shader_decode: Implement FFMA
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		| @@ -16,7 +16,42 @@ u32 ShaderIR::DecodeFfma(BasicBlock& bb, u32 pc) { | ||||
|     const Instruction instr = {program_code[pc]}; | ||||
|     const auto opcode = OpCode::Decode(instr); | ||||
|  | ||||
|     UNIMPLEMENTED(); | ||||
|     UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); | ||||
|     UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented", | ||||
|                          instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO | ||||
|     UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented", | ||||
|                          instr.ffma.tab5980_1.Value()); | ||||
|     UNIMPLEMENTED_IF_MSG(instr.generates_cc, | ||||
|                          "Condition codes generation in FFMA is not implemented"); | ||||
|  | ||||
|     const Node op_a = GetRegister(instr.gpr8); | ||||
|  | ||||
|     auto [op_b, op_c] = [&]() -> std::tuple<Node, Node> { | ||||
|         switch (opcode->get().GetId()) { | ||||
|         case OpCode::Id::FFMA_CR: { | ||||
|             return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), | ||||
|                     GetRegister(instr.gpr39)}; | ||||
|         } | ||||
|         case OpCode::Id::FFMA_RR: | ||||
|             return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)}; | ||||
|         case OpCode::Id::FFMA_RC: { | ||||
|             return {GetRegister(instr.gpr39), | ||||
|                     GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)}; | ||||
|         } | ||||
|         case OpCode::Id::FFMA_IMM: | ||||
|             return {GetImmediate19(instr), GetRegister(instr.gpr39)}; | ||||
|         default: | ||||
|             UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName()); | ||||
|         } | ||||
|     }(); | ||||
|  | ||||
|     op_b = GetOperandAbsNegFloat(op_b, false, instr.ffma.negate_b); | ||||
|     op_c = GetOperandAbsNegFloat(op_c, false, instr.ffma.negate_c); | ||||
|  | ||||
|     Node value = Operation(OperationCode::FFma, PRECISE, op_a, op_b, op_c); | ||||
|     value = GetSaturatedFloat(value, instr.alu.saturate_d); | ||||
|  | ||||
|     SetRegister(bb, instr.gpr0, value); | ||||
|  | ||||
|     return pc; | ||||
| } | ||||
|   | ||||
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