/maxwell-3d-draw  
						
						 
						
						... 
						
						
						
						maxwell_3d: Unify draw methods 
						
						
					 
					
						2020-02-19 16:13:50 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						93acfbd3a5 
					 
					
						
						
							
							Merge pull request  #3409  from ReinUsesLisp/host-queries  
						
						 
						
						... 
						
						
						
						query_cache: Implement a query cache and query 21 (samples passed) 
						
						
					 
					
						2020-02-18 11:31:06 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6a0220b2e1 
					 
					
						
						
							
							texture_cache: Implement layered framebuffer attachments  
						
						 
						
						... 
						
						
						
						Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer. 
						
						
					 
					
						2020-02-16 04:19:32 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						91aa58e410 
					 
					
						
						
							
							maxwell_3d: Unify draw methods  
						
						 
						
						... 
						
						
						
						Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods. 
						
						
					 
					
						2020-02-14 18:09:40 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						73d2d3342d 
					 
					
						
						
							
							gl_query_cache: Optimize query cache  
						
						 
						
						... 
						
						
						
						Use a custom cache instead of relying on a ranged cache. 
						
						
					 
					
						2020-02-14 17:38:27 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						aae8c180cb 
					 
					
						
						
							
							gl_query_cache: Implement host queries using a deferred cache  
						
						 
						
						... 
						
						
						
						Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush. 
						
						
					 
					
						2020-02-14 17:33:13 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						2b58652f08 
					 
					
						
						
							
							maxwell_3d: Slow implementation of passed samples (query 21)  
						
						 
						
						... 
						
						
						
						Implements GL_SAMPLES_PASSED by waiting immediately for queries. 
						
						
					 
					
						2020-02-14 17:27:17 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						63a59b9935 
					 
					
						
						
							
							Merge pull request  #3379  from ReinUsesLisp/cbuf-offset  
						
						 
						
						... 
						
						
						
						shader/decode: Fix constant buffer offsets 
						
						
					 
					
						2020-02-14 13:22:53 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						3563af2364 
					 
					
						
						
							
							Merge pull request  #3395  from FernandoS27/queries  
						
						 
						
						... 
						
						
						
						GPU: Refactor queries implementation and correct GPU Clock. 
						
						
					 
					
						2020-02-13 20:18:26 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						d6ed31b9fa 
					 
					
						
						
							
							GPU: Address Feedback.  
						
						 
						
						
						
						
					 
					
						2020-02-13 18:16:07 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						37f1cf8cbd 
					 
					
						
						
							
							Merge pull request  #3376  from ReinUsesLisp/point-sprite  
						
						 
						
						... 
						
						
						
						gl_rasterizer: Implement GL_POINT_SPRITE 
						
						
					 
					
						2020-02-11 08:26:07 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						8e9a4944db 
					 
					
						
						
							
							GPU: Implement GPU Clock correctly.  
						
						 
						
						
						
						
					 
					
						2020-02-10 10:44:54 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						0cb3bcfbb7 
					 
					
						
						
							
							Maxwell3D: Correct query reporting.  
						
						 
						
						
						
						
					 
					
						2020-02-10 10:41:43 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						84ea9c2b42 
					 
					
						
						
							
							Merge pull request  #3372  from ReinUsesLisp/fix-back-stencil  
						
						 
						
						... 
						
						
						
						maxwell_3d: Fix stencil back mask 
						
						
					 
					
						2020-02-09 22:29:28 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						90df4b8e2b 
					 
					
						
						
							
							Merge pull request  #3369  from ReinUsesLisp/shf  
						
						 
						
						... 
						
						
						
						shader/shift: Implement SHF 
						
						
					 
					
						2020-02-07 22:06:57 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bf9a822b87 
					 
					
						
						
							
							shader/decode: Fix constant buffer offsets  
						
						 
						
						... 
						
						
						
						Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs. 
						
						
					 
					
						2020-02-05 12:19:09 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						08c508b1c4 
					 
					
						
						
							
							Merge pull request  #3357  from ReinUsesLisp/bfi-rc  
						
						 
						
						... 
						
						
						
						shader/bfi: Implement register-constant buffer variant 
						
						
					 
					
						2020-02-04 15:14:13 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7da52673d0 
					 
					
						
						
							
							gl_rasterizer: Implement GL_POINT_SPRITE  
						
						 
						
						... 
						
						
						
						OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour. 
						
						
					 
					
						2020-02-04 15:19:45 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						bf21aacc74 
					 
					
						
						
							
							Merge pull request  #3356  from ReinUsesLisp/fcmp  
						
						 
						
						... 
						
						
						
						shader/arithmetic: Implement FCMP 
						
						
					 
					
						2020-02-04 11:36:59 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4eed744277 
					 
					
						
						
							
							maxwell_3d: Fix stencil back mask  
						
						 
						
						
						
						
					 
					
						2020-02-02 17:50:46 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
						
						b5bbe7e752 
					 
					
						
						
							
							Merge pull request  #3282  from FernandoS27/indexed-samplers  
						
						 
						
						... 
						
						
						
						Partially implement Indexed samplers in general and specific code in GLSL 
						
						
					 
					
						2020-02-01 20:41:40 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						017474c3f8 
					 
					
						
						
							
							shader/shift: Implement SHF_LEFT_{IMM,R}  
						
						 
						
						... 
						
						
						
						Shifts a pair of registers to the left and returns the high register. 
						
						
					 
					
						2020-02-01 21:19:44 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						137a8aa55c 
					 
					
						
						
							
							shader/bfi: Implement register-constant buffer variant  
						
						 
						
						... 
						
						
						
						It's the same as the variant that was implemented, but it takes the
operands from another source. 
						
						
					 
					
						2020-01-27 01:20:38 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e3fc3459c8 
					 
					
						
						
							
							shader/arithmetic: Implement FCMP  
						
						 
						
						... 
						
						
						
						Compares the third operand with zero, then selects between the first and
second. 
						
						
					 
					
						2020-01-27 01:15:44 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d95d4ac843 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
						 
						
						... 
						
						
						
						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
						
					 
					
						2020-01-26 01:54:24 -03:00