From 0162f8b3a74498f9ecf974594266239744d3187c Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 24 Jul 2018 12:19:39 -0400
Subject: [PATCH] gl_rasterizer: Replace magic number with GL_INVALID_INDEX in
 SetupConstBuffers()

This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f45fbbcd4..a1c47bae9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -689,10 +689,12 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
         glBindBuffer(GL_UNIFORM_BUFFER, 0);
 
         // Now configure the bindpoint of the buffer inside the shader
-        std::string buffer_name = used_buffer.GetName();
-        GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
-        if (index != -1)
+        const std::string buffer_name = used_buffer.GetName();
+        const GLuint index =
+            glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
+        if (index != GL_INVALID_INDEX) {
             glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
+        }
     }
 
     state.Apply();