gl_shader_disk_cache: Address feedback
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		| @@ -285,18 +285,20 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn | ||||
|     if (!LoadObjectFromPrecompiled(code_size)) { | ||||
|         return {}; | ||||
|     } | ||||
|     std::vector<u8> code(code_size); | ||||
|  | ||||
|     std::string code(code_size, '\0'); | ||||
|     if (!LoadArrayFromPrecompiled(code.data(), code.size())) { | ||||
|         return {}; | ||||
|     } | ||||
|  | ||||
|     ShaderDiskCacheDecompiled entry; | ||||
|     entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); | ||||
|     entry.code = std::move(code); | ||||
|  | ||||
|     u32 const_buffers_count{}; | ||||
|     if (!LoadObjectFromPrecompiled(const_buffers_count)) { | ||||
|         return {}; | ||||
|     } | ||||
|  | ||||
|     for (u32 i = 0; i < const_buffers_count; ++i) { | ||||
|         u32 max_offset{}; | ||||
|         u32 index{}; | ||||
| @@ -312,6 +314,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn | ||||
|     if (!LoadObjectFromPrecompiled(samplers_count)) { | ||||
|         return {}; | ||||
|     } | ||||
|  | ||||
|     for (u32 i = 0; i < samplers_count; ++i) { | ||||
|         u64 offset{}; | ||||
|         u64 index{}; | ||||
|   | ||||
| @@ -4,6 +4,7 @@ | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <bitset> | ||||
| #include <optional> | ||||
| #include <string> | ||||
| #include <tuple> | ||||
| @@ -93,7 +94,7 @@ namespace std { | ||||
|  | ||||
| template <> | ||||
| struct hash<OpenGL::BaseBindings> { | ||||
|     std::size_t operator()(const OpenGL::BaseBindings& bindings) const { | ||||
|     std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept { | ||||
|         return static_cast<std::size_t>(bindings.cbuf) ^ | ||||
|                (static_cast<std::size_t>(bindings.gmem) << 8) ^ | ||||
|                (static_cast<std::size_t>(bindings.sampler) << 16) ^ | ||||
| @@ -103,7 +104,7 @@ struct hash<OpenGL::BaseBindings> { | ||||
|  | ||||
| template <> | ||||
| struct hash<OpenGL::ProgramVariant> { | ||||
|     std::size_t operator()(const OpenGL::ProgramVariant& variant) const { | ||||
|     std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept { | ||||
|         return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^ | ||||
|                std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^ | ||||
|                (static_cast<std::size_t>(variant.primitive_mode) << 6); | ||||
|   | ||||
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