minor refactoring
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c1d7cd803f
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23
glxgears.c
23
glxgears.c
@ -12,6 +12,7 @@
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* Other modifications by Lexxy Fox.
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*/
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#include <GL/gl.h>
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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@ -309,13 +310,7 @@ static void reshape(int width, int height) {
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}
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static void init(int argc, char *argv[]) {
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static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
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static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
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static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
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static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
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GLint i;
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glLightfv(GL_LIGHT0, GL_POSITION, pos);
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glLightfv(GL_LIGHT0, GL_POSITION, (GLfloat[]){5.0, 5.0, 10.0, 0.0});
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glEnable(GL_CULL_FACE);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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@ -324,25 +319,31 @@ static void init(int argc, char *argv[]) {
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/* make the gears */
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gear1 = glGenLists(1);
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glNewList(gear1, GL_COMPILE);
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
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glMaterialfv(
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GL_FRONT, GL_AMBIENT_AND_DIFFUSE, (GLfloat[]){0.8, 0.1, 0.0, 1.0}
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);
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gear(1.0, 4.0, 1.0, 20, 0.7);
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glEndList();
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gear2 = glGenLists(1);
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glNewList(gear2, GL_COMPILE);
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
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glMaterialfv(
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GL_FRONT, GL_AMBIENT_AND_DIFFUSE, (GLfloat[]){0.0, 0.8, 0.2, 1.0}
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);
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gear(0.5, 2.0, 2.0, 10, 0.7);
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glEndList();
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gear3 = glGenLists(1);
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glNewList(gear3, GL_COMPILE);
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
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glMaterialfv(
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GL_FRONT, GL_AMBIENT_AND_DIFFUSE, (GLfloat[]){0.2, 0.2, 1.0, 1.0}
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);
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gear(1.3, 2.0, 0.5, 10, 0.7);
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glEndList();
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glEnable(GL_NORMALIZE);
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for (i = 1; i < argc; i++) {
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for (GLint i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-info") == 0) {
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printf("GL_VENDOR = %s\n", (char *)glGetString(GL_VENDOR));
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printf("GL_RENDERER = %s\n", (char *)glGetString(GL_RENDERER));
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