code format
This commit is contained in:
parent
04fac81a8e
commit
6200685e52
@ -2,15 +2,15 @@
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#define GLUT_WRAP_H
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#define GLUT_WRAP_H
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#ifdef HAVE_FREEGLUT
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#ifdef HAVE_FREEGLUT
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# include <GL/freeglut.h>
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#include <GL/freeglut.h>
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#elif defined __APPLE__
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#elif defined __APPLE__
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# include <GLUT/glut.h>
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#include <GLUT/glut.h>
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#else
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#else
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# include <GL/glut.h>
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#include <GL/glut.h>
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#endif
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#endif
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#ifndef GLAPIENTRY
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#define GLAPIENTRY
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#endif
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#endif
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#endif /* ! GLUT_WRAP_H */
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#endif /* ! GLUT_WRAP_H */
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585
glxgears.c
585
glxgears.c
@ -12,13 +12,11 @@
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/* Conversion to GLUT by Mark J. Kilgard */
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/* Conversion to GLUT by Mark J. Kilgard */
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "glut_wrap.h"
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#include "glut_wrap.h"
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static GLint T0 = 0;
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static GLint T0 = 0;
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static GLint Frames = 0;
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static GLint Frames = 0;
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@ -28,7 +26,6 @@ static GLboolean Visible = GL_TRUE;
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static GLboolean Animate = GL_TRUE;
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static GLboolean Animate = GL_TRUE;
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static GLfloat viewDist = 40.0;
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static GLfloat viewDist = 40.0;
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/**
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/**
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Draw a gear wheel. You'll probably want to call this function when
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Draw a gear wheel. You'll probably want to call this function when
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@ -42,365 +39,351 @@ static GLfloat viewDist = 40.0;
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**/
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**/
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static void
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static void gear(
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gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth,
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GLint teeth, GLfloat tooth_depth)
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GLfloat tooth_depth
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{
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) {
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GLint i;
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GLint i;
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GLfloat r0, r1, r2;
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GLfloat r0, r1, r2;
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GLfloat angle, da;
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GLfloat angle, da;
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GLfloat u, v, len;
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GLfloat u, v, len;
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r0 = inner_radius;
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r0 = inner_radius;
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r1 = outer_radius - tooth_depth / 2.0;
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r1 = outer_radius - tooth_depth / 2.0;
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r2 = outer_radius + tooth_depth / 2.0;
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r2 = outer_radius + tooth_depth / 2.0;
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da = 2.0 * M_PI / teeth / 4.0;
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da = 2.0 * M_PI / teeth / 4.0;
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glShadeModel(GL_FLAT);
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glShadeModel(GL_FLAT);
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glNormal3f(0.0, 0.0, 1.0);
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glNormal3f(0.0, 0.0, 1.0);
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/* draw front face */
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/* draw front face */
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glBegin(GL_QUAD_STRIP);
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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if (i < teeth) {
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if (i < teeth) {
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
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glVertex3f(
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}
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5
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}
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);
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glEnd();
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}
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}
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glEnd();
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/* draw front sides of teeth */
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/* draw front sides of teeth */
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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da = 2.0 * M_PI / teeth / 4.0;
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da = 2.0 * M_PI / teeth / 4.0;
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for (i = 0; i < teeth; i++) {
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
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}
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}
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glEnd();
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glEnd();
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glNormal3f(0.0, 0.0, -1.0);
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glNormal3f(0.0, 0.0, -1.0);
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/* draw back face */
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/* draw back face */
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glBegin(GL_QUAD_STRIP);
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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if (i < teeth) {
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if (i < teeth) {
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
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glVertex3f(
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5
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}
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);
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}
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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glEnd();
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}
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}
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glEnd();
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/* draw back sides of teeth */
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/* draw back sides of teeth */
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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da = 2.0 * M_PI / teeth / 4.0;
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da = 2.0 * M_PI / teeth / 4.0;
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for (i = 0; i < teeth; i++) {
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
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glVertex3f(
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
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);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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glVertex3f(
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}
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r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5
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glEnd();
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);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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}
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glEnd();
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/* draw outward faces of teeth */
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/* draw outward faces of teeth */
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glBegin(GL_QUAD_STRIP);
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i < teeth; i++) {
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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u = r2 * cos(angle + da) - r1 * cos(angle);
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u = r2 * cos(angle + da) - r1 * cos(angle);
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v = r2 * sin(angle + da) - r1 * sin(angle);
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v = r2 * sin(angle + da) - r1 * sin(angle);
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len = sqrt(u * u + v * v);
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len = sqrt(u * u + v * v);
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u /= len;
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u /= len;
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v /= len;
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v /= len;
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glNormal3f(v, -u, 0.0);
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glNormal3f(v, -u, 0.0);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
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glNormal3f(cos(angle), sin(angle), 0.0);
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glNormal3f(cos(angle), sin(angle), 0.0);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
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glVertex3f(
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u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
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r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5
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v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
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);
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glNormal3f(v, -u, 0.0);
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u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
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v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
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glNormal3f(v, -u, 0.0);
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glNormal3f(cos(angle), sin(angle), 0.0);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
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}
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glVertex3f(
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5
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);
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glNormal3f(cos(angle), sin(angle), 0.0);
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}
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glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
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glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
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glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
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glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
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glEnd();
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glEnd();
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glShadeModel(GL_SMOOTH);
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glShadeModel(GL_SMOOTH);
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/* draw inside radius cylinder */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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glNormal3f(-cos(angle), -sin(angle), 0.0);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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}
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glEnd();
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/* draw inside radius cylinder */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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glNormal3f(-cos(angle), -sin(angle), 0.0);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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}
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glEnd();
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}
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}
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static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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static GLint gear1, gear2, gear3;
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static GLint gear1, gear2, gear3;
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static GLfloat angle = 0.0;
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static GLfloat angle = 0.0;
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static void
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static void cleanup(void) {
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cleanup(void)
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glDeleteLists(gear1, 1);
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{
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glDeleteLists(gear2, 1);
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glDeleteLists(gear1, 1);
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glDeleteLists(gear3, 1);
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glDeleteLists(gear2, 1);
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glutDestroyWindow(win);
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glDeleteLists(gear3, 1);
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glutDestroyWindow(win);
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}
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}
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static void
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static void draw(void) {
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draw(void)
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glPushMatrix();
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glTranslatef(0.0, 0.0, -viewDist);
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glTranslatef(0.0, 0.0, -viewDist);
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glRotatef(view_rotx, 1.0, 0.0, 0.0);
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glRotatef(view_rotx, 1.0, 0.0, 0.0);
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glRotatef(view_roty, 0.0, 1.0, 0.0);
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glRotatef(view_roty, 0.0, 1.0, 0.0);
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glRotatef(view_rotz, 0.0, 0.0, 1.0);
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glRotatef(view_rotz, 0.0, 0.0, 1.0);
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glPushMatrix();
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glPushMatrix();
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glTranslatef(-3.0, -2.0, 0.0);
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glTranslatef(-3.0, -2.0, 0.0);
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glRotatef(angle, 0.0, 0.0, 1.0);
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glRotatef(angle, 0.0, 0.0, 1.0);
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glCallList(gear1);
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glCallList(gear1);
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glPopMatrix();
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glPopMatrix();
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glPushMatrix();
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glPushMatrix();
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glTranslatef(3.1, -2.0, 0.0);
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glTranslatef(3.1, -2.0, 0.0);
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glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
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glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
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glCallList(gear2);
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glCallList(gear2);
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glPopMatrix();
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glPopMatrix();
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glPushMatrix();
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glPushMatrix();
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glTranslatef(-3.1, 4.2, 0.0);
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glTranslatef(-3.1, 4.2, 0.0);
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glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
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glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
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glCallList(gear3);
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glCallList(gear3);
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glPopMatrix();
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glPopMatrix();
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glPopMatrix();
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glPopMatrix();
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glutSwapBuffers();
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glutSwapBuffers();
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Frames++;
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Frames++;
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{
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{
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GLint t = glutGet(GLUT_ELAPSED_TIME);
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GLint t = glutGet(GLUT_ELAPSED_TIME);
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if (t - T0 >= 5000) {
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if (t - T0 >= 5000) {
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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fflush(stdout);
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fflush(stdout);
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T0 = t;
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T0 = t;
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Frames = 0;
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Frames = 0;
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if ((t >= 999.0 * autoexit) && (autoexit)) {
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if ((t >= 999.0 * autoexit) && (autoexit)) {
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cleanup();
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cleanup();
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exit(0);
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exit(0);
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}
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}
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}
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}
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}
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}
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}
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}
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static void idle(void) {
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static double t0 = -1.;
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double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
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if (t0 < 0.0) t0 = t;
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dt = t - t0;
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t0 = t;
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static void
|
angle += 70.0 * dt; /* 70 degrees per second */
|
||||||
idle(void)
|
angle = fmod(angle, 360.0); /* prevents eventual overflow */
|
||||||
{
|
|
||||||
static double t0 = -1.;
|
|
||||||
double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
|
|
||||||
if (t0 < 0.0)
|
|
||||||
t0 = t;
|
|
||||||
dt = t - t0;
|
|
||||||
t0 = t;
|
|
||||||
|
|
||||||
angle += 70.0 * dt; /* 70 degrees per second */
|
glutPostRedisplay();
|
||||||
angle = fmod(angle, 360.0); /* prevents eventual overflow */
|
|
||||||
|
|
||||||
glutPostRedisplay();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void update_idle_func(void) {
|
||||||
update_idle_func(void)
|
if (Visible && Animate)
|
||||||
{
|
glutIdleFunc(idle);
|
||||||
if (Visible && Animate)
|
else
|
||||||
glutIdleFunc(idle);
|
glutIdleFunc(NULL);
|
||||||
else
|
|
||||||
glutIdleFunc(NULL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* change view angle, exit upon ESC */
|
/* change view angle, exit upon ESC */
|
||||||
/* ARGSUSED1 */
|
/* ARGSUSED1 */
|
||||||
static void
|
static void key(unsigned char k, int, int) {
|
||||||
key(unsigned char k, int x, int y)
|
switch (k) {
|
||||||
{
|
case 'z':
|
||||||
switch (k) {
|
view_rotz += 5.0;
|
||||||
case 'z':
|
break;
|
||||||
view_rotz += 5.0;
|
case 'Z':
|
||||||
break;
|
view_rotz -= 5.0;
|
||||||
case 'Z':
|
break;
|
||||||
view_rotz -= 5.0;
|
case 'd':
|
||||||
break;
|
viewDist += 1.0;
|
||||||
case 'd':
|
break;
|
||||||
viewDist += 1.0;
|
case 'D':
|
||||||
break;
|
viewDist -= 1.0;
|
||||||
case 'D':
|
break;
|
||||||
viewDist -= 1.0;
|
case 'a':
|
||||||
break;
|
Animate = !Animate;
|
||||||
case 'a':
|
update_idle_func();
|
||||||
Animate = !Animate;
|
break;
|
||||||
update_idle_func();
|
case 27: /* Escape */
|
||||||
break;
|
cleanup();
|
||||||
case 27: /* Escape */
|
exit(0);
|
||||||
cleanup();
|
break;
|
||||||
exit(0);
|
default:
|
||||||
break;
|
return;
|
||||||
default:
|
}
|
||||||
return;
|
glutPostRedisplay();
|
||||||
}
|
|
||||||
glutPostRedisplay();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* change view angle */
|
/* change view angle */
|
||||||
/* ARGSUSED1 */
|
/* ARGSUSED1 */
|
||||||
static void
|
static void special(int k, int, int) {
|
||||||
special(int k, int x, int y)
|
switch (k) {
|
||||||
{
|
case GLUT_KEY_UP:
|
||||||
switch (k) {
|
view_rotx += 5.0;
|
||||||
case GLUT_KEY_UP:
|
break;
|
||||||
view_rotx += 5.0;
|
case GLUT_KEY_DOWN:
|
||||||
break;
|
view_rotx -= 5.0;
|
||||||
case GLUT_KEY_DOWN:
|
break;
|
||||||
view_rotx -= 5.0;
|
case GLUT_KEY_LEFT:
|
||||||
break;
|
view_roty += 5.0;
|
||||||
case GLUT_KEY_LEFT:
|
break;
|
||||||
view_roty += 5.0;
|
case GLUT_KEY_RIGHT:
|
||||||
break;
|
view_roty -= 5.0;
|
||||||
case GLUT_KEY_RIGHT:
|
break;
|
||||||
view_roty -= 5.0;
|
default:
|
||||||
break;
|
return;
|
||||||
default:
|
}
|
||||||
return;
|
glutPostRedisplay();
|
||||||
}
|
|
||||||
glutPostRedisplay();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* new window size or exposure */
|
/* new window size or exposure */
|
||||||
static void
|
static void reshape(int width, int height) {
|
||||||
reshape(int width, int height)
|
GLfloat h = (GLfloat)height / (GLfloat)width;
|
||||||
{
|
|
||||||
GLfloat h = (GLfloat) height / (GLfloat) width;
|
|
||||||
|
|
||||||
glViewport(0, 0, (GLint) width, (GLint) height);
|
glViewport(0, 0, (GLint)width, (GLint)height);
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0);
|
glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0);
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void init(int argc, char *argv[]) {
|
||||||
init(int argc, char *argv[])
|
static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
|
||||||
{
|
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
|
||||||
static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
|
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
|
||||||
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
|
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
|
||||||
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
|
GLint i;
|
||||||
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
|
|
||||||
GLint i;
|
|
||||||
|
|
||||||
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
glEnable(GL_LIGHTING);
|
glEnable(GL_LIGHTING);
|
||||||
glEnable(GL_LIGHT0);
|
glEnable(GL_LIGHT0);
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
/* make the gears */
|
/* make the gears */
|
||||||
gear1 = glGenLists(1);
|
gear1 = glGenLists(1);
|
||||||
glNewList(gear1, GL_COMPILE);
|
glNewList(gear1, GL_COMPILE);
|
||||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
|
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
|
||||||
gear(1.0, 4.0, 1.0, 20, 0.7);
|
gear(1.0, 4.0, 1.0, 20, 0.7);
|
||||||
glEndList();
|
glEndList();
|
||||||
|
|
||||||
gear2 = glGenLists(1);
|
gear2 = glGenLists(1);
|
||||||
glNewList(gear2, GL_COMPILE);
|
glNewList(gear2, GL_COMPILE);
|
||||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
|
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
|
||||||
gear(0.5, 2.0, 2.0, 10, 0.7);
|
gear(0.5, 2.0, 2.0, 10, 0.7);
|
||||||
glEndList();
|
glEndList();
|
||||||
|
|
||||||
gear3 = glGenLists(1);
|
gear3 = glGenLists(1);
|
||||||
glNewList(gear3, GL_COMPILE);
|
glNewList(gear3, GL_COMPILE);
|
||||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
|
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
|
||||||
gear(1.3, 2.0, 0.5, 10, 0.7);
|
gear(1.3, 2.0, 0.5, 10, 0.7);
|
||||||
glEndList();
|
glEndList();
|
||||||
|
|
||||||
glEnable(GL_NORMALIZE);
|
glEnable(GL_NORMALIZE);
|
||||||
|
|
||||||
for ( i=1; i<argc; i++ ) {
|
for (i = 1; i < argc; i++) {
|
||||||
if (strcmp(argv[i], "-info")==0) {
|
if (strcmp(argv[i], "-info") == 0) {
|
||||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
printf("GL_RENDERER = %s\n", (char *)glGetString(GL_RENDERER));
|
||||||
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
printf("GL_VERSION = %s\n", (char *)glGetString(GL_VERSION));
|
||||||
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
printf("GL_VENDOR = %s\n", (char *)glGetString(GL_VENDOR));
|
||||||
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
|
printf("GL_EXTENSIONS = %s\n", (char *)glGetString(GL_EXTENSIONS));
|
||||||
fflush(stdout);
|
fflush(stdout);
|
||||||
}
|
} else if (strcmp(argv[i], "-exit") == 0) {
|
||||||
else if ( strcmp(argv[i], "-exit")==0) {
|
autoexit = 30;
|
||||||
autoexit = 30;
|
printf("Auto Exit after %i seconds.\n", autoexit);
|
||||||
printf("Auto Exit after %i seconds.\n", autoexit );
|
fflush(stdout);
|
||||||
fflush(stdout);
|
} else if (strcmp(argv[i], "-noanim") == 0) {
|
||||||
}
|
Animate = GL_FALSE;
|
||||||
else if (strcmp(argv[i], "-noanim") == 0) {
|
}
|
||||||
Animate = GL_FALSE;
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void visible(int vis) {
|
||||||
static void
|
Visible = vis;
|
||||||
visible(int vis)
|
update_idle_func();
|
||||||
{
|
|
||||||
Visible = vis;
|
|
||||||
update_idle_func();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int main(int argc, char *argv[])
|
int main(int argc, char *argv[]) {
|
||||||
{
|
glutInitWindowSize(300, 300);
|
||||||
glutInitWindowSize(300, 300);
|
glutInit(&argc, argv);
|
||||||
glutInit(&argc, argv);
|
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
||||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
win = glutCreateWindow("Gears");
|
||||||
win = glutCreateWindow("Gears");
|
init(argc, argv);
|
||||||
init(argc, argv);
|
|
||||||
|
|
||||||
glutDisplayFunc(draw);
|
glutDisplayFunc(draw);
|
||||||
glutReshapeFunc(reshape);
|
glutReshapeFunc(reshape);
|
||||||
glutKeyboardFunc(key);
|
glutKeyboardFunc(key);
|
||||||
glutSpecialFunc(special);
|
glutSpecialFunc(special);
|
||||||
glutVisibilityFunc(visible);
|
glutVisibilityFunc(visible);
|
||||||
update_idle_func();
|
update_idle_func();
|
||||||
|
|
||||||
glutMainLoop();
|
glutMainLoop();
|
||||||
return 0; /* ANSI C requires main to return int. */
|
return 0; /* ANSI C requires main to return int. */
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user