changed gear colours
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e3a48c7aba
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1e47f29c8e
12
glxgears.c
12
glxgears.c
@ -310,7 +310,7 @@ static void reshape(int width, int height) {
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}
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static void init(int argc, char *argv[]) {
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glLightfv(GL_LIGHT0, GL_POSITION, (GLfloat[]){5.0, 5.0, 10.0, 0.0});
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glLightfv(GL_LIGHT0, GL_POSITION, (const GLfloat[]){5.0, 5.0, 10.0, 0.0});
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glEnable(GL_CULL_FACE);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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@ -320,23 +320,23 @@ static void init(int argc, char *argv[]) {
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gear1 = glGenLists(1);
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glNewList(gear1, GL_COMPILE);
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glMaterialfv(
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GL_FRONT, GL_AMBIENT_AND_DIFFUSE, (GLfloat[]){0.8, 0.1, 0.0, 1.0}
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GL_FRONT, GL_AMBIENT_AND_DIFFUSE,
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(const GLfloat[]){245.0 / 255, 169.0 / 255, 184.0 / 255, 1}
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);
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gear(1.0, 4.0, 1.0, 20, 0.7);
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glEndList();
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gear2 = glGenLists(1);
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glNewList(gear2, GL_COMPILE);
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glMaterialfv(
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GL_FRONT, GL_AMBIENT_AND_DIFFUSE, (GLfloat[]){0.0, 0.8, 0.2, 1.0}
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);
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, (const GLfloat[]){1, 1, 1, 1});
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gear(0.5, 2.0, 2.0, 10, 0.7);
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glEndList();
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gear3 = glGenLists(1);
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glNewList(gear3, GL_COMPILE);
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glMaterialfv(
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GL_FRONT, GL_AMBIENT_AND_DIFFUSE, (GLfloat[]){0.2, 0.2, 1.0, 1.0}
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GL_FRONT, GL_AMBIENT_AND_DIFFUSE,
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(const GLfloat[]){91.0 / 255, 206.0 / 255, 250.0 / 255, 1}
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);
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gear(1.3, 2.0, 0.5, 10, 0.7);
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glEndList();
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