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This is a deviation from the reference time zone implementation. The actual code will set a pointer to the time zone name here, but for us we have a limited number of characters to work with, and the name of the time zone here could be larger than 8 characters. We can make the assumption that time zone names greater than five characters in length include a comma that denotes more data. Nintendo just truncates that data for the name, so we can do the same. time_zone_manager: Check for length of array Just to be double sure that we never break past the array length, directly compare against it.