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https://git.suyu.dev/suyu/suyu
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- Directory is qt_themes, each theme must be in one folder - It should contain a file "style.qss" - It may contain an "icons" sub-directory, to override included icons (with files like mytheme/icons/colorful/48x48/star.png for example) - Directories ending by "_dark" are reserved for dark variant icons. They are not listed as themes in the UI. - If theme directory contains "dark" or "midnight", theme will be considered dark
374 lines
16 KiB
C++
374 lines
16 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "suyu/configuration/configure_ui.h"
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#include <array>
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#include <cstdlib>
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#include <set>
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#include <stdexcept>
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#include <string>
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#include <utility>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QCoreApplication>
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#include <QDirIterator>
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#include <QFileDialog>
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#include <QString>
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#include <QToolButton>
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#include <QVariant>
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#include "common/common_types.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "suyu/uisettings.h"
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#include "ui_configure_ui.h"
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namespace {
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constexpr std::array default_game_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
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std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
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std::make_pair(128, QT_TRANSLATE_NOOP("ConfigureUI", "Large (128x128)")),
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std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
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};
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constexpr std::array default_folder_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(24, QT_TRANSLATE_NOOP("ConfigureUI", "Small (24x24)")),
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std::make_pair(48, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (48x48)")),
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std::make_pair(72, QT_TRANSLATE_NOOP("ConfigureUI", "Large (72x72)")),
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};
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// clang-format off
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constexpr std::array row_text_names{
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QT_TRANSLATE_NOOP("ConfigureUI", "Filename"),
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QT_TRANSLATE_NOOP("ConfigureUI", "Filetype"),
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QT_TRANSLATE_NOOP("ConfigureUI", "Title ID"),
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QT_TRANSLATE_NOOP("ConfigureUI", "Title Name"),
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QT_TRANSLATE_NOOP("ConfigureUI", "None"),
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};
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// clang-format on
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QString GetTranslatedGameIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_game_icon_sizes[index].second);
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}
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QString GetTranslatedFolderIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_folder_icon_sizes[index].second);
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}
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QString GetTranslatedRowTextName(size_t index) {
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return QCoreApplication::translate("ConfigureUI", row_text_names[index]);
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}
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} // Anonymous namespace
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static float GetUpFactor(Settings::ResolutionSetup res_setup) {
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Settings::ResolutionScalingInfo info{};
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Settings::TranslateResolutionInfo(res_setup, info);
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return info.up_factor;
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}
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static void PopulateResolutionComboBox(QComboBox* screenshot_height, QWidget* parent) {
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screenshot_height->clear();
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const auto& enumeration =
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Settings::EnumMetadata<Settings::ResolutionSetup>::Canonicalizations();
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std::set<u32> resolutions{};
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for (const auto& [name, value] : enumeration) {
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const float up_factor = GetUpFactor(value);
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u32 height_undocked = Layout::ScreenUndocked::Height * up_factor;
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u32 height_docked = Layout::ScreenDocked::Height * up_factor;
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resolutions.emplace(height_undocked);
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resolutions.emplace(height_docked);
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}
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screenshot_height->addItem(parent->tr("Auto", "Screenshot height option"));
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for (const auto res : resolutions) {
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screenshot_height->addItem(QString::fromStdString(std::to_string(res)));
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}
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}
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static u32 ScreenshotDimensionToInt(const QString& height) {
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return std::strtoul(height.toUtf8(), nullptr, 0);
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}
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ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureUi>()},
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ratio{Settings::values.aspect_ratio.GetValue()},
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resolution_setting{Settings::values.resolution_setup.GetValue()}, system{system_} {
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ui->setupUi(this);
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InitializeLanguageComboBox();
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for (const auto& theme : UISettings::included_themes) {
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ui->theme_combobox->addItem(QString::fromUtf8(theme.first),
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QString::fromUtf8(theme.second));
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}
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// Add custom styles stored in yuzu directory
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const QDir themes_local_dir(
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QString::fromStdString(Common::FS::GetSuyuPathString(Common::FS::SuyuPath::ThemesDir)));
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for (const QString& theme_dir :
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themes_local_dir.entryList(QDir::NoDot | QDir::NoDotDot | QDir::Dirs)) {
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// folders ending with "_dark" are reserved for dark variant icons of other styles
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if (theme_dir.endsWith(QStringLiteral("_dark"))) {
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continue;
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}
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// Split at _ and capitalize words in name
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QStringList cased_name;
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for (QString word : theme_dir.split(QChar::fromLatin1('_'))) {
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cased_name.append(word.at(0).toUpper() + word.mid(1));
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}
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QString theme_name = cased_name.join(QChar::fromLatin1(' '));
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theme_name += QStringLiteral(" (%1)").arg(tr("Custom"));
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ui->theme_combobox->addItem(theme_name, themes_local_dir.filePath(theme_dir));
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}
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InitializeIconSizeComboBox();
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InitializeRowComboBoxes();
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PopulateResolutionComboBox(ui->screenshot_height, this);
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SetConfiguration();
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_play_time, &QCheckBox::stateChanged, this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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// Update text ComboBoxes after user interaction.
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::activated),
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[this] { ConfigureUi::UpdateSecondRowComboBox(); });
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::activated),
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[this] { ConfigureUi::UpdateFirstRowComboBox(); });
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// Set screenshot path to user specification.
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connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
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auto dir =
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QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
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QString::fromStdString(Common::FS::GetSuyuPathString(
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Common::FS::SuyuPath::ScreenshotsDir)));
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if (!dir.isEmpty()) {
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if (dir.back() != QChar::fromLatin1('/')) {
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dir.append(QChar::fromLatin1('/'));
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}
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ui->screenshot_path_edit->setText(dir);
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}
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});
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connect(ui->screenshot_height, &QComboBox::currentTextChanged, [this]() { UpdateWidthText(); });
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UpdateWidthText();
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}
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ConfigureUi::~ConfigureUi() = default;
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void ConfigureUi::ApplyConfiguration() {
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.show_compat = ui->show_compat->isChecked();
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UISettings::values.show_size = ui->show_size->isChecked();
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UISettings::values.show_types = ui->show_types->isChecked();
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UISettings::values.show_play_time = ui->show_play_time->isChecked();
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UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
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UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
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Common::FS::SetSuyuPath(Common::FS::SuyuPath::ScreenshotsDir,
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ui->screenshot_path_edit->text().toStdString());
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const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
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UISettings::values.screenshot_height.SetValue(height);
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RequestGameListUpdate();
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system.ApplySettings();
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}
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void ConfigureUi::RequestGameListUpdate() {
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UISettings::values.is_game_list_reload_pending.exchange(true);
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}
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void ConfigureUi::SetConfiguration() {
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
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QString::fromStdString(UISettings::values.language.GetValue())));
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
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ui->show_size->setChecked(UISettings::values.show_size.GetValue());
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ui->show_types->setChecked(UISettings::values.show_types.GetValue());
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ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());
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ui->game_icon_size_combobox->setCurrentIndex(
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ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
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ui->folder_icon_size_combobox->setCurrentIndex(
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ui->folder_icon_size_combobox->findData(UISettings::values.folder_icon_size.GetValue()));
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ui->enable_screenshot_save_as->setChecked(
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UISettings::values.enable_screenshot_save_as.GetValue());
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ui->screenshot_path_edit->setText(QString::fromStdString(
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Common::FS::GetSuyuPathString(Common::FS::SuyuPath::ScreenshotsDir)));
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const auto height = UISettings::values.screenshot_height.GetValue();
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if (height == 0) {
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ui->screenshot_height->setCurrentIndex(0);
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} else {
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ui->screenshot_height->setCurrentText(QStringLiteral("%1").arg(height));
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}
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}
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void ConfigureUi::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureUi::RetranslateUI() {
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ui->retranslateUi(this);
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for (int i = 0; i < ui->game_icon_size_combobox->count(); i++) {
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ui->game_icon_size_combobox->setItemText(i,
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GetTranslatedGameIconSize(static_cast<size_t>(i)));
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}
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for (int i = 0; i < ui->folder_icon_size_combobox->count(); i++) {
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ui->folder_icon_size_combobox->setItemText(
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i, GetTranslatedFolderIconSize(static_cast<size_t>(i)));
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}
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for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
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const QString name = GetTranslatedRowTextName(static_cast<size_t>(i));
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ui->row_1_text_combobox->setItemText(i, name);
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ui->row_2_text_combobox->setItemText(i, name);
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}
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}
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void ConfigureUi::InitializeLanguageComboBox() {
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ui->language_combobox->addItem(tr("<System>"), QString{});
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ui->language_combobox->addItem(tr("English"), QStringLiteral("en"));
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QDirIterator it(QStringLiteral(":/languages"), QDirIterator::NoIteratorFlags);
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while (it.hasNext()) {
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QString locale = it.next();
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locale.truncate(locale.lastIndexOf(QLatin1Char{'.'}));
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locale.remove(0, locale.lastIndexOf(QLatin1Char{'/'}) + 1);
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const QString lang = QLocale::languageToString(QLocale(locale).language());
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const QString country = QLocale::countryToString(QLocale(locale).country());
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ui->language_combobox->addItem(QStringLiteral("%1 (%2)").arg(lang, country), locale);
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}
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// Unlike other configuration changes, interface language changes need to be reflected on the
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// interface immediately. This is done by passing a signal to the main window, and then
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// retranslating when passing back.
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connect(ui->language_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::OnLanguageChanged);
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}
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void ConfigureUi::InitializeIconSizeComboBox() {
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for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
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const auto size = default_game_icon_sizes[i].first;
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ui->game_icon_size_combobox->addItem(GetTranslatedGameIconSize(i), size);
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}
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for (size_t i = 0; i < default_folder_icon_sizes.size(); i++) {
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const auto size = default_folder_icon_sizes[i].first;
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ui->folder_icon_size_combobox->addItem(GetTranslatedFolderIconSize(i), size);
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}
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}
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void ConfigureUi::InitializeRowComboBoxes() {
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UpdateFirstRowComboBox(true);
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UpdateSecondRowComboBox(true);
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}
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void ConfigureUi::UpdateFirstRowComboBox(bool init) {
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const int currentIndex =
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init ? UISettings::values.row_1_text_id.GetValue()
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: ui->row_1_text_combobox->findData(ui->row_1_text_combobox->currentData());
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ui->row_1_text_combobox->clear();
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for (std::size_t i = 0; i < row_text_names.size(); i++) {
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const QString row_text_name = GetTranslatedRowTextName(i);
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ui->row_1_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
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}
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ui->row_1_text_combobox->setCurrentIndex(ui->row_1_text_combobox->findData(currentIndex));
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ui->row_1_text_combobox->removeItem(4); // None
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ui->row_1_text_combobox->removeItem(
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ui->row_1_text_combobox->findData(ui->row_2_text_combobox->currentData()));
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}
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void ConfigureUi::UpdateSecondRowComboBox(bool init) {
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const int currentIndex =
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init ? UISettings::values.row_2_text_id.GetValue()
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: ui->row_2_text_combobox->findData(ui->row_2_text_combobox->currentData());
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ui->row_2_text_combobox->clear();
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for (std::size_t i = 0; i < row_text_names.size(); ++i) {
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const QString row_text_name = GetTranslatedRowTextName(i);
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ui->row_2_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
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}
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ui->row_2_text_combobox->setCurrentIndex(ui->row_2_text_combobox->findData(currentIndex));
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ui->row_2_text_combobox->removeItem(
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ui->row_2_text_combobox->findData(ui->row_1_text_combobox->currentData()));
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}
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void ConfigureUi::OnLanguageChanged(int index) {
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if (index == -1)
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return;
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emit LanguageChanged(ui->language_combobox->itemData(index).toString());
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}
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void ConfigureUi::UpdateWidthText() {
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const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
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const u32 width = UISettings::CalculateWidth(height, ratio);
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if (height == 0) {
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const auto up_factor = GetUpFactor(resolution_setting);
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const u32 height_docked = Layout::ScreenDocked::Height * up_factor;
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const u32 width_docked = UISettings::CalculateWidth(height_docked, ratio);
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const u32 height_undocked = Layout::ScreenUndocked::Height * up_factor;
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const u32 width_undocked = UISettings::CalculateWidth(height_undocked, ratio);
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ui->screenshot_width->setText(tr("Auto (%1 x %2, %3 x %4)", "Screenshot width value")
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.arg(width_undocked)
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.arg(height_undocked)
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.arg(width_docked)
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.arg(height_docked));
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} else {
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ui->screenshot_width->setText(QStringLiteral("%1 x").arg(width));
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}
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}
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void ConfigureUi::UpdateScreenshotInfo(Settings::AspectRatio ratio_,
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Settings::ResolutionSetup resolution_setting_) {
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ratio = ratio_;
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resolution_setting = resolution_setting_;
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UpdateWidthText();
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}
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