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@@ -12,12 +12,24 @@
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* Other modifications by Lexxy Fox.
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*/
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#ifdef HAVE_ARGP
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#include <argp.h>
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#endif
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#include <GL/gl.h>
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#ifdef HAVE_FREEGLUT
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#include <GL/freeglut.h>
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#elif defined __APPLE__
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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#include "glut_wrap.h"
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#endif
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static GLint T0 = 0;
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static GLint Frames = 0;
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@@ -39,11 +51,11 @@ static GLfloat viewDist = 40.0;
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**/
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static void gear(
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GLfloat inner_radius,
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GLfloat outer_radius,
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GLfloat width,
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GLint teeth,
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GLfloat tooth_depth
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GLfloat inner_radius,
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GLfloat outer_radius,
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GLfloat width,
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GLint teeth,
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GLfloat tooth_depth
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) {
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GLint i;
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GLfloat r0, r1, r2;
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@@ -69,7 +81,7 @@ static void gear(
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if (i < teeth) {
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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glVertex3f(
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5
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);
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}
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}
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@@ -98,7 +110,7 @@ static void gear(
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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if (i < teeth) {
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glVertex3f(
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5
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);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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}
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@@ -112,10 +124,10 @@ static void gear(
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5
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);
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glVertex3f(
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r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5
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r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5
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);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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@@ -140,14 +152,14 @@ static void gear(
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glNormal3f(cos(angle), sin(angle), 0.0);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
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glVertex3f(
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r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5
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r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5
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);
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u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
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v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
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glNormal3f(v, -u, 0.0);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
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glVertex3f(
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5
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r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5
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);
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glNormal3f(cos(angle), sin(angle), 0.0);
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}
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@@ -174,7 +186,7 @@ static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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static GLint gear1, gear2, gear3;
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static GLfloat angle = 0.0;
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static void cleanup(void) {
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static void __attribute__((noreturn)) cleanup(void) {
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glDeleteLists(gear1, 1);
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glDeleteLists(gear2, 1);
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glDeleteLists(gear3, 1);
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@@ -230,6 +242,8 @@ static void draw(void) {
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}
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}
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static GLfloat rotation_speed = 70.0;
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static void idle(void) {
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static double t0 = -1.;
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double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
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@@ -238,8 +252,8 @@ static void idle(void) {
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dt = t - t0;
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t0 = t;
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angle += 70.0 * dt; /* 70 degrees per second */
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angle = fmod(angle, 360.0); /* prevents eventual overflow */
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angle += rotation_speed * dt; /* 70 degrees per second */
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angle = fmod(angle, 360.0); /* prevents eventual overflow */
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glutPostRedisplay();
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}
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@@ -310,6 +324,8 @@ static void reshape(int width, int height) {
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glMatrixMode(GL_MODELVIEW);
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}
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static GLboolean print_glinfo = GL_FALSE;
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static void init_scene(void) {
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glLightfv(GL_LIGHT0, GL_POSITION, (const GLfloat[]){5.0, 5.0, 10.0, 0.0});
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glEnable(GL_CULL_FACE);
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@@ -321,9 +337,9 @@ static void init_scene(void) {
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gear1 = glGenLists(1);
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glNewList(gear1, GL_COMPILE);
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glMaterialfv(
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GL_FRONT,
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GL_AMBIENT_AND_DIFFUSE,
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(const GLfloat[]){245.0 / 255, 169.0 / 255, 184.0 / 255, 1}
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GL_FRONT,
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GL_AMBIENT_AND_DIFFUSE,
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(const GLfloat[]){245.0 / 255, 169.0 / 255, 184.0 / 255, 1}
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);
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gear(1.0, 4.0, 1.0, 20, 0.7);
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glEndList();
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@@ -337,14 +353,22 @@ static void init_scene(void) {
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gear3 = glGenLists(1);
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glNewList(gear3, GL_COMPILE);
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glMaterialfv(
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GL_FRONT,
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GL_AMBIENT_AND_DIFFUSE,
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(const GLfloat[]){91.0 / 255, 206.0 / 255, 250.0 / 255, 1}
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GL_FRONT,
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GL_AMBIENT_AND_DIFFUSE,
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(const GLfloat[]){91.0 / 255, 206.0 / 255, 250.0 / 255, 1}
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);
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gear(1.3, 2.0, 0.5, 10, 0.7);
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glEndList();
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glEnable(GL_NORMALIZE);
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if (print_glinfo) {
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printf("GL_VENDOR = %s\n", (char *)glGetString(GL_VENDOR));
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printf("GL_RENDERER = %s\n", (char *)glGetString(GL_RENDERER));
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printf("GL_VERSION = %s\n", (char *)glGetString(GL_VERSION));
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printf("GL_EXTENSIONS = %s\n", (char *)glGetString(GL_EXTENSIONS));
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fflush(stdout);
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}
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}
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static void visible(int vis) {
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@@ -354,24 +378,71 @@ static void visible(int vis) {
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static char *window_title = "Gears";
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static void parse_args(int argc, char *argv[]) {
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for (GLint i = 1; i < argc; i++)
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if (strcmp(argv[i], "-info") == 0) {
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printf("GL_VENDOR = %s\n", (char *)glGetString(GL_VENDOR));
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printf("GL_RENDERER = %s\n", (char *)glGetString(GL_RENDERER));
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printf("GL_VERSION = %s\n", (char *)glGetString(GL_VERSION));
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printf("GL_EXTENSIONS = %s\n", (char *)glGetString(GL_EXTENSIONS));
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fflush(stdout);
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} else if (strcmp(argv[i], "-exit") == 0) {
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#ifdef HAVE_ARGP
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static const struct argp_option options[] = {
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{"version", 'V', 0, 0, "print program version"},
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{"info", 256, 0, 0, "display OpenGL renderer information"},
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{"exit", 257, 0, 0, "automatically exit after 30 seconds"},
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{"noanim", 258, 0, 0, "don't start animation"},
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{"spin",
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259,
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"speed",
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0,
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"set rotational speed in RPM (defaults to 11.666666667)"},
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{"title", 260, "title", 0, "set window title (defaults to \"Gears\")"},
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{0}};
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static error_t parse_opt(int key, char *val, struct argp_state *) {
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switch (key) {
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case 'V':
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printf("glxgears 9.0.1\n");
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exit(EXIT_SUCCESS);
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case 256:
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print_glinfo = GL_TRUE;
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break;
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case 257:
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autoexit = 30;
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printf("Auto Exit after %i seconds.\n", autoexit);
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fflush(stdout);
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} else if (strcmp(argv[i], "-noanim") == 0)
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break;
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case 258:
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Animate = GL_FALSE;
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break;
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case 259:
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rotation_speed = atof(val) * 6;
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break;
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case 260:
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window_title = val;
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break;
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}
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return 0;
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}
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static const struct argp argp = {
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options,
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parse_opt,
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0,
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"The glxgears program is a port of the `gears` demo to GLX. It displays a "
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"set of rotating gears and prints out the frame rate at regular intervals. "
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"It has become quite popular as basic benchmarking tool."};
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#else
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static void parse_args(int argc, char *argv[]) {
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for (GLint i = 1; i < argc; i++)
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if (strcmp(argv[i], "-exit") == 0) {
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autoexit = 30;
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printf("Auto exiting after %i seconds.\n", autoexit);
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fflush(stdout);
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} else if (strcmp(argv[i], "-info") == 0)
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print_glinfo = GL_TRUE;
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else if (strcmp(argv[i], "-noanim") == 0)
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Animate = GL_FALSE;
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}
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#endif
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int main(int argc, char *argv[]) {
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#ifdef HAVE_ARGP
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argp_parse(&argp, argc, argv, ARGP_LONG_ONLY, 0, 0);
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#else
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parse_args(argc, argv);
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#endif
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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win = glutCreateWindow(window_title);
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