diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index dec4f434a..67d06faa0 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -533,4 +533,8 @@ Id EmitDPdxFine(EmitContext& ctx, Id op_a);
 
 Id EmitDPdyFine(EmitContext& ctx, Id op_a);
 
+Id EmitDPdxCoarse(EmitContext& ctx, Id op_a);
+
+Id EmitDPdyCoarse(EmitContext& ctx, Id op_a);
+
 } // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
index d53412204..a255f9ba7 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
@@ -191,4 +191,12 @@ Id EmitDPdyFine(EmitContext& ctx, Id op_a) {
     return ctx.OpDPdyFine(ctx.F32[1], op_a);
 }
 
+Id EmitDPdxCoarse(EmitContext& ctx, Id op_a) {
+    return ctx.OpDPdxCoarse(ctx.F32[1], op_a);
+}
+
+Id EmitDPdyCoarse(EmitContext& ctx, Id op_a) {
+    return ctx.OpDPdyCoarse(ctx.F32[1], op_a);
+}
+
 } // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 845a57b1e..b3c9fe72a 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1933,4 +1933,12 @@ F32 IREmitter::DPdyFine(const F32& a) {
     return Inst<F32>(Opcode::DPdyFine, a);
 }
 
+F32 IREmitter::DPdxCoarse(const F32& a) {
+    return Inst<F32>(Opcode::DPdxCoarse, a);
+}
+
+F32 IREmitter::DPdyCoarse(const F32& a) {
+    return Inst<F32>(Opcode::DPdyCoarse, a);
+}
+
 } // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index c7101d668..4441c495d 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -357,6 +357,10 @@ public:
 
     [[nodiscard]] F32 DPdyFine(const F32& a);
 
+    [[nodiscard]] F32 DPdxCoarse(const F32& a);
+
+    [[nodiscard]] F32 DPdyCoarse(const F32& a);
+
 private:
     IR::Block::iterator insertion_point;
 
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index e4cb8964a..b6869d4e4 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -513,3 +513,5 @@ OPCODE(ShuffleButterfly,                                    U32,            U32,
 OPCODE(FSwizzleAdd,                                         F32,            F32,            F32,            U32,                                            )
 OPCODE(DPdxFine,                                            F32,            F32,                                                                            )
 OPCODE(DPdyFine,                                            F32,            F32,                                                                            )
+OPCODE(DPdxCoarse,                                          F32,            F32,                                                                            )
+OPCODE(DPdyCoarse,                                          F32,            F32,                                                                            )
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index e5688667b..7473e0bc2 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -532,6 +532,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
         break;
     case IR::Opcode::DPdxFine:
     case IR::Opcode::DPdyFine:
+    case IR::Opcode::DPdxCoarse:
+    case IR::Opcode::DPdyCoarse:
         info.uses_derivates = true;
         break;
     case IR::Opcode::LoadStorageU8:
diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
index 983fb20ab..7e86f64a8 100644
--- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
+++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
@@ -428,19 +428,15 @@ void FoldFSwizzleAdd(IR::Block& block, IR::Inst& inst) {
     if (!swizzle.IsImmediate()) {
         return;
     }
-
     const IR::Value value_1{GetThroughCast(inst.Arg(0).Resolve(), IR::Opcode::BitCastF32U32)};
     const IR::Value value_2{GetThroughCast(inst.Arg(1).Resolve(), IR::Opcode::BitCastF32U32)};
-
     if (value_1.IsImmediate()) {
         return;
     }
-
     const u32 swizzle_value{swizzle.U32()};
     if (swizzle_value != 0x99 && swizzle_value != 0xA5) {
         return;
     }
-
     IR::Inst* const inst2{value_1.InstRecursive()};
     if (inst2->GetOpcode() != IR::Opcode::ShuffleButterfly) {
         return;
@@ -449,19 +445,15 @@ void FoldFSwizzleAdd(IR::Block& block, IR::Inst& inst) {
     if (value_2 != value_3) {
         return;
     }
-
     const IR::Value index{inst2->Arg(1)};
     const IR::Value clamp{inst2->Arg(2)};
     const IR::Value segmentation_mask{inst2->Arg(3)};
-
     if (!index.IsImmediate() || !clamp.IsImmediate() || !segmentation_mask.IsImmediate()) {
         return;
     }
-
     if (clamp.U32() != 3 || segmentation_mask.U32() != 28) {
         return;
     }
-
     if (swizzle_value == 0x99) {
         // DPdxFine
         if (index.U32() == 1) {