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When Vulkan devices are enumerated, this also determines the available present modes for each device, maps them to a vector, and gives those options to the user. OpenGL options are limited to On/Off. Required creating a VkSurfaceKHR during device enumeration, which may or may not be desireable. For the sake of a less confusing UI. Also fixes a bug where if a graphics device disappears on the host, we don't try and select the non-existant devices. configure_graphics: Remove vsync runtime lock for Vulkan configure_graphics: Recommend Mailbox present mode configure_graphics: Fix type-limits warning configure_graphics: Clean up includes configure_graphics: Add tooltip
76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <vector>
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#include <QString>
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#include <QWidget>
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#include <vulkan/vulkan_core.h>
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#include "common/settings.h"
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namespace Core {
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class System;
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}
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namespace ConfigurationShared {
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enum class CheckState;
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}
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namespace Ui {
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class ConfigureGraphics;
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}
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class ConfigureGraphics : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGraphics(const Core::System& system_, QWidget* parent = nullptr);
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~ConfigureGraphics() override;
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void ApplyConfiguration();
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void SetConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void PopulateVSyncModeSelection();
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void UpdateBackgroundColorButton(QColor color);
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void UpdateAPILayout();
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void UpdateDeviceSelection(int device);
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void UpdateShaderBackendSelection(int backend);
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void RetrieveVulkanDevices();
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void SetFSRIndicatorText(int percentage);
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/* Turns a Vulkan present mode into a textual string for a UI
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* (and eventually for a human to read) */
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const QString TranslateVSyncMode(VkPresentModeKHR mode,
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Settings::RendererBackend backend) const;
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void SetupPerGameUI();
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Settings::RendererBackend GetCurrentGraphicsBackend() const;
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Settings::NvdecEmulation GetCurrentNvdecEmulation() const;
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std::unique_ptr<Ui::ConfigureGraphics> ui;
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QColor bg_color;
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ConfigurationShared::CheckState use_nvdec_emulation;
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ConfigurationShared::CheckState accelerate_astc;
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ConfigurationShared::CheckState use_disk_shader_cache;
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ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
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std::vector<QString> vulkan_devices;
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std::vector<std::vector<VkPresentModeKHR>> device_present_modes;
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std::vector<VkPresentModeKHR>
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vsync_mode_combobox_enum_map; //< Keeps track of which present mode corresponds to which
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// selection in the combobox
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u32 vulkan_device{};
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Settings::ShaderBackend shader_backend{};
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const Core::System& system;
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};
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