shader_ir/texture: Fix sampler const buffer key shift
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		| @@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, | ||||
|     ASSERT(cbuf_offset_imm != nullptr); | ||||
|     const auto cbuf_offset = cbuf_offset_imm->GetValue(); | ||||
|     const auto cbuf_index = cbuf->GetIndex(); | ||||
|     const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset; | ||||
|     const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); | ||||
|  | ||||
|     // If this sampler has already been used, return the existing mapping. | ||||
|     const auto itr = | ||||
|   | ||||
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