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			1523 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1523 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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// Copyright 2019 The SwiftShader Authors. All Rights Reserved.
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// This BCn Decoder is directly derivative of Swiftshader's BCn Decoder found at: https://github.com/google/swiftshader/blob/d070309f7d154d6764cbd514b1a5c8bfcef61d06/src/Device/BC_Decoder.cpp
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// This file does not follow the Skyline code conventions but has certain Skyline specific code
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// There are a lot of implicit and narrowing conversions in this file due to this (Warnings are disabled as a result)
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#include <array>
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#include <assert.h>
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#include <stddef.h>
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#include <stdint.h>
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namespace {
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    constexpr int BlockWidth = 4;
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    constexpr int BlockHeight = 4;
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    struct BC_color {
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        void decode(uint8_t *dst, size_t x, size_t y, size_t dstW, size_t dstH, size_t dstPitch, size_t dstBpp, bool hasAlphaChannel, bool hasSeparateAlpha) const {
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            Color c[4];
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            c[0].extract565(c0);
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            c[1].extract565(c1);
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            if (hasSeparateAlpha || (c0 > c1)) {
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                c[2] = ((c[0] * 2) + c[1]) / 3;
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                c[3] = ((c[1] * 2) + c[0]) / 3;
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            } else {
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                c[2] = (c[0] + c[1]) >> 1;
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                if (hasAlphaChannel) {
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                    c[3].clearAlpha();
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                }
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            }
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            for (int j = 0; j < BlockHeight && (y + j) < dstH; j++) {
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                size_t dstOffset = j * dstPitch;
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                size_t idxOffset = j * BlockHeight;
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                for (size_t i = 0; i < BlockWidth && (x + i) < dstW; i++, idxOffset++, dstOffset += dstBpp) {
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                    *reinterpret_cast<unsigned int *>(dst + dstOffset) = c[getIdx(idxOffset)].pack8888();
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                }
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            }
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        }
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      private:
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        struct Color {
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            Color() {
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                c[0] = c[1] = c[2] = 0;
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                c[3] = 0xFF000000;
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            }
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            void extract565(const unsigned int c565) {
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                c[0] = ((c565 & 0x0000001F) << 3) | ((c565 & 0x0000001C) >> 2);
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                c[1] = ((c565 & 0x000007E0) >> 3) | ((c565 & 0x00000600) >> 9);
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                c[2] = ((c565 & 0x0000F800) >> 8) | ((c565 & 0x0000E000) >> 13);
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            }
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            unsigned int pack8888() const {
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                return ((c[0] & 0xFF) << 16) | ((c[1] & 0xFF) << 8) | (c[2] & 0xFF) | c[3];
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            }
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            void clearAlpha() {
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                c[3] = 0;
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            }
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            Color operator*(int factor) const {
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                Color res;
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                for (int i = 0; i < 4; ++i) {
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                    res.c[i] = c[i] * factor;
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                }
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                return res;
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            }
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            Color operator/(int factor) const {
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                Color res;
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                for (int i = 0; i < 4; ++i) {
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                    res.c[i] = c[i] / factor;
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                }
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                return res;
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            }
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            Color operator>>(int shift) const {
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                Color res;
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                for (int i = 0; i < 4; ++i) {
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                    res.c[i] = c[i] >> shift;
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                }
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                return res;
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            }
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            Color operator+(Color const &obj) const {
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                Color res;
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                for (int i = 0; i < 4; ++i) {
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                    res.c[i] = c[i] + obj.c[i];
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                }
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                return res;
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            }
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          private:
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            int c[4];
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        };
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        size_t getIdx(int i) const {
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            size_t offset = i << 1;  // 2 bytes per index
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            return (idx & (0x3 << offset)) >> offset;
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        }
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        unsigned short c0;
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        unsigned short c1;
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        unsigned int idx;
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    };
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    static_assert(sizeof(BC_color) == 8, "BC_color must be 8 bytes");
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    struct BC_channel {
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        void decode(uint8_t *dst, size_t x, size_t y, size_t dstW, size_t dstH, size_t dstPitch, size_t dstBpp, size_t channel, bool isSigned) const {
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            int c[8] = {0};
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            if (isSigned) {
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                c[0] = static_cast<signed char>(data & 0xFF);
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                c[1] = static_cast<signed char>((data & 0xFF00) >> 8);
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            } else {
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                c[0] = static_cast<uint8_t>(data & 0xFF);
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                c[1] = static_cast<uint8_t>((data & 0xFF00) >> 8);
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            }
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            if (c[0] > c[1]) {
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                for (int i = 2; i < 8; ++i) {
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                    c[i] = ((8 - i) * c[0] + (i - 1) * c[1]) / 7;
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                }
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            } else {
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                for (int i = 2; i < 6; ++i) {
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                    c[i] = ((6 - i) * c[0] + (i - 1) * c[1]) / 5;
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                }
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                c[6] = isSigned ? -128 : 0;
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                c[7] = isSigned ? 127 : 255;
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            }
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            for (size_t j = 0; j < BlockHeight && (y + j) < dstH; j++) {
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                for (size_t i = 0; i < BlockWidth && (x + i) < dstW; i++) {
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                    dst[channel + (i * dstBpp) + (j * dstPitch)] = static_cast<uint8_t>(c[getIdx((j * BlockHeight) + i)]);
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                }
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            }
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        }
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      private:
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        uint8_t getIdx(int i) const {
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            int offset = i * 3 + 16;
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            return static_cast<uint8_t>((data & (0x7ull << offset)) >> offset);
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        }
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        uint64_t data;
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    };
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    static_assert(sizeof(BC_channel) == 8, "BC_channel must be 8 bytes");
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    struct BC_alpha {
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        void decode(uint8_t *dst, size_t x, size_t y, size_t dstW, size_t dstH, size_t dstPitch, size_t dstBpp) const {
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            dst += 3;  // Write only to alpha (channel 3)
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            for (size_t j = 0; j < BlockHeight && (y + j) < dstH; j++, dst += dstPitch) {
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                uint8_t *dstRow = dst;
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                for (size_t i = 0; i < BlockWidth && (x + i) < dstW; i++, dstRow += dstBpp) {
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                    *dstRow = getAlpha(j * BlockHeight + i);
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                }
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            }
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        }
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      private:
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        uint8_t getAlpha(int i) const {
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            int offset = i << 2;
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            int alpha = (data & (0xFull << offset)) >> offset;
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            return static_cast<uint8_t>(alpha | (alpha << 4));
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        }
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        uint64_t data;
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    };
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    static_assert(sizeof(BC_alpha) == 8, "BC_alpha must be 8 bytes");
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    namespace BC6H {
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        static constexpr int MaxPartitions = 64;
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        // @fmt:off
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        static constexpr uint8_t PartitionTable2[MaxPartitions][16] = {
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            { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 },
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            { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 },
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            { 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 },
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            { 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1 },
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            { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1 },
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            { 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 },
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            { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 },
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            { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1 },
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            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1 },
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            { 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
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            { 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1 },
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            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1 },
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            { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
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            { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 },
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            { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
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            { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 },
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            { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1 },
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            { 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
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            { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 },
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            { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0 },
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            { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
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            { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0 },
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            { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 },
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            { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1 },
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            { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0 },
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            { 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 },
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            { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0 },
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            { 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0 },
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            { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0 },
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            { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
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            { 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0 },
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            { 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0 },
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            { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 },
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            { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1 },
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            { 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0 },
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            { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0 },
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            { 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0 },
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            { 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 },
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            { 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1 },
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            { 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1 },
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            { 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 },
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            { 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 },
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            { 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0 },
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            { 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0 },
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            { 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0 },
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            { 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1 },
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            { 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1 },
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            { 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 },
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            { 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
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            { 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0 },
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            { 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0 },
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            { 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0 },
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            { 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1 },
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            { 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1 },
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            { 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0 },
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            { 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0 },
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            { 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1 },
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            { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1 },
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            { 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 },
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            { 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1 },
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            { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 },
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            { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
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            { 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0 },
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            { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1 },
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        };
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        static constexpr uint8_t AnchorTable2[MaxPartitions] = {
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            0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf,
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            0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf,
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            0xf, 0x2, 0x8, 0x2, 0x2, 0x8, 0x8, 0xf,
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            0x2, 0x8, 0x2, 0x2, 0x8, 0x8, 0x2, 0x2,
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            0xf, 0xf, 0x6, 0x8, 0x2, 0x8, 0xf, 0xf,
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            0x2, 0x8, 0x2, 0x2, 0x2, 0xf, 0xf, 0x6,
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            0x6, 0x2, 0x6, 0x8, 0xf, 0xf, 0x2, 0x2,
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            0xf, 0xf, 0xf, 0xf, 0xf, 0x2, 0x2, 0xf,
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        };
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    // @fmt:on
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        // 1.0f in half-precision floating point format
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        static constexpr uint16_t halfFloat1 = 0x3C00;
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        union Color {
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            struct RGBA {
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                uint16_t r = 0;
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                uint16_t g = 0;
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                uint16_t b = 0;
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                uint16_t a = halfFloat1;
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                RGBA(uint16_t r, uint16_t g, uint16_t b)
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                    : r(r), g(g), b(b) {
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                }
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                RGBA &operator=(const RGBA &other) {
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                    this->r = other.r;
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                    this->g = other.g;
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                    this->b = other.b;
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                    this->a = halfFloat1;
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                    return *this;
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                }
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            };
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            Color(uint16_t r, uint16_t g, uint16_t b)
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                : rgba(r, g, b) {
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            }
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            Color(int r, int g, int b)
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                : rgba((uint16_t) r, (uint16_t) g, (uint16_t) b) {
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            }
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            Color() {}
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            Color(const Color &other) {
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                this->rgba = other.rgba;
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            }
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						|
            Color &operator=(const Color &other) {
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                this->rgba = other.rgba;
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                return *this;
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            }
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            RGBA rgba;
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            uint16_t channel[4];
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        };
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        static_assert(sizeof(Color) == 8, "BC6h::Color must be 8 bytes long");
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 | 
						|
        inline int32_t extendSign(int32_t val, size_t size) {
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            // Suppose we have a 2-bit integer being stored in 4 bit variable:
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            //    x = 0b00AB
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            //
 | 
						|
            // In order to sign extend x, we need to turn the 0s into A's:
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            //    x_extend = 0bAAAB
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            //
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						|
            // We can do that by flipping A in x then subtracting 0b0010 from x.
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            // Suppose A is 1:
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            //    x       = 0b001B
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            //    x_flip  = 0b000B
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						|
            //    x_minus = 0b111B
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						|
            // Since A is flipped to 0, subtracting the mask sets it and all the bits above it to 1.
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            // And if A is 0:
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            //    x       = 0b000B
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            //    x_flip  = 0b001B
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						|
            //    x_minus = 0b000B
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						|
            // We unset the bit we flipped, and touch no other bit
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            uint16_t mask = 1u << (size - 1);
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            return (val ^ mask) - mask;
 | 
						|
        }
 | 
						|
 | 
						|
        static int constexpr RGBfChannels = 3;
 | 
						|
        struct RGBf {
 | 
						|
            uint16_t channel[RGBfChannels];
 | 
						|
            size_t size[RGBfChannels];
 | 
						|
            bool isSigned;
 | 
						|
 | 
						|
            RGBf() {
 | 
						|
                static_assert(RGBfChannels == 3, "RGBf must have exactly 3 channels");
 | 
						|
                static_assert(sizeof(channel) / sizeof(channel[0]) == RGBfChannels, "RGBf must have exactly 3 channels");
 | 
						|
                static_assert(sizeof(channel) / sizeof(channel[0]) == sizeof(size) / sizeof(size[0]), "RGBf requires equally sized arrays for channels and channel sizes");
 | 
						|
 | 
						|
                for (int i = 0; i < RGBfChannels; i++) {
 | 
						|
                    channel[i] = 0;
 | 
						|
                    size[i] = 0;
 | 
						|
                }
 | 
						|
 | 
						|
                isSigned = false;
 | 
						|
            }
 | 
						|
 | 
						|
            void extendSign() {
 | 
						|
                for (int i = 0; i < RGBfChannels; i++) {
 | 
						|
                    channel[i] = BC6H::extendSign(channel[i], size[i]);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            // Assuming this is the delta, take the base-endpoint and transform this into
 | 
						|
            // a proper endpoint.
 | 
						|
            //
 | 
						|
            // The final computed endpoint is truncated to the base-endpoint's size;
 | 
						|
            void resolveDelta(RGBf base) {
 | 
						|
                for (int i = 0; i < RGBfChannels; i++) {
 | 
						|
                    size[i] = base.size[i];
 | 
						|
                    channel[i] = (base.channel[i] + channel[i]) & ((1 << base.size[i]) - 1);
 | 
						|
                }
 | 
						|
 | 
						|
                // Per the spec:
 | 
						|
                // "For signed formats, the results of the delta calculation must be sign
 | 
						|
                // extended as well."
 | 
						|
                if (isSigned) {
 | 
						|
                    extendSign();
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            void unquantize() {
 | 
						|
                if (isSigned) {
 | 
						|
                    unquantizeSigned();
 | 
						|
                } else {
 | 
						|
                    unquantizeUnsigned();
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            void unquantizeUnsigned() {
 | 
						|
                for (int i = 0; i < RGBfChannels; i++) {
 | 
						|
                    if (size[i] >= 15 || channel[i] == 0) {
 | 
						|
                        continue;
 | 
						|
                    } else if (channel[i] == ((1u << size[i]) - 1)) {
 | 
						|
                        channel[i] = 0xFFFFu;
 | 
						|
                    } else {
 | 
						|
                        // Need 32 bits to avoid overflow
 | 
						|
                        uint32_t tmp = channel[i];
 | 
						|
                        channel[i] = (uint16_t) (((tmp << 16) + 0x8000) >> size[i]);
 | 
						|
                    }
 | 
						|
                    size[i] = 16;
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            void unquantizeSigned() {
 | 
						|
                for (int i = 0; i < RGBfChannels; i++) {
 | 
						|
                    if (size[i] >= 16 || channel[i] == 0) {
 | 
						|
                        continue;
 | 
						|
                    }
 | 
						|
 | 
						|
                    int16_t value = (int16_t)channel[i];
 | 
						|
                    int32_t result = value;
 | 
						|
                    bool signBit = value < 0;
 | 
						|
                    if (signBit) {
 | 
						|
                        value = -value;
 | 
						|
                    }
 | 
						|
 | 
						|
                    if (value >= ((1 << (size[i] - 1)) - 1)) {
 | 
						|
                        result = 0x7FFF;
 | 
						|
                    } else {
 | 
						|
                        // Need 32 bits to avoid overflow
 | 
						|
                        int32_t tmp = value;
 | 
						|
                        result = (((tmp << 15) + 0x4000) >> (size[i] - 1));
 | 
						|
                    }
 | 
						|
 | 
						|
                    if (signBit) {
 | 
						|
                        result = -result;
 | 
						|
                    }
 | 
						|
 | 
						|
                    channel[i] = (uint16_t) result;
 | 
						|
                    size[i] = 16;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        struct Data {
 | 
						|
            uint64_t low64;
 | 
						|
            uint64_t high64;
 | 
						|
 | 
						|
            Data() = default;
 | 
						|
 | 
						|
            Data(uint64_t low64, uint64_t high64)
 | 
						|
                : low64(low64), high64(high64) {
 | 
						|
            }
 | 
						|
 | 
						|
            // Consumes the lowest N bits from from low64 and high64 where N is:
 | 
						|
            //      abs(MSB - LSB)
 | 
						|
            // MSB and LSB come from the block description of the BC6h spec and specify
 | 
						|
            // the location of the bits in the returned bitstring.
 | 
						|
            //
 | 
						|
            // If MSB < LSB, then the bits are reversed. Otherwise, the bitstring is read and
 | 
						|
            // shifted without further modification.
 | 
						|
            //
 | 
						|
            uint32_t consumeBits(uint32_t MSB, uint32_t LSB) {
 | 
						|
                bool reversed = MSB < LSB;
 | 
						|
                if (reversed) {
 | 
						|
                    std::swap(MSB, LSB);
 | 
						|
                }
 | 
						|
                assert(MSB - LSB + 1 < sizeof(uint32_t) * 8);
 | 
						|
 | 
						|
                uint32_t numBits = MSB - LSB + 1;
 | 
						|
                uint32_t mask = (1 << numBits) - 1;
 | 
						|
                // Read the low N bits
 | 
						|
                uint32_t bits = (low64 & mask);
 | 
						|
 | 
						|
                low64 >>= numBits;
 | 
						|
                // Put the low N bits of high64 into the high 64-N bits of low64
 | 
						|
                low64 |= (high64 & mask) << (sizeof(high64) * 8 - numBits);
 | 
						|
                high64 >>= numBits;
 | 
						|
 | 
						|
                if (reversed) {
 | 
						|
                    uint32_t tmp = 0;
 | 
						|
                    for (uint32_t numSwaps = 0; numSwaps < numBits; numSwaps++) {
 | 
						|
                        tmp <<= 1;
 | 
						|
                        tmp |= (bits & 1);
 | 
						|
                        bits >>= 1;
 | 
						|
                    }
 | 
						|
 | 
						|
                    bits = tmp;
 | 
						|
                }
 | 
						|
 | 
						|
                return bits << LSB;
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        struct IndexInfo {
 | 
						|
            uint64_t value;
 | 
						|
            int numBits;
 | 
						|
        };
 | 
						|
 | 
						|
// Interpolates between two endpoints, then does a final unquantization step
 | 
						|
        Color interpolate(RGBf e0, RGBf e1, const IndexInfo &index, bool isSigned) {
 | 
						|
            static constexpr uint32_t weights3[] = {0, 9, 18, 27, 37, 46, 55, 64};
 | 
						|
            static constexpr uint32_t weights4[] = {0, 4, 9, 13, 17, 21, 26, 30,
 | 
						|
                                                    34, 38, 43, 47, 51, 55, 60, 64};
 | 
						|
            static constexpr uint32_t const *weightsN[] = {
 | 
						|
                nullptr, nullptr, nullptr, weights3, weights4
 | 
						|
            };
 | 
						|
            auto weights = weightsN[index.numBits];
 | 
						|
            assert(weights != nullptr);
 | 
						|
            Color color;
 | 
						|
            uint32_t e0Weight = 64 - weights[index.value];
 | 
						|
            uint32_t e1Weight = weights[index.value];
 | 
						|
 | 
						|
            for (int i = 0; i < RGBfChannels; i++) {
 | 
						|
                int32_t e0Channel = e0.channel[i];
 | 
						|
                int32_t e1Channel = e1.channel[i];
 | 
						|
 | 
						|
                if (isSigned) {
 | 
						|
                    e0Channel = extendSign(e0Channel, 16);
 | 
						|
                    e1Channel = extendSign(e1Channel, 16);
 | 
						|
                }
 | 
						|
 | 
						|
                int32_t e0Value = e0Channel * e0Weight;
 | 
						|
                int32_t e1Value = e1Channel * e1Weight;
 | 
						|
 | 
						|
                uint32_t tmp = ((e0Value + e1Value + 32) >> 6);
 | 
						|
 | 
						|
                // Need to unquantize value to limit it to the legal range of half-precision
 | 
						|
                // floats. We do this by scaling by 31/32 or 31/64 depending on if the value
 | 
						|
                // is signed or unsigned.
 | 
						|
                if (isSigned) {
 | 
						|
                    tmp = ((tmp & 0x80000000) != 0) ? (((~tmp + 1) * 31) >> 5) | 0x8000 : (tmp * 31) >> 5;
 | 
						|
                    // Don't return -0.0f, just normalize it to 0.0f.
 | 
						|
                    if (tmp == 0x8000)
 | 
						|
                        tmp = 0;
 | 
						|
                } else {
 | 
						|
                    tmp = (tmp * 31) >> 6;
 | 
						|
                }
 | 
						|
 | 
						|
                color.channel[i] = (uint16_t) tmp;
 | 
						|
            }
 | 
						|
 | 
						|
            return color;
 | 
						|
        }
 | 
						|
 | 
						|
        enum DataType {
 | 
						|
            // Endpoints
 | 
						|
            EP0 = 0,
 | 
						|
            EP1 = 1,
 | 
						|
            EP2 = 2,
 | 
						|
            EP3 = 3,
 | 
						|
            Mode,
 | 
						|
            Partition,
 | 
						|
            End,
 | 
						|
        };
 | 
						|
 | 
						|
        enum Channel {
 | 
						|
            R = 0,
 | 
						|
            G = 1,
 | 
						|
            B = 2,
 | 
						|
            None,
 | 
						|
        };
 | 
						|
 | 
						|
        struct DeltaBits {
 | 
						|
            size_t channel[3];
 | 
						|
 | 
						|
            constexpr DeltaBits()
 | 
						|
                : channel{0, 0, 0} {
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr DeltaBits(size_t r, size_t g, size_t b)
 | 
						|
                : channel{r, g, b} {
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        struct ModeDesc {
 | 
						|
            int number;
 | 
						|
            bool hasDelta;
 | 
						|
            int partitionCount;
 | 
						|
            int endpointBits;
 | 
						|
            DeltaBits deltaBits;
 | 
						|
 | 
						|
            constexpr ModeDesc()
 | 
						|
                : number(-1), hasDelta(false), partitionCount(0), endpointBits(0) {
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr ModeDesc(int number, bool hasDelta, int partitionCount, int endpointBits, DeltaBits deltaBits)
 | 
						|
                : number(number), hasDelta(hasDelta), partitionCount(partitionCount), endpointBits(endpointBits), deltaBits(deltaBits) {
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        struct BlockDesc {
 | 
						|
            DataType type;
 | 
						|
            Channel channel;
 | 
						|
            int MSB;
 | 
						|
            int LSB;
 | 
						|
            ModeDesc modeDesc;
 | 
						|
 | 
						|
            constexpr BlockDesc()
 | 
						|
                : type(End), channel(None), MSB(0), LSB(0), modeDesc() {
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr BlockDesc(const DataType type, Channel channel, int MSB, int LSB, ModeDesc modeDesc)
 | 
						|
                : type(type), channel(channel), MSB(MSB), LSB(LSB), modeDesc(modeDesc) {
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr BlockDesc(DataType type, Channel channel, int MSB, int LSB)
 | 
						|
                : type(type), channel(channel), MSB(MSB), LSB(LSB), modeDesc() {
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
// Turns a legal mode into an index into the BlockDesc table.
 | 
						|
// Illegal or reserved modes return -1.
 | 
						|
        static int modeToIndex(uint8_t mode) {
 | 
						|
            if (mode <= 3) {
 | 
						|
                return mode;
 | 
						|
            } else if ((mode & 0x2) != 0) {
 | 
						|
                if (mode <= 18) {
 | 
						|
// Turns 6 into 4, 7 into 5, 10 into 6, etc.
 | 
						|
                    return (mode / 2) + 1 + (mode & 0x1);
 | 
						|
                } else if (mode == 22 || mode == 26 || mode == 30) {
 | 
						|
// Turns 22 into 11, 26 into 12, etc.
 | 
						|
                    return mode / 4 + 6;
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            return -1;
 | 
						|
        }
 | 
						|
 | 
						|
// Returns a description of the bitfields for each mode from the LSB
 | 
						|
// to the MSB before the index data starts.
 | 
						|
//
 | 
						|
// The numbers come from the BC6h block description. Each BlockDesc in the
 | 
						|
//   {Type, Channel, MSB, LSB}
 | 
						|
//   * Type describes which endpoint this is, or if this is a mode, a partition
 | 
						|
//     number, or the end of the block description.
 | 
						|
//   * Channel describes one of the 3 color channels within an endpoint
 | 
						|
//   * MSB and LSB specificy:
 | 
						|
//      * The size of the bitfield being read
 | 
						|
//      * The position of the bitfield within the variable it is being read to
 | 
						|
//      * If the bitfield is stored in reverse bit order
 | 
						|
//     If MSB < LSB then the bitfield is stored in reverse order. The size of
 | 
						|
//     the bitfield is abs(MSB-LSB+1). And the position of the bitfield within
 | 
						|
//     the variable is min(LSB, MSB).
 | 
						|
//
 | 
						|
// Invalid or reserved modes return an empty list.
 | 
						|
        static constexpr int NumBlocks = 14;
 | 
						|
// The largest number of descriptions within a block.
 | 
						|
        static constexpr int MaxBlockDescIndex = 26;
 | 
						|
        static constexpr BlockDesc blockDescs[NumBlocks][MaxBlockDescIndex] = {
 | 
						|
// @fmt:off
 | 
						|
// Mode 0, Index 0
 | 
						|
{
 | 
						|
{ Mode, None, 1, 0, { 0, true, 2, 10, { 5, 5, 5 } } },
 | 
						|
{ EP2, G, 4, 4 }, { EP2, B, 4, 4 }, { EP3, B, 4, 4 },
 | 
						|
{ EP0, R, 9, 0 }, { EP0, G, 9, 0 }, { EP0, B, 9, 0 },
 | 
						|
{ EP1, R, 4, 0 }, { EP3, G, 4, 4 }, { EP2, G, 3, 0 },
 | 
						|
{ EP1, G, 4, 0 }, { EP3, B, 0, 0 }, { EP3, G, 3, 0 },
 | 
						|
{ EP1, B, 4, 0 }, { EP3, B, 1, 1 }, { EP2, B, 3, 0 },
 | 
						|
{ EP2, R, 4, 0 }, { EP3, B, 2, 2 }, { EP3, R, 4, 0 },
 | 
						|
{ EP3, B, 3, 3 },
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 1, Index 1
 | 
						|
{
 | 
						|
{ Mode, None, 1, 0, { 1, true, 2, 7, { 6, 6, 6 } } },
 | 
						|
{ EP2, G, 5, 5 }, { EP3, G, 5, 4 }, { EP0, R, 6, 0 },
 | 
						|
{ EP3, B, 1, 0 }, { EP2, B, 4, 4 }, { EP0, G, 6, 0 },
 | 
						|
{ EP2, B, 5, 5 }, { EP3, B, 2, 2 }, { EP2, G, 4, 4 },
 | 
						|
{ EP0, B, 6, 0 }, { EP3, B, 3, 3 }, { EP3, B, 5, 5 },
 | 
						|
{ EP3, B, 4, 4 }, { EP1, R, 5, 0 }, { EP2, G, 3, 0 },
 | 
						|
{ EP1, G, 5, 0 }, { EP3, G, 3, 0 }, { EP1, B, 5, 0 },
 | 
						|
{ EP2, B, 3, 0 }, { EP2, R, 5, 0 }, { EP3, R, 5, 0 },
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 2, Index 2
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 2, true, 2, 11, { 5, 4, 4 } } },
 | 
						|
{ EP0, R, 9, 0 }, { EP0, G, 9, 0 }, { EP0, B, 9, 0 },
 | 
						|
{ EP1, R, 4, 0 }, { EP0, R, 10, 10 }, { EP2, G, 3, 0 },
 | 
						|
{ EP1, G, 3, 0 }, { EP0, G, 10, 10 }, { EP3, B, 0, 0 },
 | 
						|
{ EP3, G, 3, 0 }, { EP1, B, 3, 0 }, { EP0, B, 10, 10 },
 | 
						|
{ EP3, B, 1, 1 }, { EP2, B, 3, 0 }, { EP2, R, 4, 0 },
 | 
						|
{ EP3, B, 2, 2 }, { EP3, R, 4, 0 }, { EP3, B, 3, 3 },
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 3, Index 3
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 3, false, 1, 10, { 0, 0, 0 } } },
 | 
						|
{ EP0, R, 9, 0 }, { EP0, G, 9, 0 }, { EP0, B, 9, 0 },
 | 
						|
{ EP1, R, 9, 0 }, { EP1, G, 9, 0 }, { EP1, B, 9, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 6, Index 4
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 6, true, 2, 11, { 4, 5, 4 } } }, // 1 1
 | 
						|
{ EP0, R, 9, 0 }, { EP0, G, 9, 0 }, { EP0, B, 9, 0 },
 | 
						|
{ EP1, R, 3, 0 }, { EP0, R, 10, 10 }, { EP3, G, 4, 4 },
 | 
						|
{ EP2, G, 3, 0 }, { EP1, G, 4, 0 }, { EP0, G, 10, 10 },
 | 
						|
{ EP3, G, 3, 0 }, { EP1, B, 3, 0 }, { EP0, B, 10, 10 },
 | 
						|
{ EP3, B, 1, 1 }, { EP2, B, 3, 0 }, { EP2, R, 3, 0 },
 | 
						|
{ EP3, B, 0, 0 }, { EP3, B, 2, 2 }, { EP3, R, 3, 0 }, // 18 19
 | 
						|
{ EP2, G, 4, 4 }, { EP3, B, 3, 3 }, // 2 21
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 7, Index 5
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 7, true, 1, 11, { 9, 9, 9 } } },
 | 
						|
{ EP0, R, 9, 0 }, { EP0, G, 9, 0 }, { EP0, B, 9, 0 },
 | 
						|
{ EP1, R, 8, 0 }, { EP0, R, 10, 10 }, { EP1, G, 8, 0 },
 | 
						|
{ EP0, G, 10, 10 }, { EP1, B, 8, 0 }, { EP0, B, 10, 10 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 10, Index 6
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 10, true, 2, 11, { 4, 4, 5 } } },
 | 
						|
{ EP0, R, 9, 0 }, { EP0, G, 9, 0 }, { EP0, B, 9, 0 },
 | 
						|
{ EP1, R, 3, 0 }, { EP0, R, 10, 10 }, { EP2, B, 4, 4 },
 | 
						|
{ EP2, G, 3, 0 }, { EP1, G, 3, 0 }, { EP0, G, 10, 10 },
 | 
						|
{ EP3, B, 0, 0 }, { EP3, G, 3, 0 }, { EP1, B, 4, 0 },
 | 
						|
{ EP0, B, 10, 10 }, { EP2, B, 3, 0 }, { EP2, R, 3, 0 },
 | 
						|
{ EP3, B, 1, 1 }, { EP3, B, 2, 2 }, { EP3, R, 3, 0 },
 | 
						|
{ EP3, B, 4, 4 }, { EP3, B, 3, 3 },
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 11, Index 7
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 11, true, 1, 12, { 8, 8, 8 } } },
 | 
						|
{ EP0, R, 9, 0 }, { EP0, G, 9, 0 }, { EP0, B, 9, 0 },
 | 
						|
{ EP1, R, 7, 0 }, { EP0, R, 10, 11 }, { EP1, G, 7, 0 },
 | 
						|
{ EP0, G, 10, 11 }, { EP1, B, 7, 0 }, { EP0, B, 10, 11 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 14, Index 8
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 14, true, 2, 9, { 5, 5, 5 } } },
 | 
						|
{ EP0, R, 8, 0 }, { EP2, B, 4, 4 }, { EP0, G, 8, 0 },
 | 
						|
{ EP2, G, 4, 4 }, { EP0, B, 8, 0 }, { EP3, B, 4, 4 },
 | 
						|
{ EP1, R, 4, 0 }, { EP3, G, 4, 4 }, { EP2, G, 3, 0 },
 | 
						|
{ EP1, G, 4, 0 }, { EP3, B, 0, 0 }, { EP3, G, 3, 0 },
 | 
						|
{ EP1, B, 4, 0 }, { EP3, B, 1, 1 }, { EP2, B, 3, 0 },
 | 
						|
{ EP2, R, 4, 0 }, { EP3, B, 2, 2 }, { EP3, R, 4, 0 },
 | 
						|
{ EP3, B, 3, 3 },
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 15, Index 9
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 15, true, 1, 16, { 4, 4, 4 } } },
 | 
						|
{ EP0, R, 9, 0 }, { EP0, G, 9, 0 }, { EP0, B, 9, 0 },
 | 
						|
{ EP1, R, 3, 0 }, { EP0, R, 10, 15 }, { EP1, G, 3, 0 },
 | 
						|
{ EP0, G, 10, 15 }, { EP1, B, 3, 0 }, { EP0, B, 10, 15 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 18, Index 10
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 18, true, 2, 8, { 6, 5, 5 } } },
 | 
						|
{ EP0, R, 7, 0 }, { EP3, G, 4, 4 }, { EP2, B, 4, 4 },
 | 
						|
{ EP0, G, 7, 0 }, { EP3, B, 2, 2 }, { EP2, G, 4, 4 },
 | 
						|
{ EP0, B, 7, 0 }, { EP3, B, 3, 3 }, { EP3, B, 4, 4 },
 | 
						|
{ EP1, R, 5, 0 }, { EP2, G, 3, 0 }, { EP1, G, 4, 0 },
 | 
						|
{ EP3, B, 0, 0 }, { EP3, G, 3, 0 }, { EP1, B, 4, 0 },
 | 
						|
{ EP3, B, 1, 1 }, { EP2, B, 3, 0 }, { EP2, R, 5, 0 },
 | 
						|
{ EP3, R, 5, 0 },
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 22, Index 11
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 22, true, 2, 8, { 5, 6, 5 } } },
 | 
						|
{ EP0, R, 7, 0 }, { EP3, B, 0, 0 }, { EP2, B, 4, 4 },
 | 
						|
{ EP0, G, 7, 0 }, { EP2, G, 5, 5 }, { EP2, G, 4, 4 },
 | 
						|
{ EP0, B, 7, 0 }, { EP3, G, 5, 5 }, { EP3, B, 4, 4 },
 | 
						|
{ EP1, R, 4, 0 }, { EP3, G, 4, 4 }, { EP2, G, 3, 0 },
 | 
						|
{ EP1, G, 5, 0 }, { EP3, G, 3, 0 }, { EP1, B, 4, 0 },
 | 
						|
{ EP3, B, 1, 1 }, { EP2, B, 3, 0 }, { EP2, R, 4, 0 },
 | 
						|
{ EP3, B, 2, 2 }, { EP3, R, 4, 0 }, { EP3, B, 3, 3 },
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 26, Index 12
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 26, true, 2, 8, { 5, 5, 6 } } },
 | 
						|
{ EP0, R, 7, 0 }, { EP3, B, 1, 1 }, { EP2, B, 4, 4 },
 | 
						|
{ EP0, G, 7, 0 }, { EP2, B, 5, 5 }, { EP2, G, 4, 4 },
 | 
						|
{ EP0, B, 7, 0 }, { EP3, B, 5, 5 }, { EP3, B, 4, 4 },
 | 
						|
{ EP1, R, 4, 0 }, { EP3, G, 4, 4 }, { EP2, G, 3, 0 },
 | 
						|
{ EP1, G, 4, 0 }, { EP3, B, 0, 0 }, { EP3, G, 3, 0 },
 | 
						|
{ EP1, B, 5, 0 }, { EP2, B, 3, 0 }, { EP2, R, 4, 0 },
 | 
						|
{ EP3, B, 2, 2 }, { EP3, R, 4, 0 }, { EP3, B, 3, 3 },
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
},
 | 
						|
// Mode 30, Index 13
 | 
						|
{
 | 
						|
{ Mode, None, 4, 0, { 30, false, 2, 6, { 0, 0, 0 } } },
 | 
						|
{ EP0, R, 5, 0 }, { EP3, G, 4, 4 }, { EP3, B, 0, 0 },
 | 
						|
{ EP3, B, 1, 1 }, { EP2, B, 4, 4 }, { EP0, G, 5, 0 },
 | 
						|
{ EP2, G, 5, 5 }, { EP2, B, 5, 5 }, { EP3, B, 2, 2 },
 | 
						|
{ EP2, G, 4, 4 }, { EP0, B, 5, 0 }, { EP3, G, 5, 5 },
 | 
						|
{ EP3, B, 3, 3 }, { EP3, B, 5, 5 }, { EP3, B, 4, 4 },
 | 
						|
{ EP1, R, 5, 0 }, { EP2, G, 3, 0 }, { EP1, G, 5, 0 },
 | 
						|
{ EP3, G, 3, 0 }, { EP1, B, 5, 0 }, { EP2, B, 3, 0 },
 | 
						|
{ EP2, R, 5, 0 }, { EP3, R, 5, 0 },
 | 
						|
{ Partition, None, 4, 0 },
 | 
						|
{ End, None, 0, 0},
 | 
						|
}
 | 
						|
// @fmt:on
 | 
						|
        };
 | 
						|
 | 
						|
        struct Block {
 | 
						|
            uint64_t low64;
 | 
						|
            uint64_t high64;
 | 
						|
 | 
						|
            void decode(uint8_t *dst, size_t dstX, size_t dstY, size_t dstWidth, size_t dstHeight, size_t dstPitch, size_t dstBpp, bool isSigned) const {
 | 
						|
                uint8_t mode = 0;
 | 
						|
                Data data(low64, high64);
 | 
						|
                assert(dstBpp == sizeof(Color));
 | 
						|
 | 
						|
                if ((data.low64 & 0x2) == 0) {
 | 
						|
                    mode = data.consumeBits(1, 0);
 | 
						|
                } else {
 | 
						|
                    mode = data.consumeBits(4, 0);
 | 
						|
                }
 | 
						|
 | 
						|
                int blockIndex = modeToIndex(mode);
 | 
						|
                // Handle illegal or reserved mode
 | 
						|
                if (blockIndex == -1) {
 | 
						|
                    for (int y = 0; y < 4 && y + dstY < dstHeight; y++) {
 | 
						|
                        for (int x = 0; x < 4 && x + dstX < dstWidth; x++) {
 | 
						|
                            auto out = reinterpret_cast<Color *>(dst + sizeof(Color) * x + dstPitch * y);
 | 
						|
                            out->rgba = {0, 0, 0};
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                    return;
 | 
						|
                }
 | 
						|
                const BlockDesc *blockDesc = blockDescs[blockIndex];
 | 
						|
 | 
						|
                RGBf e[4];
 | 
						|
                e[0].isSigned = e[1].isSigned = e[2].isSigned = e[3].isSigned = isSigned;
 | 
						|
 | 
						|
                int partition = 0;
 | 
						|
                ModeDesc modeDesc;
 | 
						|
                for (int index = 0; blockDesc[index].type != End; index++) {
 | 
						|
                    const BlockDesc desc = blockDesc[index];
 | 
						|
 | 
						|
                    switch (desc.type) {
 | 
						|
                        case Mode:
 | 
						|
                            modeDesc = desc.modeDesc;
 | 
						|
                            assert(modeDesc.number == mode);
 | 
						|
 | 
						|
                            e[0].size[0] = e[0].size[1] = e[0].size[2] = modeDesc.endpointBits;
 | 
						|
                            for (int i = 0; i < RGBfChannels; i++) {
 | 
						|
                                if (modeDesc.hasDelta) {
 | 
						|
                                    e[1].size[i] = e[2].size[i] = e[3].size[i] = modeDesc.deltaBits.channel[i];
 | 
						|
                                } else {
 | 
						|
                                    e[1].size[i] = e[2].size[i] = e[3].size[i] = modeDesc.endpointBits;
 | 
						|
                                }
 | 
						|
                            }
 | 
						|
                            break;
 | 
						|
                        case Partition:
 | 
						|
                            partition |= data.consumeBits(desc.MSB, desc.LSB);
 | 
						|
                            break;
 | 
						|
                        case EP0:
 | 
						|
                        case EP1:
 | 
						|
                        case EP2:
 | 
						|
                        case EP3:
 | 
						|
                            e[desc.type].channel[desc.channel] |= data.consumeBits(desc.MSB, desc.LSB);
 | 
						|
                            break;
 | 
						|
                        default:
 | 
						|
                            assert(false);
 | 
						|
                            return;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                // Sign extension
 | 
						|
                if (isSigned) {
 | 
						|
                    for (int ep = 0; ep < modeDesc.partitionCount * 2; ep++) {
 | 
						|
                        e[ep].extendSign();
 | 
						|
                    }
 | 
						|
                } else if (modeDesc.hasDelta) {
 | 
						|
                    // Don't sign-extend the base endpoint in an unsigned format.
 | 
						|
                    for (int ep = 1; ep < modeDesc.partitionCount * 2; ep++) {
 | 
						|
                        e[ep].extendSign();
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                // Turn the deltas into endpoints
 | 
						|
                if (modeDesc.hasDelta) {
 | 
						|
                    for (int ep = 1; ep < modeDesc.partitionCount * 2; ep++) {
 | 
						|
                        e[ep].resolveDelta(e[0]);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                for (int ep = 0; ep < modeDesc.partitionCount * 2; ep++) {
 | 
						|
                    e[ep].unquantize();
 | 
						|
                }
 | 
						|
 | 
						|
                // Get the indices, calculate final colors, and output
 | 
						|
                for (int y = 0; y < 4; y++) {
 | 
						|
                    for (int x = 0; x < 4; x++) {
 | 
						|
                        int pixelNum = x + y * 4;
 | 
						|
                        IndexInfo idx;
 | 
						|
                        bool isAnchor = false;
 | 
						|
                        int firstEndpoint = 0;
 | 
						|
                        // Bc6H can have either 1 or 2 petitions depending on the mode.
 | 
						|
                        // The number of petitions affects the number of indices with implicit
 | 
						|
                        // leading 0 bits and the number of bits per index.
 | 
						|
                        if (modeDesc.partitionCount == 1) {
 | 
						|
                            idx.numBits = 4;
 | 
						|
                            // There's an implicit leading 0 bit for the first idx
 | 
						|
                            isAnchor = (pixelNum == 0);
 | 
						|
                        } else {
 | 
						|
                            idx.numBits = 3;
 | 
						|
                            // There are 2 indices with implicit leading 0-bits.
 | 
						|
                            isAnchor = ((pixelNum == 0) || (pixelNum == AnchorTable2[partition]));
 | 
						|
                            firstEndpoint = PartitionTable2[partition][pixelNum] * 2;
 | 
						|
                        }
 | 
						|
 | 
						|
                        idx.value = data.consumeBits(idx.numBits - isAnchor - 1, 0);
 | 
						|
 | 
						|
                        // Don't exit the loop early, we need to consume these index bits regardless if
 | 
						|
                        // we actually output them or not.
 | 
						|
                        if ((y + dstY >= dstHeight) || (x + dstX >= dstWidth)) {
 | 
						|
                            continue;
 | 
						|
                        }
 | 
						|
 | 
						|
                        Color color = interpolate(e[firstEndpoint], e[firstEndpoint + 1], idx, isSigned);
 | 
						|
                        auto out = reinterpret_cast<Color *>(dst + dstBpp * x + dstPitch * y);
 | 
						|
                        *out = color;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
    }  // namespace BC6H
 | 
						|
 | 
						|
    namespace BC7 {
 | 
						|
// https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_compression_bptc.txt
 | 
						|
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/bc7-format
 | 
						|
 | 
						|
        struct Bitfield {
 | 
						|
            int offset;
 | 
						|
            int count;
 | 
						|
 | 
						|
            constexpr Bitfield Then(const int bits) { return {offset + count, bits}; }
 | 
						|
 | 
						|
            constexpr bool operator==(const Bitfield &rhs) {
 | 
						|
                return offset == rhs.offset && count == rhs.count;
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        struct Mode {
 | 
						|
            const int IDX;  // Mode index
 | 
						|
            const int NS;   // Number of subsets in each partition
 | 
						|
            const int PB;   // Partition bits
 | 
						|
            const int RB;   // Rotation bits
 | 
						|
            const int ISB;  // Index selection bits
 | 
						|
            const int CB;   // Color bits
 | 
						|
            const int AB;   // Alpha bits
 | 
						|
            const int EPB;  // Endpoint P-bits
 | 
						|
            const int SPB;  // Shared P-bits
 | 
						|
            const int IB;   // Primary index bits per element
 | 
						|
            const int IBC;  // Primary index bits total
 | 
						|
            const int IB2;  // Secondary index bits per element
 | 
						|
 | 
						|
            constexpr int NumColors() const { return NS * 2; }
 | 
						|
 | 
						|
            constexpr Bitfield Partition() const { return {IDX + 1, PB}; }
 | 
						|
 | 
						|
            constexpr Bitfield Rotation() const { return Partition().Then(RB); }
 | 
						|
 | 
						|
            constexpr Bitfield IndexSelection() const { return Rotation().Then(ISB); }
 | 
						|
 | 
						|
            constexpr Bitfield Red(int idx) const {
 | 
						|
                return IndexSelection().Then(CB * idx).Then(CB);
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr Bitfield Green(int idx) const {
 | 
						|
                return Red(NumColors() - 1).Then(CB * idx).Then(CB);
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr Bitfield Blue(int idx) const {
 | 
						|
                return Green(NumColors() - 1).Then(CB * idx).Then(CB);
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr Bitfield Alpha(int idx) const {
 | 
						|
                return Blue(NumColors() - 1).Then(AB * idx).Then(AB);
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr Bitfield EndpointPBit(int idx) const {
 | 
						|
                return Alpha(NumColors() - 1).Then(EPB * idx).Then(EPB);
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr Bitfield SharedPBit0() const {
 | 
						|
                return EndpointPBit(NumColors() - 1).Then(SPB);
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr Bitfield SharedPBit1() const {
 | 
						|
                return SharedPBit0().Then(SPB);
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr Bitfield PrimaryIndex(int offset, int count) const {
 | 
						|
                return SharedPBit1().Then(offset).Then(count);
 | 
						|
            }
 | 
						|
 | 
						|
            constexpr Bitfield SecondaryIndex(int offset, int count) const {
 | 
						|
                return SharedPBit1().Then(IBC + offset).Then(count);
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        static constexpr Mode Modes[] = {
 | 
						|
            //     IDX  NS   PB   RB   ISB  CB   AB   EPB  SPB  IB   IBC, IB2
 | 
						|
            /**/ {0x0, 0x3, 0x4, 0x0, 0x0, 0x4, 0x0, 0x1, 0x0, 0x3, 0x2d, 0x0},
 | 
						|
/**/ {0x1, 0x2, 0x6, 0x0, 0x0, 0x6, 0x0, 0x0, 0x1, 0x3, 0x2e, 0x0},
 | 
						|
/**/ {0x2, 0x3, 0x6, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x2, 0x1d, 0x0},
 | 
						|
/**/ {0x3, 0x2, 0x6, 0x0, 0x0, 0x7, 0x0, 0x1, 0x0, 0x2, 0x1e, 0x0},
 | 
						|
/**/ {0x4, 0x1, 0x0, 0x2, 0x1, 0x5, 0x6, 0x0, 0x0, 0x2, 0x1f, 0x3},
 | 
						|
/**/ {0x5, 0x1, 0x0, 0x2, 0x0, 0x7, 0x8, 0x0, 0x0, 0x2, 0x1f, 0x2},
 | 
						|
/**/ {0x6, 0x1, 0x0, 0x0, 0x0, 0x7, 0x7, 0x1, 0x0, 0x4, 0x3f, 0x0},
 | 
						|
/**/ {0x7, 0x2, 0x6, 0x0, 0x0, 0x5, 0x5, 0x1, 0x0, 0x2, 0x1e, 0x0},
 | 
						|
/**/ {-1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x00, 0x0},
 | 
						|
        };
 | 
						|
 | 
						|
        static constexpr int MaxPartitions = 64;
 | 
						|
        static constexpr int MaxSubsets = 3;
 | 
						|
 | 
						|
        static constexpr uint8_t PartitionTable2[MaxPartitions][16] = {
 | 
						|
            {0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1},
 | 
						|
            {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1},
 | 
						|
            {0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1},
 | 
						|
            {0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1},
 | 
						|
            {0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1},
 | 
						|
            {0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1},
 | 
						|
            {0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1},
 | 
						|
            {0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1},
 | 
						|
            {0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0},
 | 
						|
            {0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0},
 | 
						|
            {0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
 | 
						|
            {0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0},
 | 
						|
            {0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1},
 | 
						|
            {0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
 | 
						|
            {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0},
 | 
						|
            {0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0},
 | 
						|
            {0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0},
 | 
						|
            {0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0},
 | 
						|
            {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
 | 
						|
            {0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0},
 | 
						|
            {0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0},
 | 
						|
            {0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
 | 
						|
            {0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1},
 | 
						|
            {0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0},
 | 
						|
            {0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0},
 | 
						|
            {0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0},
 | 
						|
            {0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0},
 | 
						|
            {0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1},
 | 
						|
            {0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1},
 | 
						|
            {0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0},
 | 
						|
            {0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0},
 | 
						|
            {0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0},
 | 
						|
            {0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0},
 | 
						|
            {0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0},
 | 
						|
            {0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1},
 | 
						|
            {0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1},
 | 
						|
            {0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0},
 | 
						|
            {0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
 | 
						|
            {0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0},
 | 
						|
            {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
 | 
						|
            {0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0},
 | 
						|
            {0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1},
 | 
						|
            {0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1},
 | 
						|
            {0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0},
 | 
						|
            {0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0},
 | 
						|
            {0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1},
 | 
						|
            {0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1},
 | 
						|
            {0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1},
 | 
						|
            {0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1},
 | 
						|
            {0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
 | 
						|
            {0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0},
 | 
						|
            {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1},
 | 
						|
        };
 | 
						|
 | 
						|
        static constexpr uint8_t PartitionTable3[MaxPartitions][16] = {
 | 
						|
            {0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 1, 2, 2, 2, 2},
 | 
						|
            {0, 0, 0, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 2, 1},
 | 
						|
            {0, 0, 0, 0, 2, 0, 0, 1, 2, 2, 1, 1, 2, 2, 1, 1},
 | 
						|
            {0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2},
 | 
						|
            {0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 2, 2},
 | 
						|
            {0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1},
 | 
						|
            {0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2},
 | 
						|
            {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2},
 | 
						|
            {0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2},
 | 
						|
            {0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2},
 | 
						|
            {0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2},
 | 
						|
            {0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2},
 | 
						|
            {0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2},
 | 
						|
            {0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0},
 | 
						|
            {0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2},
 | 
						|
            {0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0},
 | 
						|
            {0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2},
 | 
						|
            {0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1},
 | 
						|
            {0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2, 0, 2, 2, 2},
 | 
						|
            {0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2},
 | 
						|
            {0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 1, 0, 2, 2, 1, 0},
 | 
						|
            {0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0},
 | 
						|
            {0, 0, 1, 2, 0, 0, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2},
 | 
						|
            {0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1, 0, 1, 1, 0},
 | 
						|
            {0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1},
 | 
						|
            {0, 0, 2, 2, 1, 1, 0, 2, 1, 1, 0, 2, 0, 0, 2, 2},
 | 
						|
            {0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 0, 2, 2, 2, 2, 2},
 | 
						|
            {0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1},
 | 
						|
            {0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 1, 1, 2, 2, 2, 1},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 2, 2, 2},
 | 
						|
            {0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 2, 0, 0, 1, 1},
 | 
						|
            {0, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 2, 2, 2},
 | 
						|
            {0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0},
 | 
						|
            {0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0},
 | 
						|
            {0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0},
 | 
						|
            {0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 0, 1, 2, 0},
 | 
						|
            {0, 0, 1, 1, 2, 2, 0, 0, 1, 1, 2, 2, 0, 0, 1, 1},
 | 
						|
            {0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1},
 | 
						|
            {0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1},
 | 
						|
            {0, 0, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 2, 2},
 | 
						|
            {0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1},
 | 
						|
            {0, 2, 2, 0, 1, 2, 2, 1, 0, 2, 2, 0, 1, 2, 2, 1},
 | 
						|
            {0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 0, 1},
 | 
						|
            {0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1},
 | 
						|
            {0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2},
 | 
						|
            {0, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 2, 0, 1, 1, 1},
 | 
						|
            {0, 0, 0, 2, 1, 1, 1, 2, 0, 0, 0, 2, 1, 1, 1, 2},
 | 
						|
            {0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2},
 | 
						|
            {0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2},
 | 
						|
            {0, 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 0, 0, 0, 2},
 | 
						|
            {0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2},
 | 
						|
            {0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2},
 | 
						|
            {0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2},
 | 
						|
            {0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2},
 | 
						|
            {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2},
 | 
						|
            {0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1},
 | 
						|
            {0, 2, 2, 2, 1, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 2},
 | 
						|
            {0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
 | 
						|
            {0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 2, 2, 2, 0},
 | 
						|
        };
 | 
						|
 | 
						|
        static constexpr uint8_t AnchorTable2[MaxPartitions] = {
 | 
						|
// @fmt:off
 | 
						|
0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf,
 | 
						|
0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf,
 | 
						|
0xf, 0x2, 0x8, 0x2, 0x2, 0x8, 0x8, 0xf,
 | 
						|
0x2, 0x8, 0x2, 0x2, 0x8, 0x8, 0x2, 0x2,
 | 
						|
0xf, 0xf, 0x6, 0x8, 0x2, 0x8, 0xf, 0xf,
 | 
						|
0x2, 0x8, 0x2, 0x2, 0x2, 0xf, 0xf, 0x6,
 | 
						|
0x6, 0x2, 0x6, 0x8, 0xf, 0xf, 0x2, 0x2,
 | 
						|
0xf, 0xf, 0xf, 0xf, 0xf, 0x2, 0x2, 0xf,
 | 
						|
// @fmt:on
 | 
						|
        };
 | 
						|
 | 
						|
        static constexpr uint8_t AnchorTable3a[MaxPartitions] = {
 | 
						|
// @fmt:off
 | 
						|
0x3, 0x3, 0xf, 0xf, 0x8, 0x3, 0xf, 0xf,
 | 
						|
0x8, 0x8, 0x6, 0x6, 0x6, 0x5, 0x3, 0x3,
 | 
						|
0x3, 0x3, 0x8, 0xf, 0x3, 0x3, 0x6, 0xa,
 | 
						|
0x5, 0x8, 0x8, 0x6, 0x8, 0x5, 0xf, 0xf,
 | 
						|
0x8, 0xf, 0x3, 0x5, 0x6, 0xa, 0x8, 0xf,
 | 
						|
0xf, 0x3, 0xf, 0x5, 0xf, 0xf, 0xf, 0xf,
 | 
						|
0x3, 0xf, 0x5, 0x5, 0x5, 0x8, 0x5, 0xa,
 | 
						|
0x5, 0xa, 0x8, 0xd, 0xf, 0xc, 0x3, 0x3,
 | 
						|
// @fmt:on
 | 
						|
        };
 | 
						|
 | 
						|
        static constexpr uint8_t AnchorTable3b[MaxPartitions] = {
 | 
						|
// @fmt:off
 | 
						|
0xf, 0x8, 0x8, 0x3, 0xf, 0xf, 0x3, 0x8,
 | 
						|
0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0x8,
 | 
						|
0xf, 0x8, 0xf, 0x3, 0xf, 0x8, 0xf, 0x8,
 | 
						|
0x3, 0xf, 0x6, 0xa, 0xf, 0xf, 0xa, 0x8,
 | 
						|
0xf, 0x3, 0xf, 0xa, 0xa, 0x8, 0x9, 0xa,
 | 
						|
0x6, 0xf, 0x8, 0xf, 0x3, 0x6, 0x6, 0x8,
 | 
						|
0xf, 0x3, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf,
 | 
						|
0xf, 0xf, 0xf, 0xf, 0x3, 0xf, 0xf, 0x8,
 | 
						|
// @fmt:on
 | 
						|
        };
 | 
						|
 | 
						|
        struct Color {
 | 
						|
            struct RGB {
 | 
						|
                RGB() = default;
 | 
						|
 | 
						|
                RGB(uint8_t r, uint8_t g, uint8_t b)
 | 
						|
                    : b(b), g(g), r(r) {}
 | 
						|
 | 
						|
                RGB(int r, int g, int b)
 | 
						|
                    : b(static_cast<uint8_t>(b)), g(static_cast<uint8_t>(g)), r(static_cast<uint8_t>(r)) {}
 | 
						|
 | 
						|
                RGB operator<<(int shift) const { return {r << shift, g << shift, b << shift}; }
 | 
						|
 | 
						|
                RGB operator>>(int shift) const { return {r >> shift, g >> shift, b >> shift}; }
 | 
						|
 | 
						|
                RGB operator|(int bits) const { return {r | bits, g | bits, b | bits}; }
 | 
						|
 | 
						|
                RGB operator|(const RGB &rhs) const { return {r | rhs.r, g | rhs.g, b | rhs.b}; }
 | 
						|
 | 
						|
                RGB operator+(const RGB &rhs) const { return {r + rhs.r, g + rhs.g, b + rhs.b}; }
 | 
						|
 | 
						|
                uint8_t b;
 | 
						|
                uint8_t g;
 | 
						|
                uint8_t r;
 | 
						|
            };
 | 
						|
 | 
						|
            RGB rgb;
 | 
						|
            uint8_t a;
 | 
						|
        };
 | 
						|
 | 
						|
        static_assert(sizeof(Color) == 4, "Color size must be 4 bytes");
 | 
						|
 | 
						|
        struct Block {
 | 
						|
            constexpr uint64_t Get(const Bitfield &bf) const {
 | 
						|
                uint64_t mask = (1ULL << bf.count) - 1;
 | 
						|
                if (bf.offset + bf.count <= 64) {
 | 
						|
                    return (low >> bf.offset) & mask;
 | 
						|
                }
 | 
						|
                if (bf.offset >= 64) {
 | 
						|
                    return (high >> (bf.offset - 64)) & mask;
 | 
						|
                }
 | 
						|
                return ((low >> bf.offset) | (high << (64 - bf.offset))) & mask;
 | 
						|
            }
 | 
						|
 | 
						|
            const Mode &mode() const {
 | 
						|
                if ((low & 0b00000001) != 0) {
 | 
						|
                    return Modes[0];
 | 
						|
                }
 | 
						|
                if ((low & 0b00000010) != 0) {
 | 
						|
                    return Modes[1];
 | 
						|
                }
 | 
						|
                if ((low & 0b00000100) != 0) {
 | 
						|
                    return Modes[2];
 | 
						|
                }
 | 
						|
                if ((low & 0b00001000) != 0) {
 | 
						|
                    return Modes[3];
 | 
						|
                }
 | 
						|
                if ((low & 0b00010000) != 0) {
 | 
						|
                    return Modes[4];
 | 
						|
                }
 | 
						|
                if ((low & 0b00100000) != 0) {
 | 
						|
                    return Modes[5];
 | 
						|
                }
 | 
						|
                if ((low & 0b01000000) != 0) {
 | 
						|
                    return Modes[6];
 | 
						|
                }
 | 
						|
                if ((low & 0b10000000) != 0) {
 | 
						|
                    return Modes[7];
 | 
						|
                }
 | 
						|
                return Modes[8];  // Invalid mode
 | 
						|
            }
 | 
						|
 | 
						|
            struct IndexInfo {
 | 
						|
                uint64_t value;
 | 
						|
                int numBits;
 | 
						|
            };
 | 
						|
 | 
						|
            uint8_t interpolate(uint8_t e0, uint8_t e1, const IndexInfo &index) const {
 | 
						|
                static constexpr uint16_t weights2[] = {0, 21, 43, 64};
 | 
						|
                static constexpr uint16_t weights3[] = {0, 9, 18, 27, 37, 46, 55, 64};
 | 
						|
                static constexpr uint16_t weights4[] = {0, 4, 9, 13, 17, 21, 26, 30,
 | 
						|
                                                        34, 38, 43, 47, 51, 55, 60, 64};
 | 
						|
                static constexpr uint16_t const *weightsN[] = {
 | 
						|
                    nullptr, nullptr, weights2, weights3, weights4
 | 
						|
                };
 | 
						|
                auto weights = weightsN[index.numBits];
 | 
						|
                assert(weights != nullptr);
 | 
						|
                return (uint8_t) (((64 - weights[index.value]) * uint16_t(e0) + weights[index.value] * uint16_t(e1) + 32) >> 6);
 | 
						|
            }
 | 
						|
 | 
						|
            void decode(uint8_t *dst, size_t dstX, size_t dstY, size_t dstWidth, size_t dstHeight, size_t dstPitch) const {
 | 
						|
                auto const &mode = this->mode();
 | 
						|
 | 
						|
                if (mode.IDX < 0)  // Invalid mode:
 | 
						|
                {
 | 
						|
                    for (size_t y = 0; y < 4 && y + dstY < dstHeight; y++) {
 | 
						|
                        for (size_t x = 0; x < 4 && x + dstX < dstWidth; x++) {
 | 
						|
                            auto out = reinterpret_cast<Color *>(dst + sizeof(Color) * x + dstPitch * y);
 | 
						|
                            out->rgb = {0, 0, 0};
 | 
						|
                            out->a = 0;
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                    return;
 | 
						|
                }
 | 
						|
 | 
						|
                using Endpoint = std::array<Color, 2>;
 | 
						|
                std::array<Endpoint, MaxSubsets> subsets;
 | 
						|
 | 
						|
                for (size_t i = 0; i < mode.NS; i++) {
 | 
						|
                    auto &subset = subsets[i];
 | 
						|
                    subset[0].rgb.r = Get(mode.Red(i * 2 + 0));
 | 
						|
                    subset[0].rgb.g = Get(mode.Green(i * 2 + 0));
 | 
						|
                    subset[0].rgb.b = Get(mode.Blue(i * 2 + 0));
 | 
						|
                    subset[0].a = (mode.AB > 0) ? Get(mode.Alpha(i * 2 + 0)) : 255;
 | 
						|
 | 
						|
                    subset[1].rgb.r = Get(mode.Red(i * 2 + 1));
 | 
						|
                    subset[1].rgb.g = Get(mode.Green(i * 2 + 1));
 | 
						|
                    subset[1].rgb.b = Get(mode.Blue(i * 2 + 1));
 | 
						|
                    subset[1].a = (mode.AB > 0) ? Get(mode.Alpha(i * 2 + 1)) : 255;
 | 
						|
                }
 | 
						|
 | 
						|
                if (mode.SPB > 0) {
 | 
						|
                    auto pbit0 = Get(mode.SharedPBit0());
 | 
						|
                    auto pbit1 = Get(mode.SharedPBit1());
 | 
						|
                    subsets[0][0].rgb = (subsets[0][0].rgb << 1) | pbit0;
 | 
						|
                    subsets[0][1].rgb = (subsets[0][1].rgb << 1) | pbit0;
 | 
						|
                    subsets[1][0].rgb = (subsets[1][0].rgb << 1) | pbit1;
 | 
						|
                    subsets[1][1].rgb = (subsets[1][1].rgb << 1) | pbit1;
 | 
						|
                }
 | 
						|
 | 
						|
                if (mode.EPB > 0) {
 | 
						|
                    for (size_t i = 0; i < mode.NS; i++) {
 | 
						|
                        auto &subset = subsets[i];
 | 
						|
                        auto pbit0 = Get(mode.EndpointPBit(i * 2 + 0));
 | 
						|
                        auto pbit1 = Get(mode.EndpointPBit(i * 2 + 1));
 | 
						|
                        subset[0].rgb = (subset[0].rgb << 1) | pbit0;
 | 
						|
                        subset[1].rgb = (subset[1].rgb << 1) | pbit1;
 | 
						|
                        if (mode.AB > 0) {
 | 
						|
                            subset[0].a = (subset[0].a << 1) | pbit0;
 | 
						|
                            subset[1].a = (subset[1].a << 1) | pbit1;
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                auto const colorBits = mode.CB + mode.SPB + mode.EPB;
 | 
						|
                auto const alphaBits = mode.AB + mode.SPB + mode.EPB;
 | 
						|
 | 
						|
                for (size_t i = 0; i < mode.NS; i++) {
 | 
						|
                    auto &subset = subsets[i];
 | 
						|
                    subset[0].rgb = subset[0].rgb << (8 - colorBits);
 | 
						|
                    subset[1].rgb = subset[1].rgb << (8 - colorBits);
 | 
						|
                    subset[0].rgb = subset[0].rgb | (subset[0].rgb >> colorBits);
 | 
						|
                    subset[1].rgb = subset[1].rgb | (subset[1].rgb >> colorBits);
 | 
						|
 | 
						|
                    if (mode.AB > 0) {
 | 
						|
                        subset[0].a = subset[0].a << (8 - alphaBits);
 | 
						|
                        subset[1].a = subset[1].a << (8 - alphaBits);
 | 
						|
                        subset[0].a = subset[0].a | (subset[0].a >> alphaBits);
 | 
						|
                        subset[1].a = subset[1].a | (subset[1].a >> alphaBits);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                int colorIndexBitOffset = 0;
 | 
						|
                int alphaIndexBitOffset = 0;
 | 
						|
                for (int y = 0; y < 4; y++) {
 | 
						|
                    for (int x = 0; x < 4; x++) {
 | 
						|
                        auto texelIdx = y * 4 + x;
 | 
						|
                        auto partitionIdx = Get(mode.Partition());
 | 
						|
                        assert(partitionIdx < MaxPartitions);
 | 
						|
                        auto subsetIdx = subsetIndex(mode, partitionIdx, texelIdx);
 | 
						|
                        assert(subsetIdx < MaxSubsets);
 | 
						|
                        auto const &subset = subsets[subsetIdx];
 | 
						|
 | 
						|
                        auto anchorIdx = anchorIndex(mode, partitionIdx, subsetIdx);
 | 
						|
                        auto isAnchor = anchorIdx == texelIdx;
 | 
						|
                        auto colorIdx = colorIndex(mode, isAnchor, colorIndexBitOffset);
 | 
						|
                        auto alphaIdx = alphaIndex(mode, isAnchor, alphaIndexBitOffset);
 | 
						|
 | 
						|
                        if (y + dstY >= dstHeight || x + dstX >= dstWidth) {
 | 
						|
                            // Don't be tempted to skip early at the loops:
 | 
						|
                            // The calls to colorIndex() and alphaIndex() adjust bit
 | 
						|
                            // offsets that need to be carefully tracked.
 | 
						|
                            continue;
 | 
						|
                        }
 | 
						|
 | 
						|
                        Color output;
 | 
						|
                        // Note: We flip r and b channels past this point as the texture storage is BGR while the output is RGB
 | 
						|
                        output.rgb.r = interpolate(subset[0].rgb.b, subset[1].rgb.b, colorIdx);
 | 
						|
                        output.rgb.g = interpolate(subset[0].rgb.g, subset[1].rgb.g, colorIdx);
 | 
						|
                        output.rgb.b = interpolate(subset[0].rgb.r, subset[1].rgb.r, colorIdx);
 | 
						|
                        output.a = interpolate(subset[0].a, subset[1].a, alphaIdx);
 | 
						|
 | 
						|
                        switch (Get(mode.Rotation())) {
 | 
						|
                            default:
 | 
						|
                                break;
 | 
						|
                            case 1:
 | 
						|
                                std::swap(output.a, output.rgb.b);
 | 
						|
                                break;
 | 
						|
                            case 2:
 | 
						|
                                std::swap(output.a, output.rgb.g);
 | 
						|
                                break;
 | 
						|
                            case 3:
 | 
						|
                                std::swap(output.a, output.rgb.r);
 | 
						|
                                break;
 | 
						|
                        }
 | 
						|
 | 
						|
                        auto out = reinterpret_cast<Color *>(dst + sizeof(Color) * x + dstPitch * y);
 | 
						|
                        *out = output;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            int subsetIndex(const Mode &mode, int partitionIdx, int texelIndex) const {
 | 
						|
                switch (mode.NS) {
 | 
						|
                    default:
 | 
						|
                        return 0;
 | 
						|
                    case 2:
 | 
						|
                        return PartitionTable2[partitionIdx][texelIndex];
 | 
						|
                    case 3:
 | 
						|
                        return PartitionTable3[partitionIdx][texelIndex];
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            int anchorIndex(const Mode &mode, int partitionIdx, int subsetIdx) const {
 | 
						|
                // ARB_texture_compression_bptc states:
 | 
						|
                // "In partition zero, the anchor index is always index zero.
 | 
						|
                // In other partitions, the anchor index is specified by tables
 | 
						|
                // Table.A2 and Table.A3.""
 | 
						|
                // Note: This is really confusing - I believe they meant subset instead
 | 
						|
                // of partition here.
 | 
						|
                switch (subsetIdx) {
 | 
						|
                    default:
 | 
						|
                        return 0;
 | 
						|
                    case 1:
 | 
						|
                        return mode.NS == 2 ? AnchorTable2[partitionIdx] : AnchorTable3a[partitionIdx];
 | 
						|
                    case 2:
 | 
						|
                        return AnchorTable3b[partitionIdx];
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            IndexInfo colorIndex(const Mode &mode, bool isAnchor,
 | 
						|
                                 int &indexBitOffset) const {
 | 
						|
                // ARB_texture_compression_bptc states:
 | 
						|
                // "The index value for interpolating color comes from the secondary
 | 
						|
                // index for the texel if the format has an index selection bit and its
 | 
						|
                // value is one and from the primary index otherwise.""
 | 
						|
                auto idx = Get(mode.IndexSelection());
 | 
						|
                assert(idx <= 1);
 | 
						|
                bool secondary = idx == 1;
 | 
						|
                auto numBits = secondary ? mode.IB2 : mode.IB;
 | 
						|
                auto numReadBits = numBits - (isAnchor ? 1 : 0);
 | 
						|
                auto index =
 | 
						|
                    Get(secondary ? mode.SecondaryIndex(indexBitOffset, numReadBits)
 | 
						|
                                  : mode.PrimaryIndex(indexBitOffset, numReadBits));
 | 
						|
                indexBitOffset += numReadBits;
 | 
						|
                return {index, numBits};
 | 
						|
            }
 | 
						|
 | 
						|
            IndexInfo alphaIndex(const Mode &mode, bool isAnchor,
 | 
						|
                                 int &indexBitOffset) const {
 | 
						|
                // ARB_texture_compression_bptc states:
 | 
						|
                // "The alpha index comes from the secondary index if the block has a
 | 
						|
                // secondary index and the block either doesn't have an index selection
 | 
						|
                // bit or that bit is zero and the primary index otherwise."
 | 
						|
                auto idx = Get(mode.IndexSelection());
 | 
						|
                assert(idx <= 1);
 | 
						|
                bool secondary = (mode.IB2 != 0) && (idx == 0);
 | 
						|
                auto numBits = secondary ? mode.IB2 : mode.IB;
 | 
						|
                auto numReadBits = numBits - (isAnchor ? 1 : 0);
 | 
						|
                auto index =
 | 
						|
                    Get(secondary ? mode.SecondaryIndex(indexBitOffset, numReadBits)
 | 
						|
                                  : mode.PrimaryIndex(indexBitOffset, numReadBits));
 | 
						|
                indexBitOffset += numReadBits;
 | 
						|
                return {index, numBits};
 | 
						|
            }
 | 
						|
 | 
						|
            // Assumes little-endian
 | 
						|
            uint64_t low;
 | 
						|
            uint64_t high;
 | 
						|
        };
 | 
						|
 | 
						|
    }  // namespace BC7
 | 
						|
}  // anonymous namespace
 | 
						|
 | 
						|
namespace bcn {
 | 
						|
    constexpr size_t R8Bpp{1}; //!< The amount of bytes per pixel in R8
 | 
						|
    constexpr size_t R8g8Bpp{2}; //!< The amount of bytes per pixel in R8G8
 | 
						|
    constexpr size_t R8g8b8a8Bpp{4}; //!< The amount of bytes per pixel in R8G8B8A8
 | 
						|
    constexpr size_t R16g16b16a16Bpp{8}; //!< The amount of bytes per pixel in R16G16B16
 | 
						|
 | 
						|
    void DecodeBc1(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height) {
 | 
						|
        const auto *color{reinterpret_cast<const BC_color *>(src)};
 | 
						|
        size_t pitch{R8g8b8a8Bpp * width};
 | 
						|
        color->decode(dst, x, y, width, height, pitch, R8g8b8a8Bpp, true, false);
 | 
						|
    }
 | 
						|
 | 
						|
    void DecodeBc2(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height) {
 | 
						|
        const auto *alpha{reinterpret_cast<const BC_alpha *>(src)};
 | 
						|
        const auto *color{reinterpret_cast<const BC_color *>(src + 8)};
 | 
						|
        size_t pitch{R8g8b8a8Bpp * width};
 | 
						|
        color->decode(dst, x, y, width, height, pitch, R8g8b8a8Bpp, false, true);
 | 
						|
        alpha->decode(dst, x, y, width, height, pitch, R8g8b8a8Bpp);
 | 
						|
    }
 | 
						|
 | 
						|
    void DecodeBc3(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height) {
 | 
						|
        const auto *alpha{reinterpret_cast<const BC_channel *>(src)};
 | 
						|
        const auto *color{reinterpret_cast<const BC_color *>(src + 8)};
 | 
						|
        size_t pitch{R8g8b8a8Bpp * width};
 | 
						|
        color->decode(dst, x, y, width, height, pitch, R8g8b8a8Bpp, false, true);
 | 
						|
        alpha->decode(dst, x, y, width, height, pitch, R8g8b8a8Bpp, 3, false);
 | 
						|
    }
 | 
						|
 | 
						|
    void DecodeBc4(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height, bool isSigned) {
 | 
						|
        const auto *red{reinterpret_cast<const BC_channel *>(src)};
 | 
						|
        size_t pitch{R8Bpp * width};
 | 
						|
        red->decode(dst, x, y, width, height, pitch, R8Bpp, 0, isSigned);
 | 
						|
    }
 | 
						|
 | 
						|
    void DecodeBc5(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height, bool isSigned) {
 | 
						|
        const auto *red{reinterpret_cast<const BC_channel *>(src)};
 | 
						|
        const auto *green{reinterpret_cast<const BC_channel *>(src + 8)};
 | 
						|
        size_t pitch{R8g8Bpp * width};
 | 
						|
        red->decode(dst, x, y, width, height, pitch, R8g8Bpp, 0, isSigned);
 | 
						|
        green->decode(dst, x, y, width, height, pitch, R8g8Bpp, 1, isSigned);
 | 
						|
    }
 | 
						|
 | 
						|
    void DecodeBc6(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height, bool isSigned) {
 | 
						|
        const auto *block{reinterpret_cast<const BC6H::Block *>(src)};
 | 
						|
        size_t pitch{R16g16b16a16Bpp * width};
 | 
						|
        block->decode(dst, x, y, width, height, pitch, R16g16b16a16Bpp, isSigned);
 | 
						|
    }
 | 
						|
 | 
						|
    void DecodeBc7(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height) {
 | 
						|
        const auto *block{reinterpret_cast<const BC7::Block *>(src)};
 | 
						|
        size_t pitch{R8g8b8a8Bpp * width};
 | 
						|
        block->decode(dst, x, y, width, height, pitch);
 | 
						|
    }
 | 
						|
}
 |