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mirror of https://git.suyu.dev/suyu/suyu synced 2025-12-10 06:42:05 -06:00

5 Commits

Author SHA1 Message Date
chaphidoesstuff
6be886d0ff audio_core: increment current revision, Courtesy of Sudachi Dev
Originally from 39effa1011/src/audio_core/common/feature_support.h# and my mirror
2024-09-15 17:50:09 +02:00
chaphidoesstuff
ae65020815 Re-added credit to OG devs 2024-09-15 17:40:10 +02:00
Herman Semenov
e886f27816 Using reserve() for optimization inserts, marked unused pair items and minor code refactor 2024-09-15 17:30:44 +02:00
chaphidoesstuff
9490b5264e Corrected Mistake 2024-09-15 17:18:09 +02:00
chaphidoesstuff
5f485a5863 Updated links 2024-09-15 16:41:53 +02:00
29 changed files with 57 additions and 41 deletions

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@@ -6,8 +6,10 @@ SPDX-License-Identifier: GPL-3.0-or-later
**Note**: We do not support or condone piracy in any form. In order to use suyu, you'll need keys from your real Switch system, and games which you have legally obtained and paid for. We do not intend to make money or profit from this project.
We're in need of developers. Please join our chat below if you want to contribute!
This repo was based on Yuzu EA 4176
We're in need of developers. Please join our chat below or DM a dev if you want to contribute!
This repo is currently based on Yuzu EA 4176 but the code will be rewritten for legal and performance reasons.
Support the original suyu developer team [here](https://discord.gg/79B6wqFPnc).
<hr />
@@ -22,12 +24,13 @@ This repo was based on Yuzu EA 4176
<h4 align="center"><b>suyu</b> was the continuation of the world's most popular, open-source Nintendo Switch emulator, yuzu, but is now something more.
<br>
It is written in C++ with portability in mind, and we actively provide builds for Windows, Linux, Android and iOS potentially coming soon.
It is written in C++ with portability in mind, and we actively provide builds for Windows, Linux and Android, iOS may come later.
</h4>
<p align="center">
<a href="https://chat.suyu.dev">Chat</a> |
<a href="https://www.reddit.com/r/suyu/">Reddit</a> |
<a href="#status">Status</a> |
<a href="#development">Development</a> |
<a href="#downloads">Downloads</a> |
@@ -54,7 +57,7 @@ We currently have builds over at the [Releases](https://git.suyu.dev/suyu/suyu/r
This project is completely free and open source, and anyone can contribute to help improve suyu.
Most of the development happens on the Git. For development discussion, please join us in our [Chat](https://chat.suyu.dev) or contact a developer.
Most of the development happens on Git. For development discussion, please join us in our [Chat](https://chat.suyu.dev) or [Subreddit](reddit.com/r/suyu/), you can also contact a developer.
If you want to contribute, please take a look at the [Contributor's Guide](https://git.suyu.dev/suyu/suyu/wiki/Contributing) and [Developer Information](https://git.suyu.dev/suyu/suyu/wiki/Developer-Information).
You can also contact any of the developers on the Chat to learn more about the current state of suyu.
@@ -65,25 +68,27 @@ You can also contact any of the developers on the Chat to learn more about the c
* __Linux__: [Releases](https://git.suyu.dev/suyu/suyu/releases)
* __macOS__: [Releases](https://git.suyu.dev/suyu/suyu/releases)
* __Android__: [Releases](https://git.suyu.dev/suyu/suyu/releases)
###### We currently do not provide builds for iOS, however if you would like, you could try the experimental [Sudachi](https://github.com/emuPlace/Sudachi/releases)/[Folium](https://github.com/jarrodnorwell/Folium/releases).
###### We currently do not provide builds for iOS, however if you would like, you could try the experimental Sudachi Emulator and it's bigger project: [Folium](https://apps.apple.com/us/app/folium/id6498623389).
If you want daily builds then [Click here](https://git.suyu.dev/suyu/suyu/actions).
If you don't know how to download the daily builds then [Click here](https://git.suyu.dev/suyu/suyu/raw/branch/dev/img/daily-builds.png)
We have official builds [here.](https://git.suyu.dev/suyu/suyu/releases)<br>If any website or person is claiming to have a build for suyu, take that with a grain of salt.
We have official builds [here.](https://git.suyu.dev/suyu/suyu/releases)<br>If any website or person is claiming to have a build for suyu, take that with a grain of salt and let us know.
For Multiplayer, we recommend using the "Yuzu Online" patch, install instructions can be found on Reddit and their Discord.
## Building
* __Windows__: [Windows Build](https://git.suyu.dev/suyu/suyu/wiki/Building-For-Windows)
* __Linux__: [Linux Build](https://git.suyu.dev/suyu/suyu/wiki/Building-For-Linux)
* __Android__: [Android Build](https://git.suyu.dev/suyu/suyu/wiki/Building-For-Android)
* __macOS__: [macOS Build](https://git.suyu.dev/suyu/suyu/wiki/Building-for-macOS)
* __MacOS__: [MacOS Build](https://git.suyu.dev/suyu/suyu/wiki/Building-for-macOS)
## Support
If you have any questions, don't hesitate to ask us in our [chat](https://chat.suyu.dev), make an issue or contact a developer. We don't bite!
If you have any questions, don't hesitate to ask us in our [Chat](https://chat.suyu.dev) or Subreddit, make an issue or contact a developer. We don't bite!
## License

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@@ -13,7 +13,7 @@
#include "common/polyfill_ranges.h"
namespace AudioCore {
constexpr u32 CurrentRevision = 11;
constexpr u32 CurrentRevision = 12;
enum class SupportTags {
CommandProcessingTimeEstimatorVersion4,

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@@ -54,7 +54,8 @@ public:
const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
BufferAppendLimit - registered_count)};
for (s32 i = 0; i < to_register; i++) {
out_buffers.reserve(to_register);
for (s32 i = 0; i < to_register; ++i) {
s32 index{appended_index - appended_count};
if (index < 0) {
index += N;
@@ -180,6 +181,7 @@ public:
return 0;
}
buffers_flushed.reserve(registered_count + appended_count);
while (registered_count > 0) {
auto index{registered_index - registered_count};
if (index < 0) {

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@@ -80,6 +80,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
if (filename == "00") {
const auto dir = vfs->OpenDirectory(dir_name, FileSys::OpenMode::Read);
std::vector<FileSys::VirtualFile> concat;
concat.reserve(0x10);
for (u32 i = 0; i < 0x10; ++i) {
const auto file_name = fmt::format("{:02X}", i);

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@@ -481,6 +481,7 @@ void GDBStub::HandleQuery(std::string_view command) {
// beginning of list
const auto& threads = GetProcess()->GetThreadList();
std::vector<std::string> thread_ids;
thread_ids.reserve(threads.size());
for (const auto& thread : threads) {
thread_ids.push_back(fmt::format("{:x}", thread.GetThreadId()));
}

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@@ -261,7 +261,7 @@ std::vector<NcaID> PlaceholderCache::List() const {
std::vector<NcaID> out;
for (const auto& sdir : dir->GetSubdirectories()) {
for (const auto& file : sdir->GetFiles()) {
const auto name = file->GetName();
const auto& name = file->GetName();
if (name.length() == 36 && name.ends_with(".nca")) {
out.push_back(Common::HexStringToArray<0x10>(name.substr(0, 32)));
}

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@@ -117,7 +117,9 @@ std::vector<std::shared_ptr<NCA>> NSP::GetNCAsCollapsed() const {
if (extracted)
LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
std::vector<std::shared_ptr<NCA>> out;
out.reserve(ncas.size());
for (const auto& map : ncas) {
out.reserve(map.second.size());
for (const auto& inner_map : map.second)
out.push_back(inner_map.second);
}

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@@ -24,7 +24,7 @@ constexpr std::array<u8, 30> WORD_TXT{
VirtualDir NgWord1() {
std::vector<VirtualFile> files;
files.reserve(NgWord1Data::NUMBER_WORD_TXT_FILES);
files.reserve(files.size() + 2);
for (std::size_t i = 0; i < files.size(); ++i) {
files.push_back(MakeArrayFile(NgWord1Data::WORD_TXT, fmt::format("{}.txt", i)));
@@ -54,7 +54,7 @@ constexpr std::array<u8, 0x2C> AC_NX_DATA{
VirtualDir NgWord2() {
std::vector<VirtualFile> files;
files.reserve(NgWord2Data::NUMBER_AC_NX_FILES * 3);
files.reserve(NgWord2Data::NUMBER_AC_NX_FILES + 4);
for (std::size_t i = 0; i < NgWord2Data::NUMBER_AC_NX_FILES; ++i) {
files.push_back(MakeArrayFile(NgWord2Data::AC_NX_DATA, fmt::format("ac_{}_b1_nx", i)));

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@@ -37,6 +37,7 @@ const static std::map<std::string, const std::map<const char*, const std::vector
static void GenerateFiles(std::vector<VirtualFile>& directory,
const std::map<const char*, const std::vector<u8>>& files) {
directory.reserve(files.size());
for (const auto& [filename, data] : files) {
const auto data_copy{data};
const std::string filename_copy{filename};
@@ -54,6 +55,7 @@ static std::vector<VirtualFile> GenerateZoneinfoFiles() {
VirtualDir TimeZoneBinary() {
std::vector<VirtualDir> america_sub_dirs;
america_sub_dirs.reserve(tzdb_america_dirs.size());
for (const auto& [dir_name, files] : tzdb_america_dirs) {
std::vector<VirtualFile> vfs_files;
GenerateFiles(vfs_files, files);
@@ -62,6 +64,7 @@ VirtualDir TimeZoneBinary() {
}
std::vector<VirtualDir> zoneinfo_sub_dirs;
zoneinfo_sub_dirs.reserve(tzdb_zoneinfo_dirs.size());
for (const auto& [dir_name, files] : tzdb_zoneinfo_dirs) {
std::vector<VirtualFile> vfs_files;
GenerateFiles(vfs_files, files);

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@@ -38,7 +38,8 @@ VirtualDir CachedVfsDirectory::GetSubdirectory(std::string_view dir_name) const
std::vector<VirtualFile> CachedVfsDirectory::GetFiles() const {
std::vector<VirtualFile> out;
for (auto& [file_name, file] : files) {
out.reserve(files.size());
for (const auto& [_, file] : files) {
out.push_back(file);
}
return out;
@@ -46,7 +47,8 @@ std::vector<VirtualFile> CachedVfsDirectory::GetFiles() const {
std::vector<VirtualDir> CachedVfsDirectory::GetSubdirectories() const {
std::vector<VirtualDir> out;
for (auto& [dir_name, dir] : dirs) {
out.reserve(dirs.size());
for (auto& [_, dir] : dirs) {
out.push_back(dir);
}
return out;

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@@ -121,7 +121,7 @@ void WindowSystem::RequestAppletVisibilityState(Applet& applet, bool visible) {
void WindowSystem::OnOperationModeChanged() {
std::scoped_lock lk{m_lock};
for (const auto& [aruid, applet] : m_applets) {
for (const auto& [_, applet] : m_applets) {
std::scoped_lock lk2{applet->lock};
applet->lifecycle_manager.OnOperationAndPerformanceModeChanged();
}
@@ -130,7 +130,7 @@ void WindowSystem::OnOperationModeChanged() {
void WindowSystem::OnExitRequested() {
std::scoped_lock lk{m_lock};
for (const auto& [aruid, applet] : m_applets) {
for (const auto& [_, applet] : m_applets) {
std::scoped_lock lk2{applet->lock};
applet->lifecycle_manager.RequestExit();
}
@@ -156,7 +156,7 @@ void WindowSystem::OnHomeButtonPressed(ButtonPressDuration type) {
void WindowSystem::PruneTerminatedAppletsLocked() {
for (auto it = m_applets.begin(); it != m_applets.end(); /* ... */) {
const auto& [aruid, applet] = *it;
const auto& [_, applet] = *it;
std::scoped_lock lk{applet->lock};

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@@ -119,7 +119,7 @@ Result LANDiscovery::Scan(std::span<NetworkInfo> out_networks, s16& out_count,
std::this_thread::sleep_for(std::chrono::seconds(1));
std::scoped_lock lock{packet_mutex};
for (const auto& [key, info] : scan_results) {
for (const auto& [_, info] : scan_results) {
if (out_count >= static_cast<s16>(out_networks.size())) {
break;
}

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@@ -348,7 +348,7 @@ Result IApplicationManagerInterface::ListApplicationRecord(
size_t i = 0;
u8 ii = 24;
for (const auto& [slot, game] : installed_games) {
for (const auto& [_, game] : installed_games) {
if (i >= limit) {
break;
}

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@@ -28,7 +28,7 @@ ServiceManager::ServiceManager(Kernel::KernelCore& kernel_) : kernel{kernel_} {
}
ServiceManager::~ServiceManager() {
for (auto& [name, port] : service_ports) {
for (auto& [_, port] : service_ports) {
port->Close();
}

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@@ -571,7 +571,7 @@ SDLDriver::~SDLDriver() {
std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
for (const auto& [key, value] : joystick_map) {
for (const auto& [_, value] : joystick_map) {
for (const auto& joystick : value) {
if (!joystick->GetSDLJoystick()) {
continue;
@@ -591,7 +591,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
}
// Add dual controllers
for (const auto& [key, value] : joystick_map) {
for (const auto& [_, value] : joystick_map) {
for (const auto& joystick : value) {
if (joystick->IsJoyconRight()) {
if (!joycon_pairs.contains(joystick->GetPort())) {

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@@ -69,7 +69,7 @@ void ConfigureApplets::Setup(const ConfigurationShared::Builder& builder) {
applets_hold.emplace(setting->Id(), widget);
}
for (const auto& [label, widget] : applets_hold) {
for (const auto& [_, widget] : applets_hold) {
library_applets_layout.addWidget(widget);
}
}

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@@ -164,7 +164,7 @@ void ConfigureAudio::Setup(const ConfigurationShared::Builder& builder) {
}
}
for (const auto& [id, widget] : hold) {
for (const auto& [_, widget] : hold) {
layout.addWidget(widget);
}
}

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@@ -79,7 +79,7 @@ void ConfigureCpu::Setup(const ConfigurationShared::Builder& builder) {
}
}
for (const auto& [label, widget] : unsafe_hold) {
for (const auto& [_, widget] : unsafe_hold) {
unsafe_layout->addWidget(widget);
}

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@@ -81,10 +81,10 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
}
}
for (const auto& [id, widget] : general_hold) {
for (const auto& [_, widget] : general_hold) {
general_layout.addWidget(widget);
}
for (const auto& [id, widget] : linux_hold) {
for (const auto& [_, widget] : linux_hold) {
linux_layout.addWidget(widget);
}
}

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@@ -358,7 +358,7 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
}
}
for (const auto& [id, widget] : hold_graphics) {
for (const auto& [_, widget] : hold_graphics) {
graphics_layout.addWidget(widget);
}

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@@ -53,7 +53,7 @@ void ConfigureGraphicsAdvanced::Setup(const ConfigurationShared::Builder& builde
checkbox_enable_compute_pipelines = widget;
}
}
for (const auto& [id, widget] : hold) {
for (const auto& [_, widget] : hold) {
layout.addWidget(widget);
}
}

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@@ -50,7 +50,7 @@ void ConfigureLinuxTab::Setup(const ConfigurationShared::Builder& builder) {
linux_hold.insert({setting->Id(), widget});
}
for (const auto& [id, widget] : linux_hold) {
for (const auto& [_, widget] : linux_hold) {
linux_layout.addWidget(widget);
}
}

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@@ -174,10 +174,10 @@ void ConfigureSystem::Setup(const ConfigurationShared::Builder& builder) {
widget->deleteLater();
}
}
for (const auto& [label, widget] : core_hold) {
for (const auto& [_, widget] : core_hold) {
core_layout.addWidget(widget);
}
for (const auto& [id, widget] : system_hold) {
for (const auto& [_, widget] : system_hold) {
system_layout.addWidget(widget);
}
}

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@@ -83,7 +83,7 @@ static void PopulateResolutionComboBox(QComboBox* screenshot_height, QWidget* pa
const auto& enumeration =
Settings::EnumMetadata<Settings::ResolutionSetup>::Canonicalizations();
std::set<u32> resolutions{};
for (const auto& [name, value] : enumeration) {
for (const auto& [_, value] : enumeration) {
const float up_factor = GetUpFactor(value);
u32 height_undocked = Layout::ScreenUndocked::Height * up_factor;
u32 height_docked = Layout::ScreenDocked::Height * up_factor;

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@@ -61,7 +61,7 @@ std::vector<std::string> InputProfiles::GetInputProfileNames() {
auto it = map_profiles.cbegin();
while (it != map_profiles.cend()) {
const auto& [profile_name, config] = *it;
const auto& [profile_name, _] = *it;
if (!ProfileExistsInFilesystem(profile_name)) {
it = map_profiles.erase(it);
continue;

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@@ -135,7 +135,7 @@ QWidget* Widget::CreateCombobox(std::function<std::string()>& serializer,
const ComboboxTranslations* enumeration{nullptr};
if (combobox_enumerations.contains(type)) {
enumeration = &combobox_enumerations.at(type);
for (const auto& [id, name] : *enumeration) {
for (const auto& [_, name] : *enumeration) {
combobox->addItem(name);
}
} else {
@@ -223,7 +223,7 @@ QWidget* Widget::CreateRadioGroup(std::function<std::string()>& serializer,
};
if (!Settings::IsConfiguringGlobal()) {
for (const auto& [id, button] : radio_buttons) {
for (const auto& [_, button] : radio_buttons) {
QObject::connect(button, &QAbstractButton::clicked, [touch]() { touch(); });
}
}

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@@ -87,7 +87,7 @@ std::optional<std::filesystem::path> GetCurrentUserPlayTimePath(
std::vector<PlayTimeElement> elements;
elements.reserve(play_time_db.size());
for (auto& [program_id, play_time] : play_time_db) {
for (const auto& [program_id, play_time] : play_time_db) {
if (program_id != 0) {
elements.push_back(PlayTimeElement{program_id, play_time});
}

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@@ -45,7 +45,7 @@ public:
[[nodiscard]] unsigned Count() const noexcept {
unsigned count = 0;
for (const auto& [index, value] : page_table) {
for (const auto& [_, value] : page_table) {
count += value;
}
return count;

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@@ -45,7 +45,7 @@ public:
// Vic does not know which nvdec is producing frames for it, so search all the fds here for
// the given offset.
for (auto& map : m_presentation_order) {
for (auto& [offset, frame] : map.second) {
for (auto& [offset, _] : map.second) {
if (offset == search_offset) {
return map.first;
}
@@ -53,7 +53,7 @@ public:
}
for (auto& map : m_decode_order) {
for (auto& [offset, frame] : map.second) {
for (auto& [offset, _] : map.second) {
if (offset == search_offset) {
return map.first;
}